By Ares Games
Published 19 April 2019
Legend of the Five Rings LCG
The Emperor’s Legion
Announcing a New Clan Pack for Legend of the Five Rings: The Card Game
“We will make them cower for their insults, and Arasou will be avenged.”
– Matsu Tsuko of the Lion Clan
Pre-order your own copy of The Emperor’s Legion at your local retailer or online through our website today with free shipping in the continental United States!
On the blood-stained battlefields of Rokugan, the skill and prowess of the Lion Clan is legendary. From Matsu warriors to Akodo tacticians to Kitsu who utilize the past itself to overwhelm their foes in combat, the tools of the Lion clan are extensive. The clan serves as the Right Hand of the Emperor, and to face a Lion in battle is to face death itself.
Fantasy Flight Games is proud to announce The Emperor’s Legion Clan Pack for Legend of the Five Rings: The Card Game!
The Emperor’s Legion spotlights the Lion Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, look for an emphasis on recursion, revenge, and righteousness.
Furthermore, if you pre-order The Emperor’s Legion from Fantasy Flight Games website, not only will you get free shipping within the continental United States, you’ll also receive five double-sided province backers. These province backers sit behind your province in the same sleeve to show off beautiful art by Amélie Hutt and Greg Lambrakis while the card is facedown!
Vengeance of the Lion
Like other Clan packs, The Emperor’s Legion features a new stronghold for its signature clan.
(The Emperor’s Legion, 1) has the highest starting honor in the game, reflective of the Lion’s upstanding dedication to the honor of the Rokugan. Furthermore, the stronghold allows you to bow it after one of your character’s loses a conflict as an attacker to bow one of your opponent’s non-Champion characters.
This stronghold adjusts how your opponent thinks about victory in battle. Even a small contingent of Lion forces attacking a province becomes a difficult decision for your opponent. Defending can ensure the Lion don’t break the province, but their mind may be on a larger battle down the line, and can you afford one of your best samurai to be bowed when the real conflict begins? Kyūden Ikoma is a difficult province to play around, and allows Lion players to exact vengeance on those who challenge them.
A golden horde descending upon you is terrifying for any samurai of Rokugan. The Lion’s Bushi are known across Rokugan as fearsome warriors, a well-oiled machine that can tear through their foes.
(The Emperor’s Legion, 6) is an impressive warrior in his own right, but his true potential is unleashed when he is attacking with at least two other Bushi. Win or lose, Matsu Gohei will not bow as a result of conflict resolution as long as he is flanked by two other Bushi while attacking. This allows Gohei to contribute his three military skill to additional conflicts during the turn. Should you emerge victorious, Gohei and his brethren can utilize
For Greater Glory
(Core Set, 165) to ensure they can repeat their tactics during the next turn.
However, should your Bushi fall in battle, there is still a duty that must be fulfilled. Every Lion knows they will eventually
(The Emperor’s Legion, 23), and find victory even in their ultimate defeat. After you lose a conflict in which you controlled an attacking Bushi, you may sacrifice that Bushi to remove a fate from an opponent’s character, or discard it if they have no fate. Your target doesn’t have to be participating in the conflict, meaning your Bushi’s last breath can throw a wrench into your opponent’s plans, and bring their most fearsome foe with them into the warm embrace of death.
Reverence and History
The sacrifices of these Bushi are not forgotten. The Lion are more than just warriors, their strength comes not only from their moral code and training, but of a reverence for the past. Lion Shugenja can commune with the voice of ancestors long past for guidance and power in conflict.
Voice of the Ancestors
(The Emperor’s Legion, 10) is a four-cost Shugenja, and the longer he is on the field, the more Spirits of the Lion Clan aid you in conflicts. As an Action, you can play a Lion character from your dynasty discard pile at a discounted cost as an attachment to another character you control. The character from your discard pile becomes a Spirit and adds their military and political skill to the attached character. While the Voice of the Ancestors doesn’t have impressive skills on his own, he can utilize and recur your fallen samurai to strengthen the Lion legion.
But not all recursion comes from ghosts of the past. The Lion are numerous, and cutting down one can bring two more in their place. The
(The Emperor’s Legion, 4) is already a free character, and allows you to bring another Ashigaru Levy into play from your province or discard pile when they are played. It is important to note that the trigger occurs when the Ashigaru Levy is brought into play by any means, meaning playing one Ashigaru Levy can bring in another, and that Ashigaru Levy can bring in your third, a makeshift army springing up from the cracks of battle. With a single military skill, the Ashigaru cannot stand on their own, but an army of Peasants rising up can make a difference in the Lion’s many military skirmishes.
Like the other clan packs before it, each of the other Great Clans of Rokugan receives a new character in The Emperor’s Legion, many of which directly counter the Lion’s most iconic strategies.
(The Emperor’s Legion, 17) is a Scorpion Commander who can morph the state of the battlefield. While this impressive Bushi is on the field, the base glory of each honored character controlled by your opponent is 0. This is an extremely favorable advantage for the Scorpion, especially against the easily-honored Lion Clan Samurai. This ability only affects honored characters, meaning high glory characters are still susceptible to the Scorpion’s dishonorable tactics like
Way of the Scorpion
(Core Set, 185). While the lion prefer a straightforward battle, the Scorpion can use this to their advantage, manipulating events and conditions to ensure they can sever the Right Hand of the Emperor should the need arise.
Though they take many forms, all clans of Rokugan fear the might of the Lion. From their fearsome Bushi to their reverent Shugenja, the Lion overwhelm their foes with coordination and skill. Will you join the ranks of the Emperor’s Right Hand?
Discover the path of the Lion in The Emperor’s Legion (L5C27), available now for pre-order from your local retailer or through our website with free shipping in the continental US!
in our forums!
Published 18 April 2019
Journeys in Middle-earth
Available Now – April 18
The Lord of the Rings: Journeys in Middle-Earth is Available Now
Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!
The Lord of the Rings: Journeys in Middle-earth
Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.
Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.
Pick up your copy of Journeys in Middle Earth (JME01) at your local retailer or online through our webstore today!
Allies and Adversaries Sourcebook
Wherever you travel in your Star Wars adventures, the Game Master needs to ensure there are plenty of memorable and exciting Non-Player Characters. After all, while the worlds and locations of Star Wars are iconic, it’s the individuals that make this universe so unique. Allies and Adversaries is the perfect resource for bringing these characters to life in Star Wars Roleplaying!
This sourcebook profiles heroic Rebels, evil Imperials, and galactic scum and villainy drawn from all three Star Wars Roleplaying game lines, along with a host of brand new individuals who have never been pro led before, and is fully compatible with Edge of the Empire, Age of Rebellion, and Force and Destiny. In all, over 130 NPCs are fully statted throughout the book for your use in any Star Wars Roleplaying campaign!
Pick up your copy of the Allies and Adversaries Sourcebook (SWR12) at your local retailer or online through our webstore today!
in our forums!
Published 17 April 2019
Legend of the Five Rings LCG
Words of Steel
Preview Crane Clan Samurai in Masters of the Court
Order your own copy of Masters of the Court at your local retailer or online through our website today!
Throughout the ages, one clan has held dominance over the hallowed halls of the Emerald Empire’s courts. To face a Crane Courtier in a battle of wits is to invite death, and the Iron Legion of the Left Hand are just as deadly on the battlefield. The Crane know they are the mightiest clan in Rokugan, and any who stand against them face a group of samurai armed with sharp blades and sharper words.
Now, the Crane are receiving a set of brand new tools in Masters of the Court, a new clan pack for Legend of the Five Rings: The Card Game! Masters of the Court spotlights the Crane Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards). Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards.
Join us today as we preview some of these new Crane Clan tools from Masters of the Court!
For the Glory of Rokugan
Glory is a double-edged blade in the world of Rokugan. While honoring the Crane’s high-glory characters paves the road to victory, dishonor can lead them down a path of ruin. Luckily, the
Maker of Keepsakes
(Masters of the Court, 7) is in no such danger, as she simply cannot receive dishonored status tokens from any source. With two glory, this Shugenja can easily become a five military, five political skill powerhouse who at worst can be downgraded to her base stats. The trappings of dishonor hold no sway over the Maker of Keepsakes, who will bring the Crane to glory no matter the cost.
As the Clan Pack’s name suggests, the Crane dominate the courts of Rokugan, their army of courtiers cutting down lesser samurai with their words alone, ending conflicts before a single blow is struck. The
(Masters of the Court, 10) is a generous samurai, but as your opponent is lulled into security, they become outnumbered by the Crane. After you play the Benevolent Host, you may put another Courtier in one of your provinces into play, giving them a fate if they cost two or less.
There are plenty of valuable targets for this ability, from the upcoming
Arbiter of Authority
(Bonds of Blood, 34) to the always popular
Guest of Honor
(Core Set, 51). With careful deckbuilding, the Benevolent Host never works alone, overwhelming your opponent with the steel wordsmiths of the Crane.
Masters of the Court contains an ideal target for the Benevolent Host in the form of the
Winter Court Hosts
(Masters of the Court, 12), a massive six-cost group of Courtiers whose elegance and grace is unparalled in the land of Rokugan. With a massive seven political skill and three glory, the Winter Court Hosts are worth the investment for their skill alone. However, the Winter Court Hosts can also provide additional card draw during conflicts they are participating in, provided you are more honorable than your opponent. With the Winter Court Hosts on the field, you will always have additional gifts for friends and foes alike.
Gossip and Celebration
Of course your opponent will have their own gifts to provide in the form of brutal conflict cards. If you can anticipate the actions of your foe, you can spread
(Masters of the Court, 22) to ensure your opponent’s plans are always disrupted. Gossip is a limited card that allows you to name a card that your opponent can’t play until the end of the phase. Cards like the Lion Clan’s
For Greater Glory
(Core Set, 168) can be vital to their Great Clan’s success, and Gossip ensures you are safe from these high-impact cards for a short while.
To further push your advantage, the Crane can hold a
Festival for the Fortunes
(Masters of the Court, 25). A steep investment, this event honors each character on the field. While this includes your opponent’s characters, careful planning can ensure your clan comes out on top during the festival. At one influence, the Festival for the Fortunes can be an important event in any clan’s deck, including the Phoenix, who often rely on high glory characters to give them the edge in conflicts.
Using their impressive legion of Courtiers, you can press the Crane’s biggest advantage with
(Masters of the Court, 24). This two-cost event allows you to initiate a political duel, with the winner able to declare an additional political conflict during the phase. This allows the Crane to go all in on their biggest strength and stressing your opponent’s political defenses. Can any Great Clan truly stand up to the Crane in the courts of Rokugan?
Sharp Blades, Sharper Words
Whether they are spreading gossip about their foes or hosting the Winter Court itself, the Crane are a difficult foe to overcome. Will any Great Clan stand up to their might when Masters of the Court releases in the second quarter of 2019?
Serve the Empire with beauty and grace by purchasing Masters of the Court (L5C18), available now for pre-order from your local retailer or our website!
in our forums!
Published 16 April 2019
Star Wars: Age of Rebellion
Daring Allies, Fearsome Adversaries
Preview the NPCs found in Allies and Adversaries
Pre-order your own copy of Allies and Adversaries at your local retailer or online through our website today!
War rages across the stars, as the Rebel Alliance seeks to overthrow the evil Galactic Empire. The Emperor and his apprentice Darth Vader direct Stormtrooper legions against the uprising, while Leia Organa and Luke Skywalker lead efforts to restore peace and justice. Bounty hunters and smugglers find opportunity in the turmoil. Civilians, droids, and creatures everywhere simply try to survive. In these turbulent times, even rogues can find themselves joining the conflict and becoming heroes that determine the fate of the galaxy.
Allies and Adversaries brings these characters to your games of Star Wars Roleplaying in a complete codex of over 100 characters, each fully statted for easy use in campaigns of Edge of the Empire, Age of Rebellion, and Force and Destiny!
Join us today as we preview some of the iconic NPCs featured in Allies and Adversaries!
Chewbacca is recognized around the underworld as Han Solo’s more respectable Wookiee first mate, unflinchingly loyal even though he might be a reluctant partner in Han’s wilder schemes. Chewbacca’s loyalty is well-earned: he believes he owes Han a life debt, driving him to protect Han in return. The two met on Mimban, where Solo helped the
Wookiee escape Imperial imprisonment and joined a criminal gang on an ambitious heist. The two stayed together afterward and became an inseparable team.
Chewbacca is a fierce combatant. He plays up his appearance and reputation as Han Solo’s muscle, while Han relies on the Wookiee’s reputation for strength and violence to intimidate his enemies. Chewbacca also certainly has Rebel sympathies. While Solo ostensibly makes the big decisions for the pair, Chewbacca has considerable influence and often guilts his partner into doing the right thing.
Chewbacca is almost always encountered with Han Solo, though the Wookiee sometimes has missions or tasks of his own in which the PCs might be involved. Chewie is constantly working on the Millennium Falcon and can often be found wherever the ship is berthed while Han takes care of other business.
Chewbacca is a fearsome foe or ally, and thanks to his life debt, he can spend a Destiny Point to reroll a skill check when aiding Han Solo. Aside from loyalty, Wookies are known for their dramatic temper and tendency to rip arms off. With the Wookiee Wins ability, Chewbacca can spend a triumph during Brawl checks to inflict the Maimed critical injury!
Whether you cross paths with Chewbacca as a friend or foe, he is a force to be reckoned with during any adventure.
Rule Through Fear
Wilhuff Tarkin is one of the Emperor’s most highly trusted officers and one of the most influential members of the New Order. Chancellor Palpatine was instrumental in drawing Tarkin into politics and into positions of increasing authority. Tarkin served as a captain and admiral in the Grand Army of the Republic, and once led his home world of Eriadu in the Seswenna sector. Tarkin has advocated ruling through the fear of force more than through force itself, which he included as a key part of his Tarkin Doctrine.
Grand Moff Tarkin’s influence reaches far beyond the Death Star project. As one of the galaxy’s most powerful political and military commanders, he may become involved in virtually any major Imperial situation. The completion of the Death Star occupies much of his attention, but his support of additional projects, such as Grand Admiral Thrawn’s TIE defender, can lead him to other weapons development and manufacturing facilities in the galaxy. If Rebel PCs become too effective or popular, he may personally lead a force to deal with them.
Going toe to toe with Tarkin can be an intimidating affair: his Commanding Presence can add advantages and successes to his allies and disadvantages and failures to his enemies. Tarkin’s strength comes from his ability to rule through fear, and any characters that oppose him will have to take on an inspired Imperial legion.
The Scarred Hunter
A disgraced Wookiee in exile, Krrsantan fled Kashyyyk by volunteering to fight for the Xonti Brothers. Without Krrsantan’s consent, the Xonti Brothers grafted mechanical enhancements to Krrsantan’s body, making him practically invincible in gladiatorial bouts. Enraged, the black-furred Wookiee fled, eventually becoming an elite bounty hunter hired by the likes of Jabba the Hutt and Darth Vader. However, much of his time is spent partnered with Doctor Aphra, who has promised him a lot of credits and a lead on the Xonti Brothers. Krrsantan has sworn to repay the brothers in kind, in some twisted version of the traditional Wookiee life debt.
Large even for a Wookiee, Krrsantan has black fur braided and decorated with gold baubles to distract from his many scars. The largest, which cuts across his left eye, is allegedly from the blade of legendary Jedi Master Obi-Wan Kenobi. Krrsantan wears a traditional armored harness and pauldrons in the style of Wookiee warriors from the city of Kachirho. He revels in hand-to-hand combat, even engaging in gladiatorial bouts to the death for fun.
Black Krrsantan can turn up anywhere in the galaxy, but he’s most often found in or around spaceports that house extensive criminal networks. There, he might hunt down any number of scum on behalf of galactic power brokers. His work with Aphra often sends him to archaeological sites, museums, and universities. If someone has hired Black Krrsantan to hunt the PCs, he forces a confrontation the moment he feels the odds are even or better. He prefers to fight barehanded, throwing, punching, and choking enemies into submission. Krrsantan prefers direct confrontations, using his bowcaster only if outnumbered.
Taking on Krrsantan in a direct fight is highly inadvisable—with his Pit Fighter ability, the fearsome Wookiee can add 30 to any critical injury roll stemming from a Melee or Brawl check!
Strength in Numbers
Banthas are found on thousands of worlds across the galaxy, with hundreds of variant species demonstrating this mammal’s adaptability. They are able to thrive in a variety of environments, including marshy swampland, verdant forests, harsh deserts, and even polar tundras. Easily domesticated, banthas are used as beasts of burden and as a food source. Banthas are also used as mounts in numerous cultures throughout the stars.
Banthas are most commonly encountered as mounts or as herd animals. PCs may be tasked to guide a herd from one area to another, possibly requiring a variety of tasks to manage the herd and to help any banthas that are caught in distress. When used as a mount, the bantha can be a formidable opponent in close combat. Given their ability to carry a heavy load, banthas can also be utilized to carry PCs armed with heavy weaponry or aid in rapidly moving weapon emplacements.
Banthas can be easily domesticated and can also be used bear the weight of encumbering gear. It’s a slow moving method of travel, but one that is necessary when moving lots of equipment.
Friends and Foes
All these characters and more await you in Allies and Adversaries, a codex featuring the iconic characters of the Star Wars galaxy. Which of these characters will you cross paths with on your next adventure?
Enter the Star Wars galaxy with Allies and Adversaries (SWR12), available now for pre-order from your local retailer or our website!
in our forums!
© & ™ Lucasfilm Ltd.
Published 15 April 2019
Journeys in Middle-earth
Making a Hero
Preview Character Progression in The Lord of the Rings: Journeys in Middle-earth
“‘I am glad that you are here with me,’ said Frodo. ‘Here at the end of all things, Sam.'”
–J.R.R. Tolkien, The Return of the King
Heroes aren’t born; they are made, forged in the fires of battle and adventure. Now, with evil stirring across Eriador, Middle-earth needs new heroes more than ever.
Pre-order your own copy of The Lord of the Rings: Journeys in Middle-earth at your local retailer or online through our website today!
With The Lord of the Rings: Journeys in Middle-earth, you have the chance to forge your own hero across immersive campaigns that see you battling powerful foes, discovering lost treasures, and uncovering forgotten lore. Along the way, your heroes will feel the weight of their experiences, honing their skills in six distinct roles and deepening their knowledge of Middle-earth and its people.
Over the course of two previews, we’ve revealed the six heroes that you can embody as you embark on your quest, as well as the six distinct roles these heroes can use. Join us today for a look at how these heroes can grow over the course of your campaigns!
Those who would become heroes of Middle-earth have a long road to travel. Whether they are fleet of foot, possess great wisdom, or have the might to wield powerful weapons, all know that experience is the best teacher. While the heroes that form your Fellowship in Journeys in Middle-earth are experienced in their own right, there’s still plenty more they can learn.
From the armor they wear to the skills they master, almost every aspect of a hero can be upgraded throughout a campaign and you have the final say over how your hero evolves. As we discussed in earlier previews, every hero in Journeys in Middle-earth is represented by a unique deck of skill cards that grants them special abilities and helps them pass skill tests.
The camp screen appears after every adventure, letting you spend your experience and upgrade your items!
Heroes begin a campaign with six basic skill cards and five skill cards unique to that hero, but this is only the beginning. A hero’s skills are also determined by the role they choose for a particular adventure and—as your adventures continue—you’ll have plenty of opportunities to add new skills to your hero’s deck. A camp screen appears in the Journeys in Middle-earth companion app after you complete an adventure, giving you the chance to upgrade your heroes and their items.
Rather than gaining generic experience points during an adventure, heroes earn experience specific to their current role. You’re free to take on a new role with every new adventure and—since purchased skill cards remain in your deck no matter what role you choose next—you can accumulate skill cards from a variety of roles over the course of a campaign, building a hero that reflects your unique adventures.
Bilbo spends three of his four Musician XP to add A Bit of Nonsense to his skill deck!
Whether you choose to become a self-sufficient Burglar or attack for heavy damage as a Hunter, each role can be upgraded in a variety of ways, allowing you to forge a hero that plays exactly the way you want. Gain enough experience as your group’s Pathfinder, for example, and you can learn how to set a
for enemies entering a space containing another hero. Similarly, your party’s Musician could add a Song like
A Bit of Nonsense
to their repertoire, letting them raise the Fellowship’s spirits.
Introducing new skill cards to your deck has benefits beyond simply learning new skills. If you become a
by earning experience as a Captain, you add a valuable success icon to your deck, while giving your party the opportunity to prepare new skills if you have this prepared. Finally, you can always remove skill cards you’ve purchased from your deck by selling them for experience, giving you an unprecedented amount of control over the skills in your deck.
A Deeper Understanding
There is more to learn on your adventures than just new skills, of course. Middle-earth is full of secrets to uncover and, as you do, you’re sure to come to a deeper understanding of the world around you. As you complete tests and make new discoveries, you gather valuable information and knowledge in the form of Lore that can help you make better use of the items you carry.
Unlike experience, the Lore you gain cannot be spent or lost. Instead, it is shared amongst all heroes in your Fellowship and—once you’ve reached certain amounts of Lore—new item upgrades become available. When you earn enough Lore, for example, you become proficient enough to wield better weapons: you may upgrade your
and gain the ability to heal fear or damage when you defeat your enemies.
The knowledge you’ve gathered extends beyond upgrading your weapons. The more adventures you embark on, the better you’ll use the tools you need to navigate the world. We already discussed how a piece of
can help you navigate the deep caves and craggy mountains of Middle-earth in an earlier preview. Once you’ve been on enough adventures, though, you can use your
in even more ways. Similarly, you could learn to decipher more of a battered
as your journeys continue, discovering that it is in fact a
Tome of Battle
that provides useful advice for confrontations with your enemies.
The Great Bow can be upgraded to the Mirkwood Great Bow, and from there, you can upgrade to either Silver-Fall or Mourning-Song!
Just like your skills, the more you progress, the more options you have to customize the equipment you carry. While some items can simply be upgraded into better versions, many others give you a choice between two options. Eventually, a hero wielding a Númenórean Sword can upgrade it to one of two superior swords. If they choose a
they reveal an extra card and can spend a success to add pierce to their attack.
on the other hand, may not make such powerful attacks, but it can be used in attacks using might or wisdom. Better yet, it becomes even more effective when the hero wielding it has three or more damage. Each presents a powerful alternative and you must choose wisely: item upgrades are permanent and cannot be undone.
Complete Your Quest
The evils that plague Middle-earth cannot be defeated overnight. You must let experience be your guide if you would see the quest through to the end.
Look for The Lord of the Rings: Journeys in Middle-earth (JME01) at your local retailer on April 18. You can pre-order your own copy at your local retailer or online through our website today!
in our forums!
Published 13 April 2019
X-Wing Second Edition
The Fate of the Galaxy
Announcing Wave V for X-Wing
“I’ve been looking forward to this.”
–Count Dooku, Star Wars: Revenge of the Sith
Wise Jedi and dedicated clones teaming up against cold, mechanical droid starfighters. Brave Rebels flying against the might of the Empire. A group of pirates in the Outer Rim making a bold raid on an Imperial convoy. The intense space battles of X-Wing™ are varied and can take you to any era of the Star Wars saga. Now, new ships are preparing to make the jump into whatever war you find yourself.
Pre-order your own copies of Wave V for X-Wing at your local retailer or online through our website—with free shipping in the continental US—today!
Fantasy Flight Games is happy to announce a new wave of six expansions for X-Wing!
- Nantex-class Starfighter Expansion Pack
- BTL-B Y-Wing Expansion Pack
- Ghost Expansion Pack
- Inquisitors’ TIE Expansion Pack
- Punishing One Expansion Pack
- M3-A Interceptor Expansion Pack
Whether your strategy relies on fast starfighters nimbly outmaneuvering their opponents or heavy ships that can cover any angle, the ships and upgrades you find in this wave unlock deep new options for their factions. As you explore even more of the Clone Wars with new ships for the Galactic Republic and Separatist Alliance, this wave also brings more depth to the Rebel Alliance, Galactic Empire, and Scum and Villainy factions, adding new layers to the Hyperspace format.
Nantex-class Starfighter Expansion Pack
Dancing nimbly on invisible threads, the Nantex-class starfighter uses an advanced tractor array to perform impossible maneuvers and guide its turret-mounted laser cannon with exceptional precision. Swarms of these agile fighters are the first line of defense for the Separatist stronghold of Geonosis.
In the space battles of X-Wing, expert Nantex-class starfighter pilots make use of tractor tokens to manipulate enemies and their own ships. Not only can they use their ship’s Pinpoint Tractor Array to snap their turrets in place for quick attacks, they are also known to
enemy ships in their tractor fields, pulling them into the line of fire or obstacles.
Within this expansion, you’ll find six pilots ready to fly the beautifully detailed and pre-painted Nantex-class starfighter miniature. Six upgrade cards give these pilots even more control over their ship, while two Quick Build cards offer useful combinations of pilots and upgrades to get you flying as soon as possible. We’ll take a full look at everything included in the Nantex-class Starfighter Expansion Pack in a future preview!
BTL-B Y-Wing Expansion Pack
Designed with an armored hull for extra durability and a bubble turret to keep enemies at bay, the Republic’s BTL-B Y-wing can run escort missions or lead an attack. Piloted by legendary Jedi and dedicated clone troopers alike, this fearsome bomber performs reliably over any battlefield.
The BTL-B Y-wing fills a vital role in Republic squadrons with its ability to carry a number of devices—including some experimental technology—into battle. Although it moves at a lumbering pace, any
Shadow Squadron Veteran
can tell you that the BTL-B’s Plated Hull keeps it flying under the heaviest of fire.
The BTL-B Y-Wing Expansion Pack contains everything you need to add one of these formidable ships to your Galactic Republic Squadrons, including a BTL-B Y-wing miniature, eight ship cards, ten upgrade cards, and four Quick Build cards. We’ll take a look at everything included in this expansion—including all its ship cards—in a future preview!
Ghost Expansion Pack
The durable VCX-100 light freighter and nimble Sheathipede-class shuttle can fight as a docked pair or split up to attack from multiple angles. When helmed by heroes like Hera Syndulla, Kanan Jarrus, and Ezra Bridger, these ships can be some of the greatest assets of the Rebellion.
Working with the Phoenix Cell, these heroes were some of the first to join the fight against the Galactic Empire. In addition to using the Ghost crew in a variety of roles, the VCX-100 platform invites customizability, letting you outfit it with advanced systems, turrets, torpedoes, and more.
You’ll find both a VCX-100 light freighter miniature and a Sheathipede-class shuttle miniature that can physically dock with it in this expansion, giving you the freedom to fly them separately or as a powerful combined force. Alongside these miniatures, new players will also find reprints of eight ship cards—four for the VCX-100 and four for the Sheathipede-class shuttle—as well as sixteen upgrade cards, including your first chance to pair
and the nefarious
in the Hyperspace format. Finally, four Quick Build cards help get you into the battle right away.
Inquisitors’ TIE Expansion Pack
An experimental craft reserved for elite agents of the Empire such as the dreaded Inquisitors, the TIE Advanced v1 has numerous cutting-edge features that skilled pilots can leverage to deadly effect. The craft’s high-precision thrusters and flexible controls let its pilots tirelessly pursue their prey across the galaxy.
A groundbreaking starfighter in its own right, this ship becomes even more deadly in the hands of Force-sensitive pilots like the
When paired with a set of
, these pilots have unprecedented control over these fearsome starfighters.
This expansion pack includes everything you need to add one TIE Advanced v1 ship to your Imperial squadrons, including reprints of four ship cards and five upgrade cards for the benefit of new players, as well as two Quick Build cards to get you off the ground even faster.
Punishing One Expansion Pack
Built for long-distance reconnaissance and plotting new hyperspace routes, the lightly armed JumpMaster 5000 is often extensively retrofitted with custom upgrades. The vengeful bounty hunter
, for example, takes advantage of the ship’s nimble turret and potent engines to great effect.
His personal JumpMaster 5000, the Punishing One, can keep pace with even the most desperate fugitives, helping him earn a reputation as one of the best bounty hunters in the galaxy. Now, you can track your targets to the farthest corners of the galaxy in this infamous ship.
Within the Punishing One Expansion Pack, you’ll find everything you need to add one JumpMaster 5000 to your Scum and Villainy squadrons. Reprints of three pilots join Dengar in the pursuit of profit while twelve reprinted upgrade cards give new players plenty of options for putting a personal touch on their ships. Finally, two Quick Build cards offer useful combinations of pilots and upgrades to maximize your JumpMaster 5000’s effectiveness.
M3-A Interceptor Expansion Pack
In the Outer Rim, justice is often decided through superior firepower. The M3-A Interceptor is a light, maneuverable craft favored by cartels and syndicates, thanks to the modular hardpoint that lets it equip destructive torpedoes, powerful cannons, and other weapons to threaten much larger vessels.
In fact, some of the Outer Rim’s most infamous crime lords, including
, have flown into battle at the controls of the M3-A Interceptor. The ships were perhaps most famously used by Car’das smugglers to defeat the Black Sun ace Talonbane Cobra during the Battle of Tansarii Point Station, earning it much respect throughout the sector.
This expansion contains everything you need to supplement your Scum and Villainy squadrons with one of these inexpensive and highly customizable fighters. In addition to an M3-A Interceptor ship miniature featuring a striking black and gold Black Sun paint scheme, new players will also find eight reprinted ship cards—including six limited pilots—as well as reprints of five valuable upgrades and four Quick Build cards that help you jump into battle right away.
Prepare for Battle
No matter where the battles of X-Wing take you, there are always new strategies to explore and new foes to face. Choose your pilots, outfit your ships, and launch into new battles!
Look for the fifth wave of X-Wing expansions at your local retailer in the third quarter of 2019. You can pre-order your copies of these expansions at your local retailer or online through our website here!
in our forums!
© and ™ Lucasfilm Ltd.
Published 13 April 2019
Star Wars: Destiny
Spark of Hope
Announcing a New Set of Boosters for Star Wars: Destiny
“We are the spark that’ll light the fire that’ll burn the First Order down.”
–Poe Dameron, Star Wars: The Last Jedi
Order your own Spark of Hope booster packs at your local retailer or online through our website today!
Even in the darkest of times, the spark of hope can be found in the Star Wars galaxy, lit by those who dream of a better life. In the era of the Clone Wars, Jedi like Obi-Wan Kenobi fought against the darkness of the Separatist army. Later, charismatic leaders like Jyn Erso and Luke Skywalker led a tiny band of Rebels against a Galactic Empire, and when the First Order rose to power, the Resistance stood up as the spark of hope that would burn it down.
Fantasy Flight Games is proud to announce Spark of Hope, a 160-card set of booster packs for Star Wars™: Destiny!
Spark of Hope continues the themes introduced in Convergence, with an emphasis on subtypes, downgrades, and new plots that change the way you construct your deck! Look for Red villain cards that empty your opponent’s hand, a new set of moves and masteries for Blue heroes, powerful new bounty hunters bringing their skills to Yellow villains, and more!
The Smallest Detail
Few in the galaxy are as versed in the art of war as
(Spark of Hope, 23). Always three steps ahead, the Grand Admiral enters every battle fully prepared for all of his opponent’s moves. Thrawn is a Red villain character who gets a view of the top four cards of your opponent’s deck every time he activates. This ability provides valuable information, especially for Thrawn’s Power Action, which allows you to use an event from the top four cards of your opponent’s deck as if it was in your hand. Not only will this deny your opponent an important event, it also lets you use their powerful abilities as your own.
The information Thrawn provides can be invaluable to his plans. With the
(Spark of Hope, 36) upgrade, you can wait for your opponent to draw the revealed cards, then use Mastermind’s special to discard the most important one from their hand. Picking apart your opponent’s strategy and the vital pieces of their deck is powerful, and it is essential to Thrawn tearing apart his opponents, piece by piece.
(Spark of Hope, 31) costs an extra resource over Mastermind, it also lets you remove your opponent’s cards while gaining a distinct advantage. By using Cultural Record’s special, you may remove a card from your opponent’s hand and then gain a resource or remove a die every time a copy of that card is played. Through gaining a deeper understanding of your opponent’s tactics and resources, you can turn their tools to your own advantage with Thrawn and his unique set of supports and upgrades.
Bound by the Force
Rey is not the scavenger she once was. Her connection to the Force has grown and the tutelage of Jedi Master Luke Skywalker has broadened her horizons and expanded her skills beyond her wildest expectations.
Rey, Bound by the Force’s
(Spark of Hope, 57) special ability is one of the most defensive in the game, allowing you to give a character two shields, then rerolling Rey’s die if that character has three or more shields. With two melee damage sides, Rey can quickly go from providing cover to battling a foe. Furthermore, her Power Action lets you to reroll a character die, or turn a villain character die to a side with a value of zero, most likely a blank. This new version of Rey is undeniably versatile, helping you to mitigate your opponent’s dice, protect your characters, and defeat your opponent’s forces with melee damage.
As Rey grows in power, so to does servant of the dark side
(Spark of Hope, 2). Kylo Ren mirrors Rey’s stats as an eleven or fifteen cost character with eleven health. His special symbol deals two damage to a character, and if any of it was blocked, you may reroll Kylo’s die into your pool. You can
set up this interaction with Kylo’s Power Action, which moves one shield from him to another character, and then deals one damage to a character if the shield was put on a hero.
While Rey and Kylo Ren would synergize well on a team, their hero and villain affiliations prevent them from teaming up… unless a
(Spark of Hope, 119) can be established. This zero-point plot allows you to create a team exclusively with Rey and Kylo Ren, whose elite versions conveniently add up to exactly 30 points. Your deck can also include both hero and villain cards, but the young Force users will have to rely on Blue cards to achieve victory, since Gray cards cannot be included in your deck.
This team-up completely recontextualizes Rey’s Power Action, allowing her to turn Kylo’s die to its special symbol every turn. It is also greatly increases the value of Kylo’s Power Action, returning the shields Rey provides back to her and dealing damage to his enemies in the process. While they may use different sides of the Force, a temporary truce can form one of the most powerful teams in the galaxy.
Support of the Tribe
While Spark of Hope expands on the themes introduced in Convergence, it also introduces exciting new mechanics, including the game’s first diceless characters! These characters often have a small point cost, can still be attached with upgrades and downgrades, while also providing some kind of bonus when they are activated.
The Ewoks may seem to be a primitive folk, but when they band together, they have the strength to topple Empires. The
(Spark of Hope, 95) can be added to your team for four points, so long as you have a unique Ewok character. Furthermore, every time you activate an Ewok Warrior, you can deal one indirect damage to your opponent. If the unique Ewok on your team is
(Spark of Hope, 93), you can even add an additional Ewok Warrior to your ranks! This means your team can consist of Chief Chirpa and six Ewok Warriors, or an elite Chief Chirpa, five Ewok Warriors, and a plot!
While individually these warriors may struggle, working as a tribe provides plenty of advantages. Chief Chirpa’s special ability is more damaging when you spot four Ewoks, and the indirect damage these warriors can pump out becomes intimidating as you activate more and more of them.
(Spark of Hope, 101) lets you activate three of your Ewoks at once, potentially dealing three indirect damage to your opponent and giving you an additional action. Though the Ewok Warriors have no die, they can still be upgraded with weapons like the
(Spark of Hope, 107), which can be transferred from character to character if used with a team of Ewoks.
And while your initial team may not have much staying power with only four health each,
Chief Chirpa’s Hut
(Spark of Hope, 105) lets you use your resources to add additional Ewok Warriors to your team! The Ewoks may be underestimated, but with pure numbers can overwhelm their foes.
Spark a Rebellion
The spark of hope has been ignited throughout the galaxy. Will you extinguish it with Grand Admiral Thrawn, or use it to help fuel a Rebellion with Chief Chirpa and the Ewoks? Or will you find your own path with Rey and Kylo Ren? The choice is yours when Spark of Hope releases in the third quarter of 2019!
Start a rebellion with Spark of Hope (SWD18a), a new set of boosters for Star Wars: Destiny, available now for pre-order from your local retailer or our website!
in our forums!
© & ™ Lucasfilm Ltd.
By Ares Games
Published 12 April 2019
Journeys in Middle-earth
Hunt for the Ember Crown
Announcing a New Downloadable Campaign for The Lord of the Rings: Journeys in Middle-earth
“Suddenly Aragorn leapt to his feet. ‘How the wind howls!’ he cried. ‘It is howling with wolf-voices. The Wargs have come west of the Mountains!'”
–J.R.R. Tolkien, The Fellowship of the Ring
You’ve taken your first steps into Middle-earth, but the road beckons once more. Dark machinations are unfolding across the Shire and heroes are once again needed to step forward and fight this menace. It’s time to set off on a new adventure.
Pre-order your own copy of the Villains of Eriador Figure Pack at your local retailer or online through our website with free shipping in the continental US today!
Fantasy Flight Games is happy to announce two new products for The Lord of the Rings: Journeys in Middle-earth:
- Hunt for the Ember Crown downloadable campaign
- Villains of Eriador Figure Pack
Hunt for the Ember Crown is the first downloadable campaign available for purchase on the Journeys in Middle-earth companion app, offering a completely new set of quests and challenges that can be played using the contents of the Core Set. Featuring eleven new adventures and a deeply branching narrative that could lead you from the roads of Bree-land to the slopes of the Blue Mountains and beyond, this campaign presents fresh challenges to test even the strongest Fellowship.
Those that choose to accept the challenge of the Hunt for the Ember Crown or the Bones of Arnor campaign from the Journeys in Middle-earth Core Set can further enhance their experience with the Villains of Eriador Figure Pack. Containing three beautifully detailed miniatures that bring Eriador’s most vicious enemies to life, as well as new title and trinket cards, this pack is the perfect place to start growing your Journeys in Middle-earth collection.
The Hunt Begins
Something is not right in Bree-land. The roads are beset by maruading Wargs, bolder and cleverer than the land has known in many years. The Thain of the Shire, responsible for protecting its people, is the first to notice these skirmishes are not as random as they first appear. But he has become withdrawn and distracted as of late, offering only token measures to protect the Shire and its people. Some say his son has fallen ill and his only hope is a legendary bloom, once believed to be cultivated by the Elves of the Blue Mountains.
In Hunt for the Ember Crown, the Thain has beseeched you to seek out this flower. But such a journey is fraught with peril, and you’ll ultimately choose the path your Fellowship takes. Perhaps you decide to cross the haunted Barrow-downs in search of answers. Or, you could choose to travel through the Old Forest—straight into a confrontation with Old Man Willow. No matter your road, you’re sure to be hounded by the Warg Coalfang, who seeks vengeance for her slain packmates. Time is short. Can you find the Ember Crown and return to the Shire in time to save the Thain’s son?
Whether you seek the Ember Crown or you’re investigating a rash of thefts across Eriador in Bones of Arnor, you can bring the dastardly villains you face in these campaigns to life with the Villains of Eriador Figure Pack. This Figure Pack expands your games of Journeys in Middle-earth by providing unique plastic figures presenting three particularly powerful villains you could encounter during your adventures. Within this pack, you’ll recognize the power of Gulgotar, Atarin, and Coalfang as soon as they appear.
But you don’t have to face these villains unprepared. This Figure Pack also contains six new trinket cards and three new title cards, giving you new ways to deal with any enemies you come across. When equipped with a
for example, you can add Pierce to any attack that uses your agility. Similarly, you could find an
that gives you an air of authority, helping you more easily interact with the denizens of Middle-earth. The elite enemies you find in this pack are sure to nip at your heels and stall your progress, but if you stand your ground, you could be named their
and gain a crucial advantage in future encounters.
Return to Middle-earth
The road goes ever on, and no journey is ever truly complete. Gather your fellowship and prepare for new adventures in Middle-earth!
Look for the Hunt for the Ember Crown campaign on the App Store, Google Play, Amazon, and Steam for $4.99 in the third quarter of 2019. The Villains of Eriador Figure Pack (JME04) will arrive at your local retailer in the third quarter of 2019. Pre-order your copy at your local retailer or online through our website—with free shipping in the continental US—today!
in our forums!
Published 12 April 2019
Angels and Demons
Preview House Sanctum and House Dis in Age of Ascension
“Verily, I say unto thee; bring it on.”
–Rothais the Fierce
Order your own copy of KeyForge: Age of Ascension at your local retailer or online through our website today!
In KeyForge, Archons clash in cosmic competition as they vie for control of the Architect’s Vaults and the impossible wealth and power they contain. By unlocking enough Vaults, these ethereal beings hope to uncover the secret of their own existence and ascend beyond this plane of existence. But in order to achieve this goal, they must successfully lead a diverse team assembled from the Crucible’s diverse Houses, discovering their full strategic potential as they lead these creatures to victory.
In Age of Ascension, the lush world of the Crucible grows to fill its landscape with a new set of creatures, artifacts, and technology, drawn from a new cardpool composed of 204 new cards expertly mixed with 166 cards first found in Call of the Archons. In this new set, the Architects continue to draw the pieces of countless worlds to their artificial planet and assemble them into something new and incredible, revealing new corners of once-familiar areas and allowing new wonders to emerge.
Today, we invite you to explore the old and new layers of the Crucible, from the twisting caverns of Dis to the floating islands of the Sanctum as we examine these Houses in our preview for KeyForge: Age of Ascension—now available for pre-order at your local retailer or online through our website!
The Space Between Worlds
Age of Ascension is an invitation to embrace the spirit of discovery that makes KeyForge unique. You don’t need to begin with Call of the Archons to reach Age of Ascension, and you don’t need to use Age of Ascension Archon Decks to remain competitive, but the introduction of new keywords gives you the chance to further explore the gameplay of KeyForge as new creatures, artifacts, and technology help you explore the many layers of the Crucible. Each of the seven Houses you first met in Call of the Archons finds new implements and allies in Age of Ascension… though whether certain creatures can ever be considered allies is still up for debate.
The demonic beings of House Dis are cursed with a strange form of half-life that is only made bearable through the use of Æmber, which the imps and demons have learned to turn into imprints called “souls”—recorded emotions taken from those who felt them. While it is possible to seal joy or hope, fear and pain are what fascinate the members of this faction.
There are few on the Crucible willing to study these demons, so many of their secrets remain unknown, but with Age of Ascension, new information is revealed as new species emerge from the tunnels. According to the esteemed Demonologist Iona, the Yurks aren’t that bad if you can pay their price. This is high praise for any creature of Dis, yet like a not-so-fine wine, they only get worse with age. While an average
(Age of Ascension, 68) only needs you to discard a single card to summon it, an
(Age of Ascension, 77) demands two cards for the price of its increased strength, and a rare
(Age of Ascension, 88) requires three. But in the tactical battles of KeyForge, this “price” may actually prove to be an advantage—as it allows you to free your hand of unwanted cards that don’t belong to your active House. When the Yurks go Yurking, you best not be lurking.
Beyond the Yurks, this new set of KeyForge offers plenty of imps and demons like
(Age of Ascension, 60) and the
(Age of Ascension, 53) to fill your ranks. But what of the corrupted members of other Houses who join Dis of their own accord? While it may be easy to imagine one of Untamed’s many-toothed beasts changing alignments, can an angel fall? The
(Age of Ascension, 95) resembles one of the ethereal knights of Sanctum more than the scuttling demons of Dis, yet this soldier is not a Maverick. No one knows what their motives may be, only that they stand diametrically opposed to the Sanctum spirit, the
(Age of Ascension, 260). While the Onyx Knight has the power to destroy all creatures with odd power when they are played, the Opal Knight destroys each creature with even power, encouraging you to perhaps hold back your forces and read your enemy’s plans before you act. What will happen when an unstoppable force meets an immovable object?
Floating Above Reproach
Far removed from the twisting netherworld of Dis, the floating islands of Sanctum hang above the surface of the Crucible. Famously guarded by the Church of the Opened Eye, House Sanctum gains new warriors with previously unseen skills in Age of Ascension. For example,
The Grey Rider
(Age of Ascension, 226) features the new deploy keyword, which allows you to place him anywhere in your battleline, not just on the flank. This also allows you to make full use of his ability to rally a neighboring creature any time he fights or reaps. Regardless of how the battle unfolds, this mysterious monk will find his way to the heart of the fight and ensure his allies are ready to continue their noble fight.
Sanctum is known to be among the most insular Houses of the Crucible, but they still send ambassadors to every region of the planet on charitable missions to promote harmony, tranquility, and favorable trade deals. In Age of Ascension, House Sanctum adds six of these diplomats to their ranks, like the
(Age of Ascension, 230)—one for each of the other Houses included in the set. Each Ambassador will only appear in decks with their designated House, and once they come into play, they can use their diplomatic powers to have you use or play a card from their assigned House.
With Ambassadors to help create ties between Sanctum and other Houses of the Crucible, the world becomes opened to new possibilities for peace and profit. While Sanctum may be famous for these angelic monks and their techno knights, that’s not all this House is. This faction is also filled with astute merchants like
Anahita the Trader
(Age of Ascension, 248) who can sell an artifact you have no use for to bring you a total of three Æmber, half the amount needed to forge a key, in a single reaping. If you are aligned with House Dis, you can further guarantee that your opponent won’t use the artifact against you, using
(Age of Ascension, 85) to further increase your profits, or
(Age of Ascension, 80) to destroy it altogether.
While Age of Ascension is not a sequel to Call of the Archons, the new set does expound on the stories of key heroes you thought you knew.
Duma the Martyr
(Age of Ascension, 251) returns to KeyForge after her first appearance in Call of the Archons. But now, you may also catch a glimpse of her fate with
(Age of Ascension, 255). This action lets you destroy any number of friendly creatures in exchange for Æmber—the more you lose, the closer you are to victory. This willingness to sacrifice one’s own team may seem more in line with House Dis, but obviously, these two Houses are completely different. Dis only wishes to serve their own ends, while Sanctum serves the greater good. If the Sanctum happen to be the sole benefactors of that greater good, then that is merely a coincidence.
As Above, So Below
House Dis and House Sanctum may appear to be opposites, but perhaps they are not quite so different. As the world of the Crucible continues to evolve, the two factions must learn from one another to make themselves stronger. When the two Houses unite beneath the banner of a single Archon, their combined powers are sure to prove formidable, and if you can unlock their full potential within your team, the full power of the Architects is sure to be yours!
Look for KeyForge: Age of Ascension when it lands at retailers in the second quarter of 2019! You can pre-order your copy of the Age of Ascension Two-Player Starter Set (KF04) and your personal collection of Age of Ascension Archon Decks (KF03a) at your local retailer today or online through the Fantasy Flight Games website here!
in our forums!
Published 11 April 2019
Legend of the Five Rings LCG
Available Now – April 11
New Legend of the Five Rings Products Are Available Now
Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!
Warriors of the Wind
For almost 300 years the Unicorn Clan have settled in Rokugan, yet still they retain much of the wildness and gaijin customs that set them apart from the other Great Clans. It’s not that they are unable to assimilate, but rather they have learned in their travels to remain true to themselves.
Warriors of the Wind contains 78 new cards (three copies of 25 different cards and one copy each of three different cards), many of which provide new tools to the Unicorn Clan!
Warriors of the Wind celebrates all that makes the Unicorn great. Look for a stronghold that rewards you for exploring your opponent’s lands, Meishōdō events that protect your characters from harm, and battle steeds for the Utaku cavalry!
Pick up your copy of the Warriors of the Wind Clan Pack (L5C17) at your local retailer or online through our webstore today!
Across the Burning Sands
Shinjo Shono is heir to the Khan of Khans, destined to one day lead the Unicorn Clan. But the young warrior is torn with anguish and doubt, haunted by the memory of facing his former betrothed on the field of battle—and leaving her to die. His duty feels like a chain, and he longs for freedom. He soon learns that longing has a cost.
Shono travels west to negotiate with the caliph of al-Zawira and ensure continuing peace between the Nehiri and Unicorn. A single misstep could mean war, but cultural barriers are the least of Shono’s concerns, as he faces duplicity, assassins, betrayal, and even sorcery. Can he find the strength within himself and his allies in this far-off city to secure the Unicorn’s future?
Across the Burning Sands is a new novella by Daniel Lovat Clark, set in the world of Legend of the Five Rings and focusing on the Unicorn Clan! Featuring a full 110-page short story, a sixteen-page full color insert detailing the history of the Unicorn Clan, and two alternate art cards for use with Legend of the Five Rings: The Card Game, Across the Burning Sands is the ideal source for anyone looking to learn more about the clan that rides!
Pick up your copy of Across the Burning Sands (L5N03) at your local retailer or online through our webstore today!
in our forums!