New This Week: New Vanguard Minis & Kings of War Giant

By Mantic Games

From today you’ll be able to pick up the latest Vanguard faction, the mighty Dwarfs, plus the awesome 7-inch tall plastic fantasy Giant. Either order from your friendly local gaming store or head to the Mantic website to order yours. Let’s take a look at all this week’s new releases:

The Dwarf Warband Set is the perfect place to start your Vanguard Dwarf collection. Inside you’ll find 10 resin and hard plastic miniatures, plus 21 Warband Cards to give you the stats for your new warband.

Knorri Ironheart’s personal battle armour, his Steel Juggernaut, has divided opinion amongst the clan lords. Some have placed orders for their own personalised versions, or have their own engineers scrambling to copy the design. Others see it as an affront to warfare and the armour of a coward.

Dedicated to the Fulgria, the Goddess of White Fire, the mysterious Flame Priests are able to harness and channel fire into weaponry. They use their knowledge to destroy as the dwarf Warsmiths use the same powers to create masterworks of metal and engineering.

Younger dwarfs often mock packmasters for work they consider to be beneath a warrior. Such mockery lasts only until the packmaster sets his charges loose – a pack of purebred war dogs with sharp teeth and a taste for ankles.

Shieldbreakers are aggressive fighters, with little to no thought of self-defence. Often encountered on the front lines of an army, these belligerent warriors can also be found joining an advance party; to clash with the enemy all the faster.

Veteran marksmen, the Ironwatch spend years mastering their weapons. Having fought in wars for many decades, their experience and skill are invaluable tools to any warband, although the black powder rifles they sometimes bear are appreciated, too.

Dwarf Reinforcement Pack – Induction into a dwarf hold’s military is a long and difficult process, for their masters are nothing if not strict and stubborn. Civilian aspirants must each serve years as a Levy – under the stern watch of Ironclad warriors – fighting in small skirmishes until they are deemed ready for true war.

Firebrand is a legendary corsair, renowned for breath-taking feats of bravery, swashbuckling action, and daring escapades. Her fantastically exciting life and phenomenal skills are what all other salamander corsairs aspire to.

On the battlefield the combination of Kuzlo‘s unpredictable magic and Madfall’s even more unpredictable tendency to eat anyone that gets too close is a dangerous one… to foes and allies alike.

Ice Elementals are a rarity in Mantica, able to be summoned only in the frozen northern realms. Sustained by the magic of the Ice Kin, they can be led to war in any environment.

A giant is a huge humanoid, a veritable mountain of bone, sinew, and flesh with a massive appetite. The brain of a giant is way too small to properly control the creature’s huge body. However, when goaded in the right direction, these dumb brutes are a terrible threat to any foe.

All of the releases above are now available from the Mantic website or your friendly local game store.

The post New This Week: New Vanguard Minis & Kings of War Giant appeared first on Mantic Blog.

Original Post

 

The HOT 15mm Fantasy Range one hundred and twenty codes!

Since the dawn of the 1990’s Alternative Armies has been making 15mm Fantasy miniatures and the HOT range has grown and grown in that time.  The range now has one hundred and twenty different pack codes across infantry, cavalry, characters, monsters and beasts.  If you play any game system in 15mm scale from skirmish to elements to mass battle there will be something for you.  We also offer each pack (not monsters or vehicles) as a ‘sampler’ which you select on the page which will give you one of each pose in the pack; ideal for skirmishing.

A special offer valid until 9am GMT 25th January 2019 on the HOT 15mm Fantasy Range.  We have taken 10% off the entire range all packs.  This discount is on screen and you need do nothing but add to cart.  You can use any other promo code you have from us in conjunction with this offer just by entering it during checkout.  As an extra treat during this offer we will be putting a free HOT3 Ogre (one of three different poses) worth 2.50GBP into any order containing one or more code of any value from the HOT range.  Enjoy!
Great choice, great value and all in stock all the time as we manufacture it.  Go HERE or read on for more.  On our blog article click on the images here to see them large on screen.

The Giant Hydra with a 15mm tall Wraith for scale

The Jabberwock with a 15mm Wraith for scale

Ogres with a 15mm Wraith for scale.
We have some new images of popular codes which now been put into new molds as of this week.  Our HOT35 Giant Hydra, the HOT94 Jabberwock and HOT30 Ogre Warband (composed of HOT3B, HOT3E and HOT3F).  If you have not seen these 15mm lovelies then check them out.
The most recent additions to the range were packs of 15mm scale Wraiths; infantry, cavalry and personality. Codes HOT114 Wraiths, HOT115 Wraiths II, HOT36 Wraith Cavalry and HOT74 Wraith Lord on Fell Beast. 
Here is a list of all the codes in the whole range listed making it easy to see all that there is.  If you are keen to find a particular code then enter it into the search box of our website and have a closer look.  We have Dwarves, High Elves, Goblins, Orcs, Skeletons, Wraiths, Zombies, Ghosts, Wall Sets, Ogres, Trolls, Lizardmen, Dragon Men, Dogmen, Celts and more.  We have two dozen different monsters from the smallest such as the Cockatrice to the biggest like the Hydra and Giant Cyclopes.
HOT1 Dwarf Command
HOT2 Dwarf Warriors
HOT2A Dwarf Polearms
HOT2B Dwarf Polearms
HOT3 Goblin Command
HOT3A Trolls
HOT3C Trolls II
HOT3D Trolls III
HOT3B Ogres
HOT3E Ogres II
HOT3F Ogres III
HOT4 Goblin Horde
HOT4A Orc Horde
HOT4B Mountain Orc Horde
HOT5 Goblin Wolf Riders
HOT6 Giant Spiders
HOT7 Giant
HOT8 Elf Command
HOT9 Elf Knight Cavalry Swords
HOT10 Elf Spearmen
HOT11 Elf Archers
HOT12 Ghoul, Wraith and Skeletal Knight
HOT13 Undead Chariot
HOT14 Hordes of the Dead
HOT15 Cannons with Dwarf Gunners
HOT16 Bolt Thrower with Goblin Crew
HOT17 Catapult with Dwarf Crew
HOT18 Celtic Warband
HOT20 Elf Chariot
HOT21 Zombie Horde
HOT22 Plague of Bats
HOT23 Sitting Dragon
HOT24 Undead Cavalry
HOT25 Orc Chariot with Wolves
HOT26 Flying Dragon
HOT27 Griffen
HOT28 Manticore
HOT29 Eagle Lord
HOT30 War Elephant with Howdah
HOT31 War Mammoth with Howdah
HOT32 The Sphinx
HOT33 Chimera
HOT34 Wyvern
HOT35 Giant Hydra
HOT36 Wraith Cavalry
HOT37 Destroyer of Hope Grand Dragon
HOT38 Orc Archer
HOT39 Dwarf Knight
HOT40 Skeleton Archers
HOT41 Skeleton Spears
HOT42 Elf Knight Cavalry Lances
HOT43 Elf Knight Cavalry Spears
HOT44 Greater Lizardmen Maces
HOT45 Greater Lizardmen Swords
HOT46 Greater Lizardmen Spears
HOT47 The Dracci Dragon Men
HOT48 Dracci Lords
HOT49 Dracci Scouts
HOT50 Dracci Spears
HOT51 Dracci Swords
HOT52 Dracci Shock Warriors
HOT53 Dracci Missile Warriors
HOT54 Dwarf Crossbow
HOT55 Cadaver Giant
HOT56 Wooden Palisades
HOT57 Wooden Stakes
HOT58 Townsfolks Possessions
HOT59 Stone Wall
HOT60 Bastion Wall
HOT61 Goblin Archer
HOT62 Toadec Spawn
HOT63 Catapult with Undead Crew
HOT64 Cadaver Zombies
HOT65 The Danu Goddess
HOT66 Goblin Rat Riders
HOT67 Were Monsters
HOT68 Greater Demons
HOT69 Elf Crossbows
HOT70 Bolt Thrower with Elf Crew
HOT71 Elf Mattocks
HOT72 Elf Swords
HOT73 Elf Axes
HOT74 Wraith Lord on Fell Beast
HOT75 Owlbears
HOT76 Dogmen Personalities
HOT77 Dogmen Command
HOT78 Dogmen Spears
HOT79 Dogmen Bows
HOT80 Dogmen Warriors
HOT81 Dogmen Boar Riders
HOT82 Dogmen Cataphracts
HOT83 Undead Command
HOT84 Giant Fire Elemental
HOT85 Giant Earth Elemental
HOT86 Giant Air Elemental
HOT87 Giant Water Elemental
HOT88 Lesser Elementals
HOT89 Orc Boar Riders
HOT90 Catapult with Orc Crew
HOT91 Orc Command
HOT92 Dracci Magicke Artillery
HOT93 Hooded Executioners
HOT94 Jabberwock
HOT95 Ghosts
HOT96 
HOT97 
HOT98 Skeltaur Cavalry 
HOT99 Skeleton Eternal Guard
HOT100 Ghoul Dragon
HOT101 Da Vinci’s Tank
HOT102 Leonardo Da Vinci
HOT103 Cockatrice
HOT104 Anti Paladins
HOT105 Dungeon Gear 15mm Scenics
HOT106 Stockpiles 15mm Scenics
HOT107 Encampments 15mm Scenics
HOT108 Woodlands 15mm Scenics
HOT109 Crops 15mm Scenics
HOT110 Medieval Wyrm
HOT111 Dem Bones Skeletal Scenics
HOT112 Titanic Cyclopes
HOT113 Skeleton Artillery
HOT114 Wraiths
HOT115 Wraiths II
HOT116 Elf Mounted Knight Command 
HOT117 Elf Hero on Griffen
HOT118 Elf Hero on Wyvern
The range will continue to expand in this year.  You will see that two codes are blank…these will be revealed in the future.
Thanks for Reading,
GBS

Original Post

 

Mako’s Run – Chapter 1

By Vicky Morgan-Keith

The Mako’s Run slewed abruptly to one side, rocking Paz violently about despite being strapped securely in her seat in the cockpit. Several control boards at her station sparked and flared brightly before all but one went out, followed immediately by the interior lights. Emergency lighting kicked on, dim amber glows that did little to push back the darkness that enveloped the young female Alanti captain, but Paz’s eyes were accustomed to the dark waters of her ocean home world, Oshiana. Her pupils dilated until her eyes were huge circles of black ringed with the barest edge of gold. She kept working, her webbed three digit hands darting across what few controls still functioned. Her mouth grimaced in dismay at the information they gave her, exposing rows of diminutive, but razor sharp teeth.

Paz was of the pyswan subrace of her kind–slim and lithe, possessing a quickness and agility not often matched by the more powerful and often brutish pyscrif or the malformed and physically fragile pysci. Her ship was a modified Alanti Manta-class freighter, a prototype crafted by her deceased father. Government officials had attempted to confiscate the freighter, but Paz had managed to spirit the vessel away before they could do so. She’d been on the run ever since.

Since her escape, Paz had only managed to access a few of the Mako’s secret design files after breaching considerable security encryptions and protections. Those snipets of data alluded to alterations her father had made to the vessel, but Paz had been unsuccessful in determining exactly what those modifications entailed. Although she was considerably skilled in technological security codings and how to bypass them, several of the files remained unavailable to her. Those she had managed to retrieve were either partially erased or severely corrupted due to her abrupt departure from the experimental vessel testing station orbiting Quantus 2. And unfortunately, as far as she’d been able to discover, augmented weaponry did not appear to be among the improvements her father had given the Mako.

Even worse, her crew–if one could call them that–consisted solely of one unlikely, but very game Illyrian pilot, and a young Shrinaar refugee. The Illyrian, called Sparg, she had found stranded on a refueling station looking for work. He’d jumped at the offer to pilot the Mako’s Run. Paz had wondered about his reliability, but was forced admit to herself she was hardly in a position to quibble. Despite her suspicions, Sparg had proven quite capable, getting them safely away when a couple of Alanti pursuit ships closed in. Although they escaped to the relative safety of jump space, the ship incurred damage, forcing them to set down for repairs upon one of the many uncharted moons in the little known Sorn system. There they encountered the little Shrinaar, Shre’ka. Paz still didn’t know what to make of her, or if bringing her along had been such a good idea.

Still, she was captain, and they were her crew. They would be looking to her for guidance. And she wasn’t about to let the Mako’s Run go without a fight. Franticly flipping switches, she managed to reroute power to the boards, punching the intership com as she went.

“Sparg! Get up here! Shre’ka…get somewhere safe!”

She got a garbled response that sounded like an affirmative wrapped in a curse and kept running checks as fast as she could push buttons and hit toggles. A row of ominous red indicators swiftly got her attention. Paz drew a sharp breath over even sharper teeth. Their jump drives showed complete shutdown! A chill ran up her spine like a wave on a beach.

What in the depths of the Freezing Fathoms had happened? If their jump drives had failed out here on the underside of the Reaches and they couldn’t get them repaired, they’d probably never even make it to the nearest star system before their supplies ran out.

Another indicator red lighted. An audible alarm sounded hard on its heels, pinging away faster and faster. Proximity alert! There was another ship out there! Paz was astonished. Someone had managed to drag the Mako’s Run out of its jump field into real spacetime! Were they pirates? Government authorities? Or something worse? She shook her head. Whoever they were and whatever they wanted, they were closing in fast!

“Sparg!” She yelled again, unbuckling herself from the pilot’s seat. She turned as she heard the door to the cockpit hiss open and he rushed inside.

“I’m here, Captain!”

Paz vacated her seat, motioning for Sparg to take the controls even as she drew her sonic blaster pistol from its holster at her hip. “Secure the door after me,” she ordered as she prepared to head to the main deck. “May be pirates, though how they hauled us out of our jump field is beyond me. Only the GDF are rumored to have equipment like that, but maybe pirates got lucky on the black market. Do what you can to stop whatever they’re up to, and don’t let anyone up here–I don’t care what they do!”

“Aye, Captain, but–!” Sparg protested as the door hissed shut on the rest of what he meant to say. Engaging the locks with a curse, the Illyrian ran to buckle himself in the pilot’s seat and got to work, his one eye squinting in the dim light.

Once satisfied the cockpit hatch was secure, Paz stepped lightly across the decking, searching the shadows, her weapon ready. No sign of young Shre’ka. Most likely she had retreated to hide in her quarters. Paz could have used her help, but supposed it was better she was out of the way. The Shrinaar was oddly unfamiliar with technology and had insisted on transforming her cabin into a small metal terrarium, filled with thriving plants from her home world. Paz hoped the little felinoid could remain fairly well hidden in her peculiar little garden. The ship shuddered and she pushed that worry from her mind, gripping her pistol tightly.

Something clanged and thumped against the hull, startling her. Grapples most likely, as their attackers secured an access in preparation to board. How many of them are there? Paz wondered. She cursed herself for not thinking to hire someone to provide security for the ship. Even a bot would have been better than nothing. She’d been floundering along with the Mako, uncertain of everyone and everything since her parents and brothers had been assassinated. Yes, assassinated! The young Alanti female bared her teeth in anger. She couldn’t prove it yet, but her family’s deaths weren’t merely a “tragic accident” as Alanti authorities claimed.

She heard a loud thud against the main hatch and felt the ship shudder again. She crouched down behind a partition near the main hold lift for cover. Paz rested her weapon on a crate shoved up against the short wall, giving the pistol a cursory glance. Sonic weapons were an Alanti innovation, their compressed blasts of sound capable of throwing targets back or even knocking them off their feet in addition to doing damage. The stun setting on Paz’s weapon was disabled, had been since her family was destroyed and she first began her flight from the life she had known. Paz had vowed in her grief to never let an enemy come at her more than once.

Another heavy clang resounded against the hatch. Paz thought she heard faint cursing and she grinned a fearsome smile. She reasoned their unwelcome guests had attempted to bypass the security codes of the hatch’s locking mechanism and had run into a bit of trouble. Paz had coded those locks herself after fleeing from her home to discover the truth about her family’s demise. If the intruders did manage to find a way around them, which was unlikely, Sparg had proven fairly competent in ship security systems as well. Hopefully he could delay them a bit more. Perhaps if they were thwarted long enough they would give up and leave to find easier pickings, or before someone else happened along to witness their piracy.

Paz shook her head, berating herself. That was a fool’s thinking. No one was going to show up to help her and her crew. Not out in the midst of a jump through the belly of the Outer Reaches. If something or someone did show up, they would have more to worry about than pirates. If pirates indeed they were. Paz’s nerves jangled, and she fingered the grenade she had clipped to her belt. Despite her assurance to Sparg, she held little confidence their attackers were indeed pirates. Something didn’t add up. They were well away from normal shipping lanes. Equipment that could force a ship to drop its jump field was not only rare but expensive. Only the most powerful flagships of the GDF were even known to possess such equipment. It was highly illegal for non-military vessels to possess such a thing. Paz’s heart thudded in her chest. Perhaps she had finally been found by the Alanti authorities. She had covered her tracks carefully, believing herself free of pursuit, but perhaps her cousin had betrayed her.

An angry buzzing began, followed by yellow sparks cascading from the hatch seam onto the decking. Paz took a deep breath and let it go, holding her pistol at the ready. It appeared the intruders had given up on finesse and avoiding damage to the Mako. They’d resorted to cutting their way in with torches.

“Sparg?” She called over the open ship com. “You watching this? They’ll cut through shortly! Fire on their ship!”

“Been tryin’, Captain,” came the Illyrian’s static-ridden reply. “They’ve got someone tryin’ to take over ship’s controls, probably to cut off our life support. I’m tryin’ to keep ’em out while I get the top turret alined to fire, but–” he broke off into a string of curses. “You did NOT just clear that, you scum–!” The rest was unintelligible.

“Do your best, Sparg,” Paz muttered, leaving him to his work and focusing her attention once again on the door.

It was fortunate she did. Without warning, the hatch shot abruptly up, recessing into the hull with a thump. Immediately, several individuals garbed in mismatched armor leapt through. Paz fired instantly in response, her first shot striking a human in the chest. The bolt left a scorched hole in his armor and flung him back into the access tube they had connected to the hatch. He did not get up. Her second shot merely glanced off the battered armor of an enormous Shrinaar who dodged the body of his fallen comrade without so much as a glance. He charged toward her with a roar, swinging a bizarre looking axe studded with blue stones. Paz ducked, the weapon whistling just above her head to bite deeply into the metal of the partition. The powerful felinoid yanked the weapon free with a snarl as an Illyrian with a particle beam rifle moved to flank Paz on her right. If she tried to retreat down the corridor to her left, the Shrinaar would cut her down before she got two strides. Paz despaired, engaging the countdown timer on the grenade she now clutched in her off hand. No one would take her father’s ship!

An Alanti pyswan male stepped through the hatch waving impatiently at his henchmen. “We’re only interested in the female,” he announced. His voice was sibilant and harsh. “Kill any others.”

Paz’s blood froze. They were after her! She prepared to toss the grenade, hopefully right at the Alanti male’s feet, when an energy bolt struck the big Shrinaar. He staggered, grunting in pain, and both he and Paz looked in surprise down the main corridor of the ship.

Shre’ka stood in the darkened hallway, the pistol she’d fired still smoking in her paw. The weapon looked completely at odds with the primitive leather loincloth and halter she wore, and Paz marveled that the little Shrinaar had managed to fire the weapon at all. Shre’ka’s ears were back, her eyes wide with shock as she stared at the feline intruder in astonishment. Oddly, Shre’ka’s target stared back at her, equally transfixed, appearing even more astounded than she was.

Paz took advantage of the diversion and fired at the Illyrian intruder while the felinoids were distracted. She dropped him, but the Alanti cursed and swung his gun around. Paz started to lob the grenade, even though she was certain the Shrinaar would cut her down with his axe. She stopped as she realized the Alanti pirate wasn’t aiming his weapon at her after all.

The next moment he fired, his shot going wide into a wall partition, setting the circuitry behind it to sparking. The lights dimmed even further, but Paz still made out her target going down beneath a furious axe-wielding ball of fur, fangs, and claws. She hastily deactivated the grenade, watching the brief struggle in bewilderment.

Shre’ka padded softly up to stand beside her.

“The ro’at…the hunter…he has changed his prey,” the little Shrinaar told her with a smile.

“Yes, he has,” Paz agreed, keeping her pistol trained on their remaining intruder, crouched over the body of the Alanti male.

But why?

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Original Post

 

BRUSH WITH DEATH PAINTING COMPETITION – Spring 2019 – Two Amazing Sponsors!

By Mantic Games

Hi Martin here! We are very proud to announce we have TWO premium co-sponsors for the Spring 2019 Brush with Death painting competition. Our friends at Artis Opus have once again agreed to sponsor all the category winners with exclusive box sets of their amazing brushes. The Autumn winners loved their prizes and we are over the moon to be working with them once again!

Our second co-sponsor is the amazing Vallejo! Vallejo paints are used by some of the best painters in the business, including Angel Giraldez who is one of our Studio Painters. Each category winner will receive a fantastic paint set.

Launching today ahead of the Spring Mantic Open Day on the 4th of May 2019 you have just under 4 months to get your award winning entries painted. The closing date for emailed entries will be Wednesday 1st May 2019 to allow the judges time to go through the entries. Entries can be delivered in person by midday on the 4th May at Mantic HQ. The winners will then be announced by Ronnie Renton during the open day!

How to enter:

All submissions should be photographed at least 3 times , from different angles and emailed to brushwithdeath@manticgames.com. Make sure your pictures are well lit and sharp – so we can see your amazing paintjobs. There are plenty of guides online to help you when it comes to photographing your minis. You can also choose to send in or drop off at HQ in Nottingham too.

Brush With Death is split over 4 categories. All categories are for ANY GENRE. There are no restrictions for our Fantasy, Sci-Fi or licensed ranges.

Single Figure

Single figure from the Mantic range. There is no size restriction on the figure or the base size so can be on a plinth or display base. It can be anything from a brand new Dwarf Flame Priest to a Shadowhulk to a Druid with grass hair… but remember that bigger is not always strictly better!

Unit, Squad, Team or Warband

A minimum of five miniatures from the Mantic range, displayed on the appropriate base sizes for the game the miniatures are used in. Figures may be mounted on a single display base, be multi-based or individually based. The unit must be able to function within the game it is from.

Diorama

At least two figures from the Mantic range, of any genre, mounted on a base no larger than 300mm in diameter. There is no height restriction.

Army

At least 1,000 points army from either the Mantica or Warpath universes. Must be 100% Mantic Miniatures and must be a usable army.

And here is what you will win:

  • The winner of each category will receive an engraved collectors box with 4 Artis Opus brushes and brush soap.
  • The winner of each category will receive a Vallejo Colour Paint Set.
  • The winner of each category  will also receive £100 Mantic online-store credit! 

Brush with Death Competition rules

  • All miniatures must be produced by Mantic Games
  • Conversions are allowed, but it must be obvious it is a Mantic produced miniature.
  • Scratch built miniatures are not allowed
  • You may mount your miniatures on a suitable gaming or display base
  • The person entering the miniatures into the competition must be the person that painted them
  • You can only enter each category once and you can enter all of the categories.
  • By entering the competition, you agree to your entry/entries being photographed/videoed, and that all recordings shall be the property of Mantic Games to be used in whatever manner Mantic Games sees fit.

Good luck!

Cheers, Martin.

The post BRUSH WITH DEATH PAINTING COMPETITION – Spring 2019 – Two Amazing Sponsors!! appeared first on Mantic Blog.

Original Post

 

Privateer Press Will Be At Las Vegas Open 2019

By Privateer Press

Las Vegas Open 2019 is quickly approaching, and you won’t want to miss out!

https://www.lasvegasopen.net/

Join us February 8th through the 10th at Bally’s Casino in Las Vegas for three days of wargaming, socializing, and general mayhem! There’s plenty to keep you busy at LVO, including Privateer Press and other vendors, painting and terrain classes, and social events for those who may not be gaming during the day. But if that’s not enough, it’s Vegas, baby—there’s entertainment and diversions around every neon-lit corner!

  • Play on elaborate custom tables:
    • LVO
      LVO

    • Compete for great prizes:
      • Iron Gauntlet qualifier spot
      • WARMACHINE Weekend qualifier spot
      • WTC qualifier spot
      • $500 flight voucher for L&L/WMW/LVO
      • Tons of other great prizes and swag!
        • LVO

        • Multiple events for both competitive and casual players:
          • Champions qualifier
          • Steamroller finals qualifier
          • Who’s the Boss?!
          • Caster Draft
          • Scrambles
          • Open play

        We look forward to seeing all our friends, and hope to make some new ones this year! If you have any questions, don’t hesitate to reach out to us through the website at https://www.lasvegasopen.net/!

        No

        Original Post

         

        HOF130 Uplifted Yeti Platoon 15mm pack and singles released!

        A new code added to the HOF 15mm Science Fiction range for January 2019. Gene Modded and created to be the big muscle of the near future for Security Force Alpha we present the Uplifted Yeti Platoon with its female Human handler with four poses in the pack. These follow up on the BearCat Battlesuit kit with its build options as well as the SFA Personalities and Dogs plus Tracker Wheeled Bikes and Portable Weapon Platforms with Gun Crew from previous releases and are great for any game system and fit right in with the rest of the array of the SFA. Go
        “All across the core star systems and on Terra itself there is a need for security after, during and even before the high rollers and expensive kit arrives in the battle zone. Security Force Alpha is just that force filling in as police, paramilitaries, mercenaries and planetary militias too. They are the faceless grunts that do the thankless jobs needed by all those who govern, control or enforce. Use them as you will from the near to the far future!” 
        Alternative Armies has embarked upon expanding the Security Force Alpha (SFA) array of codes within the HOF 15mm Science Fiction Range in conjunction with prolific wargamer Fred Richards who has a vision of space colony warfare in the near future which we find captivating and wanted to get in on. From the mind of Mr Richards and the guys at Alternative Armies comes the sixth release in this thread the big brutes with a Native American feel as a part of Fred’s vision for the future. 
        HOF130 Uplifted Yeti Platoon 
        This pack contains four 15mm scale white metal miniatures in different poses. Three hulking genetically modified and bred creatures uplifted to sentience for use as super heavy infantry by Security Force Alpha on Earth and inter-sol too. Given a purpose and a history of the deep northern cold. Each carries a large calibre rotary chain gun with bayonet and is dressed in fixing plates and loin cloths as well as feather adornments as Yeti are organised into ‘family’ troops. Pose one has its weapon raised, pose two is advancing with weapon to the side and pose three is readying his weapon. Pose Four the female handler is dressed in minimal SFA armour and carrying an assault rifle wearing feathers and gear to mark her as part of the Yeti troop. Each Yeti is approx 30mm tall. Choose from a pack or single poses from the code. Supplied unassembled and unpainted without bases. 12.00GBP Go HERE. 

        Above are some more images of the Uplifted Yetis including scale pictures alongside an SFA Trooper (16mm tall) and an SFA BearCat Battlesuit (45mm tall). These creatures add a great part to your army in many settings and campaigns. 
        If you are interested in fielding a force of these Human Soldiers then you are in for a treat as there is a very wide array of choice for you. Here is a list of all of the current Security Force Alpha packs. 
        HOFA01 Security Force Alpha Core Box 
        (Save 20% off list with a whole force from codes HOF112,HOF113, HOF27, HOF28 choosing propulsion type. 75 Infantry, 2 Defence Turrets, 6 Vehicles.) 
        HOF130 Uplifted Yeti Platoon 
        HOF121 Bear Cat Battlesuit 
        HOF120 SFA Personalties 
        HOF119 SFA Tracker Urban Bike Command 
        HOF118 SFA Tracker Urban Bikes 
        HOF117 SFA Support Platform Platoon 
        HOF116 SFA Trencher Bike Command 
        HOF115 SFA Trencher Bikes 
        HOF113 SFA Support Trooper Sprue 
        HOF112 SFA Trooper Sprue 
        HOF111 Scrofa Wheeled AFV 
        HOF109 SFA Crewed Skimmers 
        HOF27 Maginot Defence Turret kit 
        HOF28A Charger MkII APC Wheeled 
        HOF28B Charger MkII APC Hover 
        HOF28C Charger MKII APC Tracked 
        HOF86 Human Medical Team 
        HOF95 SFA Command 
        HOF97 SFA Troopers with SMG 
        HOF98 SFA Sergeants 
        HOF99 SFA Shotgun Troopers 
        HOF100 SFA Support Troopers 
        HOF101 SFA Anti Armour Troopers 
        HOF102 SFA Riot Team 
        HOF104 SFA Elite Troopers 
        HOF106 SFA Female Troopers 
        HOF7 SFA Jump Pack Troopers 
        HOF8 SFA Jump Pack Sergeants 
        See you out there among the Colonies of Mankind in the HOF 15mm Science Fiction Range!
        If you like this miniature awesome then you might want to check out our other 15mm sci-fi ranges. A huge choice of new and classic as well as all manner of characters, infantry, vehicles, robots and more. We also have a wicked cool 6mm range from Bradley Miniatures. Click on the links to visit these ranges to see more. 
        HOF Science Fiction Range 
        Loud Ninja Games 
        Laserburn and Asgard 
        SHM and Star Vikings 
        USEME Game System 
        Bradley Miniatures 6mm Range 
        Thanks for Reading, 
        GBS

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        Gingerbread House and Were Chicken Coup unique Flintloque scenics by Tony Harwood

        Recently gaming memories from 2012 were brought back to the fore over on the Notables Yahoo Group where many fans of Flintloque reside. Back then I ran a gaming blog called ‘Barking Irons’ an off shoot from a short lived magazine (if you can find a copy of these you are in for a treat) which featured all manner of Alternative Armies content. Foremost in terms of scenics was the work of Tony Harwood who produced some amazing scratch build unique 28mm terrain for his own collection slotting right into the World of Valon. Tony has put two of these pieces back online on his own blog. The Gingerbread House and the Were Chicken Coup. Yes, you read correctly… 
        I have furnished links to Tony’s blog for both of these pieces as well as some other information from 2012 which you might find of interest. The linked articles are well worth a read if you like to craft your own 28mm scenery; plenty of pictures in progress. Thus far two books have been published by this talented fellow and both are worth seeking out. 
        The Gingerbread House 
        Around the time of the Salute wargame show in London in 2012 a Gingerbread House was created and featured in our ‘Sharkes Gingerbread’ participation game of Flintloque at the show. Go HERE to read the blog post with the whole tale of how it came about. 
        You can get the free scenario from that day in Stack Three by clicking on the link to download the whole free folder. It features characters from 5109 Sharkes Chosen box set and also from VLE11 The Gingerbread Set. A great read and a full adventure with game statistics for lumber cake based monsters. 
        The house itself is a wonderful creation full of details and with a feel of actually being made from candy. There are more in progress build images on the blog post to enjoy. Now for something a little different. 
        The Were Chicken Coup 
        Beware the were chickens of Beesdone. A piece made for a friend by Tony. Sadly a dear friend to us both who is no longer with us called Roger Willcox who is the fellow behind the creation of Uncle Rogipoos (see the website for this). Based on a story you can follow the path of it HERE but in essence a nightmare of poultry many clawed terror the Were Chickens are to be avoided. 
        There is not as much information on this building but you can see more in progress photos over on Tony’s blog. 
        I hope you enjoyed this little time travel trip back to the different world of seven years ago. Fun and mad times they were. If any other articles come along which might be of interest be assured I will relay them to you all here. 
        Thanks for Reading,
        GBS

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        Vanguard Dwarfs: Kings of War Crossover

        By Mantic Games

        Hope you’ve been enjoying ‘Dwarf Week’ so far. On Monday we featured the Dwarf warband in our weekly Live Stream, which you can watch here. Then yesterday we gave you some tips and tactics about how to get the most from your hardy fighters during a Vanguard scrap. In today’s blog we’re covering the Kings of War crossovers with the new Dwarf miniatures.

        That’s right, with a lot of these Dwarf minis, you’re actually getting ‘two for one’ because, as well as being units in Vanguard, they’ve also got entries in Kings of War (after being introduced in Clash of Kings 2019). From day one we always wanted Vanguard to a launchpad for new KoW units, as well as existing KoW entries moving into Vanguard. The Dwarfs are just the latest example of that philosophy in action. And, as you can see below, there are exciting times ahead for Vanguard and Kings of War.

        FLAME PRIEST

        Burn baby, burn! In Vanguard the Flame Priest is superb for clearing out groups of enemies, thanks to the mighty flame thrower. In Kings of War, the Flame Priest is a Hero (Inf) with a pretty nifty Fireball (6) attack that can be upgraded to Fireball (10) for 15pts. What’s more, to reflect the inherent magical nature of the Flame Priest, they can also be given Bane Chant for an additional 15pts.

        STEEL JUGGERNAUT

        One of the most iconic entries in the Vanguard list is the Steel Juggernaut. This mighty, heavily armoured Dwarf packs a mean punch, thanks to the mini cannon on one arm and the massive axe on the other. Meanwhile, in Kings of War the Steel Juggernaut is a little like a mobile cannon, thanks to Blast (D3), Piercing (2) and a range of 24″. He’s going to be tough to shift too, with a Def of 6+ and Ne -/13.

        MASTIFF HUNTING PACK

        The Mastiff Packmaster is a great all-rounder in Vanguard. He can throw the Mastiff – 3D8 and Piercing(1) – and help support other units, thanks to the Swarm ability. Team him up with the Steel Juggernaut during a Group Assault and your opponent is in for trouble. Over in Kings of War, the Packmaster doesn’t have his own entry, but you will find the Mastiff Hunting Pack – a group of angry dogs, led by an even angrier master.

        The Vanguard Dwarfs are shipping from January 21st and are available to pre-order now from your local gaming store or the Mantic website.

        The post Vanguard Dwarfs: Kings of War Crossover appeared first on Mantic Blog.

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        Privateer Press’ Latest Organized Play Event Advances the Iron Kingdoms Story

        By Privateer Press

        January 15, 2019

        Bellevue, WA — Privateer Press’ first Organized Play event of 2019 for WARMACHINE and HORDES, Winter Rampage, launched this month with a twist: outcomes of players’ participation in the story-driven event directly impact the games’ overall setting.

        At the center of this single-day event lies the war-torn nation of Llael, which is besieged by Iron Kingdoms enemies on one side but protected by allies on the other. As players participate in the growing narrative to determine the fate of the nation, the Organized Play team at Privateer collates player reports to determine the next part of the story. These outcomes are then incorporated into the setting’s latest work of fiction, the third installment in author Aeryn Rudel’s Acts of War series. Part I of Stormbreak has already been published (http://privateerpress.com/organized-play/winter-rampage), and part II is being drafted as reports are submitted.

        “The story will continue to evolve through our annual Privateer Press convention, Lock & Load GameFest,” says Lead Developer William Hungerford. “Over the course of three different events, we’ll see if Llael is liberated from or dominated by its enemies.”

        There’s still time for players to get in on the action and determine the course of the Iron Kingdoms history. Retailers are able to obtain Winter Rampage 2019 Prize Kits by logging into their accounts on the official Privateer Press store (store.privateerpress.com), and they can continue to host and report events through January 31, 2019, in order to impact the story.

        The next event begins in April. The ongoing installments of Stormbreak, reflecting player input from this first Winter Rampage even, will be available for free through the Privateer Press Organized Play site.

        About Privateer Press, Inc.

        Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter Prime magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.

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        Vanguard Dwarfs: Tips & Tactics

        By Mantic Games

        Short in stature but as unyielding as the mountains themselves, the Dwarfs are a proud and noble people who attach a great deal of importance to heritage and custom. It is a naïve opponent indeed who does not acknowledge the Dwarf talents for war…

        The time has come for the Dwarfs to enter the fray in Vanguard. These stout warriors may not be the fastest fighters on the block. However, what they lack in stature, they more than make up for in fire power and resilience. In today’s blog we’re going to give all you budding Dwarf players out there some tips and tricks for getting the most out of your new faction.

        TACTICAL REDEPLOYMENT

        The majority of the Dwarf Warband is pretty slow, with a typical speed value of 4. However, this lack of speed is made up for (in part) by their Warband Ability: Tactical Redeployment. This allows you to spend 2 Power and move all Dwarfs within 9″ of a Command model an extra 3″.

        Not only is this great for giving your Dwarfs a movement boost ahead of their activation, it’s also good for re-positioning and controlling the board. You can use those extra 3″ to block off charge lanes, move out of range from foes, etc. You could also save the ability until the end of a Round and then move onto objectives when your opponent thinks you’ve got no movement left.

        Another handy tactic for giving your Dwarfs a little extra movement boost is to use the Steel Juggernaut‘s Tremor Stomp. This acts like the Shockwave spell to move models 3″ away from the user. However, don’t forget, it also works on friendly models, so if the Steel Juggernaut is sitting behind your troops, he can push them forward. Every inch counts when it comes to Dwarfs.

        DWARF LEVY

        With the likes of the Ranger, Shieldbreaker and Ironwatch, it’s easy to overlook the humble Dwarf Levy. However, at only 8pts, the Levy is a great way to unlock the likes of the Steel Juggernaut or different Command Options, like the Ranger Captain and Sergeant.

        What’s more, it’s a great support unit when armed with the Spear. Team a Levy up with some of your heavy hitters (like the Shieldbreaker or Ironguard) and it grants a bonus die even when not engaged. This keeps the Levy out of trouble but helps to take out those pesky enemies.

        COMBINED FIRE

        We’ve already talked about the fact the Dwarfs are quite slow. Another great solution for this is to take advantage of their superior shooting, thanks to the Combined Fire ability. With the Rangers and Ironwatch, you get extra dice when targeting the same target during a Group Shoot action. This is an ideal way to pepper targets with attacks. What’s more, if they’re out in the open, you’ll be rolling four dice per model… not too shabby.

        AREA CONTROL

        We’ve already mentioned area control for the Dwarfs and units like the Flame Priest really help with that. The Breath ability on the Flame Thrower mean the Flame Priest can potentially clear out multiple enemies at once. If your opponent is lining up for a charge, has models blocking charge lanes or keeps units gathered around objectives – the Flame Priest can give them a quick blast of his Flame Thrower.

        HEADSTRONG

        Make sure you take advantage of the Headstrong ability. If a model with this ability is Fatigued, you roll a die when it’s activated. If you roll a 6+ then the Fatigue counter is removed and the model can act as normal. 

        This really gives you an opportunity to push your models beyond their normal limits, without necessarily having to rely on left over Power at the end of a round to clear any Fatigue. This means you can spend your Power on more useful things, like special abilities or Group actions.

        The Vanguard Dwarfs are shipping from January 21st and are available to pre-order now from your local gaming store or the Mantic website.

        The post Vanguard Dwarfs: Tips & Tactics appeared first on Mantic Blog.

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        Privateer Press Announces Art of Privateer Press Kickstarter

        By Privateer Press

        Privateer Press Announces Kickstarter Launch of THE ART OF PRIVATEEER PRESS Book

        January 14, 2019

        Bellevue, WA — Privateer Press has announced that on Monday, January 14, it will launch a Kickstarter campaign for The Art of Privateer Press, an art book requested by fans of Privateer Press’ games for nearly 20 years. Illustrations will come from Privateer’s multiple fantasy and science-fiction worlds, including the Iron Kingdoms, WARMACHINE, HORDES, Level 7, and more. In addition to a full-color hardback—with a minimal page count of 144 pages and a final page count determined by pledges that unlock stretch goals—the campaign will also include a preview miniature, J.A.I.M., otherwise known as the Iron Maiden, from a future Privateer Press game and, at higher levels, sketchbooks of concept art pieces, some of which have never been published before.

        The campaign will launch January 14 and run through January 25. Privateer Press expects to ship the preview miniature in May and the sketchbooks and book itself in fall 2019.

        cover img

        “We’ve intended to do this book for many years now,” says Privateer Press’ owner and Chief Creative Officer Matt Wilson. “Players, fans, and art collectors have been asking since we launched WARMACHINE for compilations of the illustrations we provide to bring life to our worlds. Now, thousands of images later, we’re ready to bring some of the best pieces together in one special edition.”

        Backers will find a wide variety of different pledge levels to consider—from digital content to limited-edition sketchbook options, all of which include the Iron Maiden miniature. The miniature itself has been designed to be playable in every WARMACHINE and HORDES game Faction to ensure the broadest appeal to players, and all backers will have their names included in the book’s dedication.

        The Art of Privateer Press Kickstarter campaign can be found beginning January 14 at https://www.kickstarter.com/projects/privateerpress/the-art-of-privateer….

        About Privateer Press, Inc.

        Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter Prime magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.

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