By Ares Games
Published 17 January 2020
Legend of the Five Rings LCG
The Looming War
Preview Enlightenment Format Cards in Clan War
Pre-order your own copy of Clan War at your local retailer or online through our website with free shipping in the continental U.S. today!
The specter of war looms large over the Emerald Empire. All-out war has come to Rokugan and conflicts between clans have become more and more complicated. Strategic alliances must be forged to defeat enemies old and new. What will the political landscape of the Emerald Empire look like when all is said and done?
Join us today as we preview multiplayer-centric cards in Clan War, a new Premium Expansion for Legend of the Five Rings: The Card Game!
Clan War expands the conflicts of Rokugan into all-out war with two different multiplayer game modes, the rules of which can be found here. The Enlightenment format sees three or more players racing to claim all five elemental rings on their provinces, while Team Conquest allows four players to join up into two teams to break each other’s’ strongholds. When the clans clash in open war, none can be victorious alone!
Allies and Enemies
The Enlightenment format introduces a new mechanic in the form of keeping claimed rings on provinces. While these rings can later be taken by your opponent, they can also trigger some potent abilities on a variety of cards in Clan War. The Crab, for example, can collect rings in the
(Clan War, 13), and should the province be broken, they can enact vengeance on their foe before the rings are taken from them. Meanwhile, the Crane can protect their rings with
Model of Courtesy
(Clan War, 14), ensuring that even if their provinces are broken, the Left Hand of the Emperor can still triumph. The Scorpion utilize a similar trick, using a
(Clan War, 18) to move their rings out of danger when a conflict is taking place at a province. With subtle manipulation, even if the Scorpion lose conflicts, they can prevent their enemies from gaining any ground.
But it’s more than just provinces that interact with this mechanic.
Kobo Ichi-Kai Jujutsu
(Clan War, 64) can of course work in a single-player format, enhancing a character’s military strength by their opponent’s claimed rings. While this will often provide a boost of one or two skill in single player games, it can be far more potent during multiplayer games, potentially boosting your samurai to greater heights.
The Lion also benefit from rings on provinces. When the
(Clan War, 41) is attacking a province with a claimed ring, she gains two political skill, making her a valuable player in any conflict for any one fate. But the Lion can do far more than boost skill. From their
(Clan War, 79), they can ensure they will not be ganged up on if they keep your honor low. In an Enlightenment game, alliances are constantly shifting and you never know when a betrayal is waiting in the wings. Privileged Position can ensure your safety to some extent, limiting the amount of times a conflict can be declared against you during a turn.
While the Lion can limit conflicts, the Unicorn have a whole new way to turn a battle on its head.
(Clan War, 90) completely cancels out a military conflict and replaces it with a different battle at a different province. While this can of course be used on the same opponent’s province, it may also come about as part of a deal, and find your Unicorn forces attacking a different player entirely. The Unicorn can run down any target, and having them on your side could be vital to victory.
Every clan will also have access to neutral cards to give them the edge in multiplayer battles.
Seize the Day
(Clan War, 93) works in the traditional Legend of the Five Rings: the Card Game format, but excels in multiplayer games where you can become the first player for free. The more opponents you have, the longer it will take to reclaim the first player token. When you need it most, Seize the Day can provide you an opportunity to act first and strike down your foes; all you have to do is reach out and take it.
Players can also mitigate their opponent’s strongest characters by listening to
(Clan War, 92). Though playing this card is Heresy, it provides every player the opportunity to bow an opposing character. By working with your allies, you can use Hige’s Sermon to strike fiercely at your enemies, bowing several of their characters. Just make sure your closest friends don’t betray you when it’s their time to bow a character.
The Specter of War
Though Rokugan is a land built on honor, who can you trust when the specter of war looms so brightly? The Clan War is coming, what side will reign victorious when all is said and done? Find out when Clan War releases this February!
Discover your allies and enemies in the Clan War Premium Expansion (L5C28) for Legend of the Five Rings: The Card Game, available now for pre-order from your local retailer or our website with free shipping in the continental United States today!
in our forums!
Published 16 January 2020
Marvel Champions: The Card Game
The Widow’s Sting
Announcing the Black Widow Hero Pack and Game Mat for Marvel Champions: The Card Game
“No one will ever know my full story”
–Natasha Romanoff, Black Widow #1 (2014)
Pre-order your own copy of the Black Widow Hero Pack at your local retailer or online through our website with free shipping in the continental U.S. today!
KGB assassin, agent of S.H.I.E.L.D., villain, hero: Natasha Romanoff has taken on many roles, and played many sides in a life shrouded in mystery. But throughout every new stage of life, Natasha has developed a unique set of skills that she now uses in the role of the Black Widow, international super-spy. Soon, you’ll be able to make use of these skills as you battle villains from across the Marvel Universe.
Fantasy Flight Games is proud to announce the Black Widow Hero Pack for Marvel Champions: The Card Game!
The Black Widow Hero Pack includes a pre-built deck for Black Widow utilizing the Justice aspect, the Taskmaster nemesis set, and additional cards to help increase your deck building options! With well-rounded base stats and a Preparation card for every occasion, Black Widow is always ready for what’s coming next!
The Dance of Death
As one of the world’s most notorious spies,
(Black Widow, 1A) is always rewarded for proper planning. Within the Black Widow’s hero cards, you’ll find a variety of Preparation cards. Each of these cards is an upgrade, with an effect that triggers automatically when a specific event occurs. For example,
(Black Widow, 10) won’t do anything when it’s played, but the Widow’s trap will be sprung when her prey appears. While Black Widow is always prepared for enemies, she can also ready a quick escape by playing a
(Black Widow, 8) that can be used to avoid a treacherous situation. Black Widow also has plenty of ways to ensure these Preparation cards are in constant rotation.
Even if most of these cards can only be used while Black Widow is in her hero form, her alter ego
(Black Widow, 1B) is just as vital of a role, keeping your hand stocked as you prepare for upcoming operations, whether it’s undertaking
(Black Widow, 3) or performing a
Dance of Death
(Black Widow, 4).
In the Name of Justice
All of Black Widow’s espionage actions are undertaken in the name of Justice, so it’s fitting that this aspect fills out the rest of her deck! While aspect cards can of course be used in any deck, these new Justice cards synergize particularly well with Black Widow. For example,
(Black Widow, 34) is a solid ally for any hero looking to thwart a villain’s plans, but can specifically help Natasha find one of her many Preparation cards. But this doesn’t mean Coulson is useless with other heroes, as several new Justice cards in the Black Widow pack are also Preparation cards! This includes giving you access to
(Black Widow, 17) to outwit the villain’s schemes.
As always, this Hero Pack also includes an additional card for the other three aspects, increasing your deckbuilding options. In this case, each of the other three cards take the form of a Preparation card, providing new ways for Black Widow to be effective in any aspect. For example,
(Black Widow, 31) lets an ally return from the brink of defeat thanks to careful planning. And if your team is under the leadership of Black Widow, you’ll always be prepared for anything!
Like any Marvel hero, Black Widow has her own personal demons to contend with. The life of a spy is dangerous, enemies are around every corner, and even your employers can turn their back on you at a moment’s notice. Receiving a
(Black Widow, 25) requires all of Black Widow’s attention, as she suddenly finds herself on the run without support, and her best prepared plans can crumble around her.
But that’s not all Natasha Romanoff has to worry about. With perfect memory, the insidious
(Black Widow, 26) can copy nearly any move he sees, making him one of the deadliest mercenaries in the world. The more prepared you are, the stronger Taskmaster becomes, gaining boosts to his attacks and schemes based on the number of upgrades you control. And even if you defeat Taskmaster, you can never truly be rid of him. He’s always hiding in the shadows, working with the main villain and lending them his skills when he is used as a boost card. With the skills of some of the most iconic Marvel heroes, Taskmaster is no easy to foe to overcome, but Black Widow will have to find a way if she hopes to complete her mission.
Launching alongside the Black Widow Hero Pack will be the Black Widow Game Mat!
This 24″ x 12″ slip-resistant game mat gives you plenty of space for your hero’s deck, identity card, upgrades, supports, and more, while showing off beautiful art! Prepare for your mission with the Black Widow Game Mat at your side!
When you need a job done with grace and subtlety, there is no better agent than the Black Widow. Not only does she have the skills to accomplish any task, proper planning and preparation means she’s ready for any fight. Will the villains feel the Widow’s sting when the Black Widow Hero Pack releases in the second quarter of 2020?
Prepare for battle with the Black Widow Hero Pack (MC07en), available now for pre-order from your local retailer or our website with free continental shipping in the United States!
in our forums!
Published 15 January 2020
Star Wars: X-Wing Second Edition
Preview the Fireball Expansion Pack for Star Wars: X-Wing
“That thing’s a disaster.”
–Kazuda Xiono, Star Wars: Resistance
Some starship pilots make a name for themselves in the heat of battle, showcasing their skills as they shoot down enemy fighters. Others take a different path entirely, beginning their careers as racers, working around the clock to keep their cobbled-together ships in the sky long enough to cross the finish line.
Pre-order your own copy of the Fireball Expansion Pack at your local retailer or online through our website with free shipping in the continental U.S. today!
Whatever route they take, these pilots need nerves of steel if they’re to find success. A rare few —such as Kazuda Xiono—live in both worlds, building a reputation as both a racer and a starfighter pilot. Soon, you can help Xiono on this journey to become the best pilot in the galaxy with the Fireball Expansion Pack for Star Wars™: X-Wing!
This expansion features a beautifully detailed, pre-painted Fireball miniature that can bring its incredible speed to your Resistance squadrons. In addition to this miniature, you’ll also find four ship cards representing the brave pilots willing to fly this explosion with wings. Finally, seven upgrade cards invite you to add your own improvements to the ship while two Quick Build cards offer useful pre-defined combinations of pilots and upgrades to get your ship into the battle.
Join us today as we take a closer look at what you’ll find in the Fireball Expansion Pack!
An Explosion With Wings
Designed for racing rather than combat, the Fireball immediately sets itself apart from the other ships you’ll find in a typical X-Wing squadron. While it is armed with wingtip-mounted laser cannons and missile launchers, these weapons are secondary to the features that give this ship the speed and maneuverability it needs to win races. When they find themselves in a space battle, then, Fireball pilots rely on the breakneck speed and tight turning granted by the SLAM action to give them an advantage against enemy fighters.
But harnessing such incredible speed comes with its own risks. The Fireball is an old ship with a reputation for bursting into flames or exploding at the worst times and this affects how you fly from the very beginning of a game of X-Wing. No matter who’s in the cockpit, the Fireball is dealt a facedown damage card during setup, and while this may seem like a serious disadvantage, the Fireball can quickly turn it into a strength. Its pilot can choose to expose a damage card after taking the SLAM action to remove the disarm token that comes with this action, keeping its weapons systems online for an attack.
This ability makes the Fireball a threat to nearly every ship in play, but it also requires pilots who can handle its blazing speed while also managing the many problems that arise. A veteran of the Galactic Civil War as well as an experienced racer,
is no stranger to high pressure situations. He exhibits grace under pressure while at the controls of the Fireball, continuing to pull off challenging red maneuvers while he has two or fewer stress tokens. He can do this even better with the assistance of his trusty bucket of bolts
who can quickly repair any major issues that pop up with the Fireball while Yeager is pushing the ship to its limits.
Yeager is certainly a highly skilled pilot, but that doesn’t mean R1-J5 has to back him up forever. He can also take control of the ship
using his mechanical expertise to look at and choose which facedown damage card to expose at crucial moments. This can be especially useful when using the Fireball’s built-in Explosion with Wings ability, but it can also help him deal with the unpredictable outcomes from using
to rocket himself forward.
Unlike Yeager or Bucket, other Fireball pilots are less accustomed to the challenges that come with flying a racer. Trained as a starfighter pilot, it’s only natural that
would take a more combat-oriented approach. He starts with a significant advantage over all but the lowest initiative pilots, rolling an additional die while defending or performing a primary attack against other aces. This advantage slowly dissolves as the pressure mounts and the Fireball takes damage, but even then Xiono remains effective against top enemy fighters.
Xiono can press this advantage even further with the help of an
that gives him the chance to perform another action after he activates the ship’s SubLight Acceleration Motors. Alternatively, he can make up for some of the Fireball’s offensive shortcomings by outfitting it with a
that allows him to acquire locks and help his shots find their targets.
In addition to his skills as a pilot, Xiono is a novice mechanic who can put his own spin on the
With his help, you receive a Ship damage card of your choice while resolving Explosion with Wings. Not only does this help you avoid a devastating
later on, it can also give you more opportunities to activate it throughout a game. If you choose a
Disabled Power Regulator,
for example, you’ll always have a card to expose after it repairs itself. This comes at the cost of ionization, but you can also use this time to repair your other damage cards to keep their negative effects from multiplying.
Feel the Rush
With its powerful engines and unpredictable nature, the Fireball might be more at home on the race course than in battle. But any pilot with skill to tame it can bring down the galaxy’s deadliest aces.
Harness the power of this blazingly fast racer with the Fireball Expansion Pack (SWZ63), arriving at your local retailer in the first quarter of 2020. Pre-order your copy at your local retailer or online through our website—with free shipping in the continental United States—here!
in our forums!
© and ™ Lucasfilm Ltd.
Published 14 January 2020
Star Wars: Destiny
The Saga Concludes
Announcing the End of Star Wars: Destiny
Star Wars™: Destiny launched in 2016 with the innovative Duel Dice System, enthralling players with game mechanics that were quick to learn, but difficult to master. Bringing iconic Star Wars characters, locations, ships, and weapons to life on your tabletop, Star Wars: Destiny let you step into a galaxy far, far away through nine sets of booster packs, six starter sets, two draft sets, and a two-player starter set. These epic skirmishes have cultivated some of the most passionate fans in gaming.
We’re extremely proud of what we have accomplished, however, the upcoming Covert Missions booster set will be the last product produced for Star Wars: Destiny. Star Wars: Destiny products will continue to be sold on the FFG website as long as stock remains.
As Star Wars: Destiny draws to a close, Organized Play for this game is also coming to an end. We hope to have you join us for the final Star Wars: Destiny World Championship, taking place on May 1–3, 2020, at the Fantasy Flight Games Center in Roseville, Minnesota, and serving as the ultimate culmination of skill for Star Wars: Destiny players. Tickets will become available on Wednesday, January 15 at 12:00 PM Central Time, and can be found here! Players with reserved seats can claim their seats by filling out the form here.
Even if you can’t join us for the Star Wars: Destiny World Championship, one final kit is coming to local retailers near you—the Echoes of Destiny kit. Launching after the World Championship, this kit supports a series of trilogy sealed tournaments, as well as a special tournament that will provide participants with one copy of every card and die from Wild Horizons, the unreleased tenth set of dice and cards for Star Wars: Destiny. We’ll have more information to share about the Star Wars: Destiny World Championship and the Echoes of Destiny kit in coming months!
We want to thank all the fans who have supported the game since its debut in 2016. For more details and thoughts on the end of Star Wars: Destiny from Lead Developer Jeremy Zwirn, read on.
Lead Developer Jeremy Zwirn on Star Wars: Destiny
Star Wars: Destiny gave me my dream job, countless epic games, traveling across the country to events, and, most importantly, the people. Over the years, I’ve seen firsthand at conventions and tournaments what an amazing community has formed because of this game. I thank all of you for your passion, dedication, and support – you’re one of the main reasons why this chapter of my life has been so great.
When I discovered FFG would start working on a Star Wars collectible card and dice game, I was intrigued and surprised. Star Wars? Awesome! Collectible? There’s nothing like the thrill of ripping open boosters. Cards? I’ve had an obsession with card games for 25 years. Dice? Well, three out of four isn’t bad. Dice and I have had a rocky relationship, so I was skeptical that I would enjoy the game. When I tried a prototype, my skepticism seemed justified – after playing a few times, I just wasn’t feeling it.
Several months later, I tried a completely redesigned prototype (an early version of the current game) and something just clicked. It was elegant, highly interactive, fast-paced, and fun. In addition, the depth of strategic and tactical play was quickly apparent to me. Randomness was still a factor, but there were so many ways to manipulate dice that I felt I could control the randomness. As soon as that game finished, I knew I was hooked.
Ever since that day, Star Wars: Destiny has been a big part of my life. It has provided countless hours of enjoyment and unforgettable memories. I’ve met and worked with so many amazing and passionate people all because of this game. It has truly been a pleasure and honor to work on Star Wars: Destiny, and I’ll forever be grateful to have had this unbelievable opportunity—but at the same time, I can’t wait to start work on new projects at FFG. Even though the development of this game is coming to a close, the game itself will not end—each time a deck is shuffled, each time a die is rolled, each time a player tastes victory, the game will live on.
In the words of Luke Skywalker, “No one’s ever really gone.”
in our forums!
© & ™ Lucasfilm Ltd.
Published 14 January 2020
Star Wars: Legion
Getting Into the Infantry Battles of a Galaxy Far, Far Away
Star Wars™: Legion is more than just a tabletop war game. It’s an entire hobby with a community dedicated to collecting, painting, and customizing miniatures from both the Clone Wars and the Galactic Civil War. Today, we’re proud to introduce a new series of articles from members of the community, focusing on all aspects of this engrossing hobby. In this first entry, Kevin Valliere gives an overview of what Legion is and how you can begin building your collection today!
Everything is quiet, then chaos erupts! Blaster bolts ricochet off nearby walls as your unit scrambles for cover. You return fire, hoping to create a distraction, but it only serves to embolden the approaching enemy. Then, cutting through the battle, the sound of a lightsaber igniting. Your unit almost panics in fear as the saber’s glow peeks around the corner but your fears are allayed by the sound of another ignition, this time from behind you. A Jedi has your back. The fight is on.
Welcome to the world of Star Wars: Legion!
Begun, the Clone Wars Have
First released in March of 2018, the tabletop miniatures game Star Wars: Legion has recently launched its third and fourth factions into the game. Now, the Separatists and Republic forces join the Empire and the Rebellion as playable armies.
Star Wars: Legion is an exciting combination of game and hobby that provides hours upon hours of entertainment at home or in your friendly local game store. But if you’ve never played a tabletop wargame before—or if you’re coming from another one and want to learn more about what makes Legion unique—then you’ve come to the right place.
In the forthcoming series of articles we’ve dubbed “Star Wars: Legion Basics,” we’ll be exploring what exactly Legion is and how you, too, can join the fight.
To start, let’s take a look at what you can expect when you first start getting into this rewarding hobby.
At its core, of course, Star Wars: Legion is a game about war.
In each match, you and one opponent will vie for supremacy with an army assembled around certain criteria (which we’ll touch on in a later article). But it’s not just about wholesale destruction, no—Legion is an objective-based game.
Two matches with the same armies on each side can look totally different depending on which objectives, conditions, and deployment layouts are drafted from the provided battle deck. Perhaps you and your opponent are running
Intercept the Transmissions,
where the primary goal is to claim ownership of a series of three beacons strewn about the battlefield. Or perhaps you choose
in which you must try to move as many of your units as possible to your opponent’s deployment zone before the end of the match.
Now, add to that other factors: what if you’re in a
where not being in contact with a piece of terrain has potentially negative consequences. Maybe the foggy battlefield provides some
hampering your long-range guns. Or perhaps factors beyond your control have caused your battlefield deployment to be in
splitting your army in two.
How do you adapt to the situation? How do you overcome your opponent? These questions and more are key to the gameplay at Legion’s heart, and help make sure that every single game of Star Wars: Legion feels fresh and unique.
Hobby Fun For All
But Star Wars: Legion is much more than just a game, indeed, it’s a hobby!
Before you put your completed armies on the battlefield, you’ll want to assemble and customize them in whatever way you see fit. Each Star Wars: Legion Core Set and expansion comes with wonderfully sculpted miniatures that make the Star Wars galaxy come alive on your tabletop, and it’s up to you to decide how you want to stylize them.
Do you want movie accurate Stormtroopers? Excellent! Don’t forget the black strip just above their eyes, it’s easy to miss. But what about a unit with all black armor and red accents? Done and done! The only limit is your creativity. You can give the new General Kenobi commander his classic blue lightsaber, or a fun new color. The choice is yours.
What’s more, you’ll have the chance to flex your creative muscles by painting up terrain expansions like the Downed AT-ST.
And you don’t need to be an accomplished painter or hobbyist to tackle these minis. With just a bit of practice your minis can look table-ready and intimidating. I should know—Star Wars: Legion was my first tabletop wargame, after all!
What Lies Ahead
In the coming weeks, my friends Zach Barry, L.J. Peña, and I will be guiding you through everything you need to know to get started with Star Wars: Legion.
We’ll look at the game’s mechanics from starting to finishing a complete game, and then we’ll look over basic strategy (including building a fully formed army) for each of the two new Clone Wars Core Set factions.
But first, we’re going to take a look at what happens before your miniatures ever hit the table: priming, painting, and detailing. For total beginners to the hobby, this will be a great place to begin looking at what it takes to create a table-ready miniature (and I promise that it’s easier than you might think).
Until then, may the Force be with you, Star Wars: Legion commanders!
in our forums!
© & ™ Lucasfilm Ltd.
By Ares Games
By Ares Games
Published 13 January 2020
Cosmic Encounter Duel
Cosmic Encounter Duel
Announcing a New Standalone Game in the Cosmic Encounter Universe
Pre-order your own copy of Cosmic Encounter Duel and the Cosmic Encounter Duel Gamemat at your local retailer or online through our website with free shipping in the continental U.S. today!
Today is truly a momentous occasion! The Cosmic Citizenship Council has announced that it will allow two new alien species to join its ranks!
Wait… ‘two’? That can’t be right. Hold on a second.
Yes—well, kind of! The Cosmic Citizenship Council WAS prepared to let two new alien species join its ranks. However, due to an unfortunate filing error, the Council only made one copy of the filing form, so really only one species can join…
A duel will determine which species is truly deserving to join the ranks of the esteemed Council. To prove their worth, each side must race to gain control of a minimum of five planets. The winner will become a Certified Civilization, while the loser will fade into intergalactic obscurity. This is the one and only way.
Fantasy Flight Games is proud to announce Cosmic Encounter Duel, a new standalone game in the Cosmic Encounter universe, and the Cosmic Encounter Duel Gamemat—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!
Cosmic Encounter Duel is a competitive standalone game for two players where you and your closest frenemy race to be the first to control five planets. Colorful ships, hidden tactics, and your alien’s unique abilities may tip the odds in your favor, but beware! Tricks and traps abound, and you never know what destiny has in store!
Two Species Enter
Becoming a Certified Civilization is a great honor, and the first step in any game of Cosmic Encounter Duel is determining which species you will lead. In the Core Set, you will find twenty-seven new alien species ready to fight for their place on the Cosmic Citizenship Council, along with envoys from across the Cosmic Encounter universe ready to help them on their journey!
Each alien species comes equipped with their own unique abilities that play with the game mechanics in some way, offering you an edge in the fight. For example, the
whose very design is to give them a lopsided advantage in any arms race, can reserve an additional Tactic that they can put toward any fight in the game—as long as their opponent doesn’t call out how they’re trying to ‘cheat’. How your game of Cosmic Encounter Duel plays out will inevitably be affected by which powers each dueling species has and how they play off of one another.
In addition to your unique species and their ability, you have a collection of twenty spaceships that you can use to traverse across the cosmos and maintain control over the five planets you need to become a Certified Civilization. As long as you have a ship on a planet, you have control of it, even if your opponent also has ships there and you must share control. You will be able to deploy these ships to fight in duels, act as reinforcements, or draw them back for a tactful retreat. Just be careful not to lose them to the Warp or let them be claimed by the black void between the stars and end up lost in space forever!
One Species Wins
Once you decide which species you will lead into this fight, you are ready to launch your ships and let the duels begin! In Cosmic Encounter Duel, you and your opponent simultaneously take turns where you simply draw and resolve Destiny cards. In the original Cosmic Encounter, Destiny cards merely told you where you would send your ships, but in Cosmic Encounter Duel, Destiny cards have three different categories: Discovery Cards, Event Cards, or Refresh Cards. Discovery Cards have you and your opponent discover a planet and duel for control, while Event Cards ask you both to test your mettle against a variety of challenges and cosmic calamities, and Refresh Cards offer a respite in which you can recover ships, gather allies, and ultimately prepare for another clash!
The game begins by drawing the top card of the Discovery deck, sending you and your opponent off to discover the first planet and have a duel there. Dueling, which we’ll take a closer look at in future previews, has you and your opponent send ships to the planet, execute plans, and resolve tactics. If you can destroy all of your enemy’s ships or if you have the highest clout at the end of the duel, you and species will be victorious and move one step closer to becoming a Certified Citizen.
At the start of a duel, you and your opponent secretly decide how many ships to send to the planet and once they have been deployed, you can call upon any befriended envoys and formulate your plan. To plan your attack, you secretly choose a card from your hand and a standing Tactic from your collection (shown at left) to either guard your ships or blast your opponent’s. Then, you fight, sending ships to face-off for control of the planet until the winner claims their prize while the loser retreats.
After you and your opponent resolve a Destiny card, whether it be a Discovery, Event, or Recovery card, you merely check the icon on the bottom to determine which deck to draw from next, and the race continues. Once one of you gains control of five planets, that player wins their place on the Cosmic Citizenship Council and begins their reworking of the Council’s filing system while the loser goes home, defeated, and descends into obscurity. You must ensure your species wins the day!
A Fitting Battlefield
But wait, there’s more! To stage your adventures in a truly cinematic fashion, Fantasy Flight Games has also created the Cosmic Encounter Duel Gamemat! This 26” by 36” mat features vibrant original art from Cosmic Encounter Duel atop a high-quality, slip-resistant rubber base. As you become immersed in your cosmic clashes, you can beautifully display your cards while protecting them from stains and spills, whether you’re playing in a tournament or just around the kitchen table. Whichever species you choose to lead in their fight to join the Cosmic Citizenship Council, this playmat will help keep your cards and components protected, ensuring that the focus stays where it belongs—on your games!
The Council has spoken. Until the filing error is sorted out, only one species may join their ranks—that spot must be yours! Gather your allies, deploy your ships, and claim the planets you must to save yourself from the most terrible fate imaginable: intergalactic obscurity!
Pre-order your copy of Cosmic Encounter Duel (CED01) and the Cosmic Encounter Duel Gamemat (CED02) at your local retailer today or online through our website with free shipping in the continental United States here! These products are scheduled to land at retailers in April of 2020!
in our forums!
The copyrightable portions of Cosmic Encounter Duel are © 2019 Fantasy Flight Publishing, Inc. Cosmic Encounter is a registered trademark of Eon Products, Inc. Used under license from Eon Products, Inc. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing, Inc. All rights reserved.
Published 13 January 2020
Star Wars: X-Wing Second Edition
Fit for Royalty
Announcing the Limited Edition Naboo Royal N-1 Starfighter Expansion Pack for Star Wars: X-Wing
“Enemy fighters straight ahead!”
–Ric Olié, Star Wars: The Phantom Menace
The Naboo Royal N-1 Starfighter is an iconic symbol of the planet’s Royal House, its sleek design making it just as effective at carrying out ceremonial duties as it is when defending the planet from attack. Soon, you’ll have a the chance add an N-1 Starfighter fit for the Monarch of Naboo to your collection.
Fantasy Flight Games is happy to announce the Limited Edition Naboo Royal N-1 Starfighter Expansion Pack for Star Wars™: X-Wing, available at AdeptiCon 2020 and online through our webstore during the convention!
A Step Above
Rather than the yellow finish typical of most Naboo Royal N-1 Starfighters, the ship you find in this expansion features the buffed chromium representing the royalty of Naboo from tip to tail, ensuring that it will stand out from the rest of your squadron as soon as you put it on the table. Those of you heading to AdeptiCon from March 25–29, 2020, will be able to pick up this Limited Edition version of the ship throughout the show. But that’s not the only way for you to get you hands on this one-of-a-kind N-1 Starfighter. Due to fan feedback, we will also have a limited number of the Limited Edition Naboo Royal N-1 Starfighter Expansion Pack available through our webstore while supplies last, beginning March 25, 2020.
No matter how you obtain your copy of this expansion, you’ll find the ship combat ready. In addition to the striking new paint scheme, this expansion contains a beautiful alternate art
ship card reflecting the look of her ship along with five other ship cards, seven upgrade cards, and two quick build cards identical to those found in the Naboo Royal N-1 Starfighter Expansion Pack, giving you the opportunity to fly this beautiful ship into battle with iconic Naboo pilots like Ric Olié and Dineé Ellberger.
Fly With Distinction
Marrying form and function, the Naboo Royal N-1 Starfighter perfectly reflects the values of the planet it represents. Lead your sqaudrons into battle with an umistakeable version of one of these iconic ships when you pick up the Limited Edition Naboo Royal N-1 Starfighter Expansion Pack at AdeptiCon and online through our webstore during the show!
in our forums!
© and ™ Lucasfilm Ltd.
Published 10 January 2020
Star Wars: Destiny
Making a Deal
Preview Scavengers and Pirates in Covert Missions
“I’m not gonna trade anything. These are my parts. They stole from me.”
–The Mandalorian, The Mandolorian
Pre-order your own copy of Covert Missions boosters at your local retailer or online through our website with free shipping in the continental U.S. today!
While war ravages the galaxy, pilots, scavengers, and pirates simply look for a way to survive. While scavengers scrape by to survive with their wits and roguish tendencies, pirates take to the stars in search of fame and fortune. Whatever path you find yourself on, aligning with these rogues can give your team the boost they need to find victory in the battles of Star Wars™: Destiny.
Join us today as we preview the Scavengers and Pirates found in Covert Missions, the next set of boosters releasing in the first quarter of 2020!
Covert Missions introduces 160 new cards to the game, placing an emphasis on alternate win conditions as well as Pilots, Jedi, Sith, Scavengers, and Pirates who can alter the fate of the galaxy.
The Life of a Scavenger
Scavengers permeate the galaxy, getting by on scraps and pieces while striking deals with others to get the credits they need to survive another day in the Outer Rim. While these Scavengers may seem innocuous enough, they can be vital assets to your team, especially with their own set of unique skills and equipment.
Nar Shaddaa is the perfect place to disappear in the galaxy, a hub of scum and villainy filled with scavengers and thieves just waiting for opportunity to strike. The
Nar Shadaa Thief
(Covert Missions, 129) won’t be dealing much damage without any upgrades, but can still pester your opponent by stealing their valuable resources. But that’s not all this Scavenger has in store. Upgrading the Thief with a
(Covert Missions, 145) can let you steal your opponent’s weapons and equipment right off of them! And if a Scavenger like the thief is around, you can immediately turn the tables on your foe!
But the Nar Shaddaa Thief isn’t the only Scavenger to be found in Covert Missions. The
Jawa Junk Dealer
(Covert Missions, 147) is a master
negotiator in his little pocket of the galaxy. Whenever you activate the Junk Dealer, you can play a Gray neutral card at a discounted price. Using this ability for a
(Covert Missions, 150), is a surefire way to remove a die for free, letting these little Jawas throw a wrench into your opponent’s plans! Of course, Jawas rarely work alone. In their roaming
(Covert Missions, 155), an entire clan of Jawas can be transported from outpost to outpost. In Star Wars: Destiny, a Sandcrawler can provide a whole army of Jawas for your team, provided you’re able to discard the top 4 cards of your deck. With a Sandcrawler on your side, you’ll have no shortage of Jawa Junk Dealers making deals across the galaxy.
Scavengers get by however they can in the galaxy, their
(Covert Missions, 135) ensuring they live to see another day.
A Pirate’s Life
While Scavengers search for scraps, Pirates take what is theirs, travelling the galaxy is search of fortune to call their own. At the dawn of the New Republic, the Warbird Gang took to the stars, looking to make their mark with a strategic alliance with the First Order. The gang’s leader,
(Covert Missions, 39) made them one of the fiercest pirate gangs in the galaxy. A ruthless entrepreneur, Gorr gives you the opportunity to rob your opponent of their resources if they aren’t prepared to defend themselves, and can overwhelm your opponent if you have other Pirates on your team. His partner in crime
(Covert Missions, 41), perfectly pairs with Gorr to form an elite team. Synara is a Pirate who is just as ruthless as Kragan, forcing your opponent to discard cards from their hand if they have no dice showing damage. By robbing your opponent of their resources and cards, they’ll be left with few actions when the Warbird Gang is around!
Of course, what good is a pirate without a ship? Adding a
(Covert Missions, 49) to your team lets the Warbird Gang do what they do best, acting as one in the pursuit of fame and fortune. By using the Pirate Ship’s ability, you can clear your opponent’s dice pool of damage-dealing die, freeing Kragan Gorr and Synara San to use their abilities or coordinate an
(Covert Missions, 46).
Whatever your plan, the Warbird Gang will be there for opportunity and profit. As long as you have the means to remove damage dice, your Pirates will thrive and lead you to overwhelming victory.
Whether you’re a pirate, a scavenger, or all around scoundrel, everyone needs to get paid to get by in the galaxy. Is this the path you’ll walk when Covert Missions releases in the first quarter of 2020?
Take to the stars with Covert Missions (SWD19a), available now for pre-order from your local retailer or our website!
in our forums!
© & ™ Lucasfilm Ltd.
Published 9 January 2020
Legend of the Five Rings LCG
Read New Legend of the Five Rings Fiction Today
Under Bayushi Shoju’s regency, unrest has gripped the land of Rokugan. Every clan tests the boundaries, pushing to see how far it can stretch its own power. This is the tumultuous setting of “Beyond Reach,” a new piece of Legend of the Five Rings fiction, written by Robert Denton III.
In the far south of the Emerald Empire, a lone pair of Phoenix samurai travel south into Kaiu lands, searching for Isawa Tadaka, Master of Earth. When they encounter resistance, however, Asako Tsuki makes a dangerous choice, with consequences that will cascade into great danger for far more people than Tsuki and her yōjimbō.
“Beyond Reach” is a standalone story and can be downloaded
Be sure to check the Fantasy Flight Games website frequently for even more Legend of the Five Rings fiction, and you can pre-order Spreading Shadows (L5C30) for Legend of the Five Rings: The Card Game from your local retailer or our website today!
in our forums!