Published 14 January 2020
Star Wars: Destiny
Announcing the End of Star Wars: Destiny
Star Wars™: Destiny launched in 2016 with the innovative Duel Dice System, enthralling players with game mechanics that were quick to learn, but difficult to master. Bringing iconic Star Wars characters, locations, ships, and weapons to life on your tabletop, Star Wars: Destiny let you step into a galaxy far, far away through nine sets of booster packs, six starter sets, two draft sets, and a two-player starter set. These epic skirmishes have cultivated some of the most passionate fans in gaming.
We’re extremely proud of what we have accomplished, however, the upcoming Covert Missions booster set will be the last product produced for Star Wars: Destiny. Star Wars: Destiny products will continue to be sold on the FFG website as long as stock remains.
As Star Wars: Destiny draws to a close, Organized Play for this game is also coming to an end. We hope to have you join us for the final Star Wars: Destiny World Championship, taking place on May 1–3, 2020, at the Fantasy Flight Games Center in Roseville, Minnesota, and serving as the ultimate culmination of skill for Star Wars: Destiny players. Tickets will become available on Wednesday, January 15 at 12:00 PM Central Time, and can be found here! Players with reserved seats can claim their seats by filling out the form here.
Even if you can’t join us for the Star Wars: Destiny World Championship, one final kit is coming to local retailers near you—the Echoes of Destiny kit. Launching after the World Championship, this kit supports a series of trilogy sealed tournaments, as well as a special tournament that will provide participants with one copy of every card and die from Wild Horizons, the unreleased tenth set of dice and cards for Star Wars: Destiny. We’ll have more information to share about the Star Wars: Destiny World Championship and the Echoes of Destiny kit in coming months!
We want to thank all the fans who have supported the game since its debut in 2016. For more details and thoughts on the end of Star Wars: Destiny from Lead Developer Jeremy Zwirn, read on.
Star Wars: Destiny gave me my dream job, countless epic games, traveling across the country to events, and, most importantly, the people. Over the years, I’ve seen firsthand at conventions and tournaments what an amazing community has formed because of this game. I thank all of you for your passion, dedication, and support – you’re one of the main reasons why this chapter of my life has been so great.
When I discovered FFG would start working on a Star Wars collectible card and dice game, I was intrigued and surprised. Star Wars? Awesome! Collectible? There’s nothing like the thrill of ripping open boosters. Cards? I’ve had an obsession with card games for 25 years. Dice? Well, three out of four isn’t bad. Dice and I have had a rocky relationship, so I was skeptical that I would enjoy the game. When I tried a prototype, my skepticism seemed justified – after playing a few times, I just wasn’t feeling it.
Several months later, I tried a completely redesigned prototype (an early version of the current game) and something just clicked. It was elegant, highly interactive, fast-paced, and fun. In addition, the depth of strategic and tactical play was quickly apparent to me. Randomness was still a factor, but there were so many ways to manipulate dice that I felt I could control the randomness. As soon as that game finished, I knew I was hooked.
Ever since that day, Star Wars: Destiny has been a big part of my life. It has provided countless hours of enjoyment and unforgettable memories. I’ve met and worked with so many amazing and passionate people all because of this game. It has truly been a pleasure and honor to work on Star Wars: Destiny, and I’ll forever be grateful to have had this unbelievable opportunity—but at the same time, I can’t wait to start work on new projects at FFG. Even though the development of this game is coming to a close, the game itself will not end—each time a deck is shuffled, each time a die is rolled, each time a player tastes victory, the game will live on.
In the words of Luke Skywalker, “No one’s ever really gone.”
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