Music of Dragons

By Fantasy Flight Games

Published 11 June 2018

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A Game of Thrones: The Card Game

Music of Dragons

Announcing the Fourth Chapter Pack in the Dance of Shadows Cycle

“It were the black one,” the man said, in a Ghiscari growl, “the winged shadow. He come down from the sky and… and…”
No. Dany shivered. No, no, oh no.
“Those are no sheep bones.”
  –George R.R. Martin, A Dance With Dragons

Order your own copy of Music of Dragons at your local retailer or online through our website today!

The long summer has drawn to an end in Westeros. The creeping shadows extend their reach and those who thrive in darkness formulate plots that will change the course of the entire world. In Essos, Daenerys Targaryen struggles to secure her position as the queen of Meereen, as assassins plot her downfall and a deadly plague runs rampant through the streets. In King’s Landing, the Faith of the Seven continues to gain popularity and power. In the North, Jon Snow is constantly met with resistance as he attempts to perform his new duties as the Lord Commander of the Night’s Watch. When the darkness descends, who will rise and who will fall?

Fantasy Flight Games is pleased to announce Music of Dragons, the fourth Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game, now available for pre-order at your local retailer or online through our website!

Cloak and Dagger

Following the War of the Five Kings, Westeros is in shambles. The few players in the game of thrones must strike now if they wish to win the Iron Throne. To ready your assault, this Chapter Pack offers three copies each of twenty unique cards to strengthen your decks and increase variety in the A Game of Thrones: The Card Game metagame as the story moves deeper into the pages of A Dance with Dragons.

Continuing the themes begun in The Shadow City, Music of Dragons offers a variety of cards that feature the shadow keyword as it makes its resurgence in the game. This new keyword encourages you to embrace the intrigues of A Song of Ice and Fire by creating a new, separate area for you to stow your most treacherous cards, keeping them protected from card effects and intrigue claims that may target your hand. For the small fee of two gold, you can marshal a shadow card facedown into shadows, keeping it at the ready until the time comes for you to reveal your schemes by paying the card’s shadow (X) cost.

But in the Dance of Shadows cycle, treacherous plotting goes beyond the cards that directly bear this new keyword. In Music of Dragons you will also find cards designed to interact with the shadow keyword. For example,

Clever Feint

(Music of Dragons, 70) allows you to kneel your faction card to choose any number of shadow cards you control and return them to the shadow area. While your opponent may know what awaits in your shadow area, they will still find it difficult to target these cards directly until you choose to bring them to light once again. This can further be used in deadly combination with cards that take effect when they come out of shadows, such as

Catspaw

(The March on Winterfell, 49) or

Ser Robert Strong

(The Shadow City, 10) as you dart forward, strike, and then retreat before your enemy can return the blow.

Full of Fear and Rage

While in the capital city, deadly intrigues and shadowplay may be commonplace, in the farthest reaches of the realm, strength of arms is the only language understood. Music of Dragons is filled with fell beasts—creatures that cannot be controlled. As the people of Westeros have become more vicious and violent in order to survive, so have the animals that surround them. In the North,

Shaggydog

(Music of Dragons, 62) makes his first appearance since

his original version

(Wolves of the North, 14) in the Wolves of the North deluxe expansion. Once, Shaggydog was only able to lend strength to the Stark child bonded to him. Now, he is able to fight alongside any Stark character you control, and you can even pay a gold to send Shaggydog sprinting to another character’s side in the middle of a challenge—daring your opponent to oppose. Still the most

savage of the litter, after you win a challenge with Shaggy at your side, your opponent must choose and kill a defending character.

But the Direwolf is not the only legendary creature to return to A Game of Thrones: The Card Game in this pack.

Rhaegal

(Music of Dragons, 73) has grown from

his hatchling form

(Core Set, 164) to become more dangerous than his brothers, increasing in both size and ferocity. The Dragon has become stronger, increasing his STR to four and gaining the ambush keyword. The bloodthirsty creature also features a powerful new Reaction, which states that after an opponent’s character is killed by a card effect, such as

Consuming Flames

 (Journey to Oldtown, 34) or

Dracarys!

(Core Set, 176), Rhaegal stands, ready to lay waste to your enemy’s board. You can even use this ability to play two copies of Dracarys!, kneeling Rhaegal to pay the cost each time. But with the glorious power of a dragon comes a great deal of risk. You must be ready to ask yourself, how dangerous can a beast become before it must be contained?

Unleash the Darkness

As the sun’s light fades on Westeros, you cannot stand by and allow your House to suffer the same fate. Feed the fire of your ambition and claim the Iron Throne in your name!

Pre-order your copy of Music of Dragons (GT34) at your local retailer today or on the Fantasy Flight Games website here!

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The copyrightable portions of A Game of Thrones: The Card Game Second Edition is © 2015 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game Second Edition, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

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