Infernals Errata

By Privateer Press

Infernals are coming! And with them, a couple new model types: Infernal masters and horrors. Masters are effectively warcasters/warlocks, and horrors are basically warjacks/warbeasts, but they do have some unique rules.

We combed the model rules and have identified a variety of special rules we wanted to affect infernal masters and/or horrors and have called them out here. Many of these are evergreen rules and effects that are present across a wide selection of models, as well as a few specific feats and abilities we specifically determined should affect infernal masters and/or horrors.

Cygnar

Commander Adept Nemo

Change the text of Electrical Storm to the following:

Enemy warjacks, warbeasts, and horrors currently in Nemo’s control range suffer a POW 14 electrical damage roll XICONX. Electrical Storm damage rolls are simultaneous. Warjacks damaged by Electrical Storm suffer Disruption XICONX.

Added horrors. See explanation at top of page.

Sword Knights

Change the text of Penetrating Strike to:

Penetrating Strike – When this model hits a warjack, warbeast, or horror with a melee attack, you can choose to have the model hit suffer 1 damage point instead of a normal damage roll.

Added horrors. See explanation at top of page.

Sword Knight Officer & Standard

Change the text of Penetrating Strike to:

Penetrating Strike – When this model hits a warjack, warbeast, or horror with a melee attack, you can choose to have the model hit suffer 1 damage point instead of a normal damage roll.

Added horrors. See explanation at top of page.

Protectorate

Testament of Menoth

Change Soul Ward to:

 Soul Ward – Enemy models cannot gain soul tokens from friendly models destroyed in this model’s command range.

 We made a change to Soul Ward that prevents enemy models from collecting souls from friendly models, as opposed to every model. Soul Ward was too much of a blanket ability that passively interacted with too many models with very little effort. Now the ability should feel a lot less oppressive on the table and should not casually shut down entire game mechanics.

 Hand of Silence

Change the text of Direct Spirits to:

Direct Spirits – When a friendly living Faction warrior model is destroyed in this model’s command range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from friendly models destroyed in this model’s command range.

This change to Direct Spirits now adds a friendly clause in the final sentence, limiting the scope of the ability. Direct Spirits, like Soul Ward, was too efficient at shutting down soul collection. This change makes the ability a lot less universal in its coverage and should give a little breathing room to soul-collecting armies.

Cryx

Goreshade the Cursed

Change the text of Abyssal Gate to the following:

When Abyssal Gate damages an enemy non-warcaster, non-warlock, non-infernal master model, after the attack is resolved you can place the enemy model anywhere completely within 3˝ of its current location. A model can be placed by Abyssal Gate only once per turn.

Added infernal masters. See explanation at top of page.

Retribution

Lys Healer

Change Soul Ward to:

 Soul Ward – Enemy models cannot gain soul tokens from friendly models destroyed in this model’s command range.

 We made a change to Soul Ward that prevents enemy models from collecting souls from friendly models, as opposed to every model. Soul Ward was too much of a blanket ability that passively interacted with too many models with very little effort. Now the ability should feel a lot less oppressive on the table and should not casually shut down entire game mechanics.

Crucible Guard

Aurum Legate Lukas di Morray

Add Irregulars [Alyce Marc]:

Irregulars [Alyce Marc] – Alyce Marc solos can be included in any army that also includes Aurum Legate Lukas di Morray.

This is essentially a freebie for Lukas so he can always opt to take Alyce in a Hearts of Darkness list without taking up one of his limited solo slots.

Mercenary

Fiona the Black

Change the text of Befuddle to the following:

On a hit, you can immediately advance target enemy non-warcaster, non-warlock, non-infernal master model up to 3˝. Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.

Added infernal masters. See explanation at top of page.

Croe’s Cutthroats

Change Mercenaries to:

Mercenaries – This unit will work for Cryx, Infernals, Khador, and the Protectorate.

Add Partisan [Infernals]:

Partisan [Infernal] – When included in an Infernal army, this unit is an Infernal unit instead of a Mercenary unit.

Surprise! Jarok Croe and his Cutthroats are infernalists. There may be more in store for Croe and his mercenary band, so keep an eye out because you never know when you may become their prey…

Eilish Garrity, The Occultist

Change Mercenary to:

Mercenary – This model will work for the Convergence, the Crucible Guard, Cryx, Cygnar, Infernals, Khador, the Protectorate, and the Retribution.

Add Partisan [Infernals]:

Partisan [Infernal] – When included in an Infernal army, this model is an Infernal model instead of a Mercenary model.

Gain Marked Soul:

Marked Soul – This model is a Marked Soul.

Gideon Asher was Eilish all along! We apologize for the smoke and mirrors, but we wanted to surprise everyone with some hidden infernalists in your midst. Now that the secret is out, and their identities have been revealed, we have some classic solos to add to your army, i.e., their original versions.

Orin Midwinter, Rogue Inquisitor

Change Mercenary to:

Mercenary – This model will work for Cryx, Infernals, Khador, and the Protectorate.

Add Partisan [Infernals]:

Partisan [Infernal] – When included in an Infernal army, this model is an Infernal model instead of a Mercenary model.

Gain Marked Soul:

Marked Soul – This model is a Marked Soul.

Just like Eilish, Orin was secretly an infernalist all along under the CID guise of Faustus. Now that he has been outed, we can let you know his original version is also available for Infernal armies. Enjoy!

Saxon Orrik

Change Mercenary to:

Mercenary – This model will work for Cryx, Infernals, Khador, and the Protectorate.

Add Partisan [Infernals]:

Partisan [Infernal] – When included in an Infernal army, this model is an Infernal model instead of a Mercenary model.

Change the text of Blind Spot to the following:

Blind Spot – When an enemy warbeast or horror misses this model with a melee attack, immediately after the attack is resolved this model can make one basic melee attack against the attacking model.

Gain Marked Soul:

Marked Soul – This model is a Marked Soul.

More secret Infernalists! Although this guy didn’t get a new, more infernally version, we still didn’t want everyone to know who the secret traitors were until the Faction was releasing. Also, Blind Spot got a change to include horrors. See the explanation at the top of the page.

Trollbloods

Calandra Truthsayer, Oracle of the Glimmerwood

Change the text of Befuddle to the following:

On a hit, you can immediately advance target enemy non-warcaster, non-warlock, non-infernal master model up to 3˝. Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.

Added infernal masters. See explanation at top of page.

Skorne

Supreme Aptimus Zaal

Change the text of Direct Spirits to:

Direct Spirits – When a friendly living Faction warrior model is destroyed in this model’s control range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from friendly models destroyed in this model’s control range.

This change to Direct Spirits now adds a friendly clause in the final sentence, limiting the scope of the ability. Direct Spirits, like Soul Ward, was too efficient at shutting down soul collection. This change makes the ability a lot less universal in its coverage and should give a little breathing room to soul-collecting armies.

Zaal, the Ancestral Advocate

Change the text of Direct Spirits to:

Direct Spirits – When a friendly living Faction warrior model is destroyed in this model’s control range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from friendly models destroyed in this model’s control range.

Same as his earlier version above.

Praetorian Swordsmen

Change the text of Penetrating Strike to:

Penetrating Strike – When this model hits a warjack, warbeast, or horror with a melee attack, you can choose to have the model hit suffer 1 damage point instead of a normal damage roll.

Added horrors. See explanation at top of page.

Praetorian Swordsman Officer & Standard

Change the text of Penetrating Strike to:

Penetrating Strike – When this model hits a warjack, warbeast, or horror with a melee attack, you can choose to have the model hit suffer 1 damage point instead of a normal damage roll.

Added horrors. See explanation at top of page.

Supreme Guardian

Change the text of Direct Spirits to:

Direct Spirits – When a friendly living Faction warrior model is destroyed in this model’s command range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from friendly models destroyed in this model’s command range.

Same as the Zaal entry above.

Grymkin

The Dreamer

Change the text of Abyssal Gate to the following:

When Abyssal Gate damages an enemy non-warcaster, non-warlock, non-infernal master model, after the attack is resolved you can place the enemy model anywhere completely within 3˝ of its current location. A model can be placed by Abyssal Gate only once per turn.

Added infernal masters. See explanation at top of page.

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New 15mm Komosu and Sohei Monks plus free bolt on game for Sengoku

Now released as Alternative Armies new 15mm scale miniatures sculpted by John Bell added to the Sengoku range of Japanese Fantasy.  As we build towards the next mega set of miniatures this time it is a pack and singles of Komosu and Sohei Monks to add to your collection.  As well as this we are delighted to present a simple two page game written by John Bell as a free download which bolts onto the Monster Hunter rules.  Go
Last time we brought you the Gashadokuro (Giant Skeleton of the Dishonoured Dead) the largest model in the range thus far.  Work continues upon the sequel to Sengoku Monster Hunter and its going well.
SGFP35 Komosu and Sohei Monks
This pack contains twelve mixed miniatures some in two parts.  Four Komusu Monks with flutes mixed from two poses.  Eight Sohei Monks with weapons as well as unarmoured or armoured legs taken from four different poses. Supplied with a correct mix of armoured and plain legs.  Taken from codes SGF114-119 as singles. The pack offers a small saving off the single purchase of these codes.  Go HERE.

You can also get these new poses as single miniatures under their own codes as outlined.  There are now more than one hundred and twenty miniatures in the Sengoku range making it (as far as we know) the biggest 15mm Japanese Fantasy selection in the world.  Have a browse HERE.
Ace Gaiden – Sengoku Monster Hunter
Written by presented by John Bell you can download this two page leaflet format bolt on game by CLICKING HERE hosted on our website.  An interesting simple bolt on to the Monster Hunter rules which allows you to play the game in a format like a classic vertical shoot ’em up video game of the arcade era!  You need the book and some tokens and figures.  It is a real hoot to play.  Give it a go.
Sengoku Monster Hunter  
A Tabletop Game for up to Four Player or Solo Play using the Sengoku range of 15mm miniatures
A game for one to four players set in medieval Japan where monsters and creatures of myth roam the jagged crags and hidden valleys of the Sacred Mountain. It is from the Sengoku setting and has merciless hunters who track down the monsters and slaughter them at every opportunity. Who you Play. Hunters are the players characters in the game. Each hunter has a profile of attributes, skills and special abilities that players can improve if their hunters are successful. There is a range of weapons, armour and equipment that hunters can acquire as well hired henchmen, spirit guides and others to assist them in their expeditions. The more powerful the hunters get…the greater challenges they can take on!  Author:  Steve Danes. A4 Format, 52 pages.  In PRINT or a DIGITAL DOWNLOAD at a twenty percent less.
Thanks for Reading,
GBS

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10 Years at Gen KKKhhhaannn!

By Mantic Games

Allright, allright, allright! So here we are, 10 years since we first showed up at Gen Con with some elves on a sprue and a couple of boxes to a full on 20×20 ft booth with all new hotness like Hellboy: The Board Game, Deadzone, The Walking dead: All Out War, Kings of War and Vanguard.

Today I’d like to chat about Mantic Open Night. So a quick little history. Open Night was born from a want to have an Open Day but not having a HQ in the states, so we decided to have them at our two biggest conventions, Gen Con and AdeptiCon. Now here we are on year seven at Gen Con and to commemorate our 10 years at Gen Con we will be offering a limited edition pint glass at Mantic Open Night at Gen Con.

Pint glass mock up

Over the last couple of years we had a few snags with businesses closing in the downtown area. With the closing of the Hard Rock Cafe we’ve been forced to relocate to Kingsmakers,a board game parlor with a bar.

So here are the deets! Saturday night August 3rd starting at 8pm going till close. Tickets can be bought on the webstore and are $30. For your ticket price, you’ll get a drink ticket, good for any beverage at the bar, the limited edition pint glass, $20 voucher good for anything at the booth, and other little goodies.

The evening will start with a nice Q&A with Ronnie and the Mantic boys. From there we will break for open gaming. Some of the games to be played will be Dungeon Saga: Bar Room Brawl. There will be a quick play test of the new Kings of War RPG. Doom Ball, the favorite Veer-myn sports pastime will rear it’s head again. Hellboy will also be available to be played as well as Here’s Negan. It is also a good time just to hang out and catch up with the Mantic Staff and just shoot the breeze.

Tickets are limited so grab your soon and don’t miss out on the 10th anniversary for Mantic.

Get your tickets here!

The post 10 Years at Gen KKKhhhaannn!: Mantic Open Night appeared first on Mantic Blog.

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Gen Khaannn!

By Mantic Games

10 years!

Allright, allright, allright! It’s been 10 years since Mantic showed up at Gen Con with a sprue of elves and a cocky English man with a penchant for losing hats. There are plenty of things in store for the 10 year anniversary but let’s talk about Gen Con.

Gen Con is just around the corner and we need to talk what’s going on. Let’s start with the Gen Con events. As with all events we hold, all miniatures are provided with the exceptions of the tournaments.

First event on the list is Warpath: Firefight. We have several Learn to Play events on Thursday and Sunday. Come down and play a few rounds and take the next step up from Deadzone.

Friday has us hosting a Warpath: Firefight tournament. Bring 1500 points in this 3 round and see if you can grab the crown!

Next on the list is Kings of War. Kings of War has several events, the first being the big game. This is a giant battle the will consist of 10,000 points a side. This table is huge and is a glorious battle.

If you’re new to a mass battle war game also available are a few Learn to Play Kings of War events. 

Friday night sees a fan favorite coming back to the event hall. The Kings of War: How You Use It Tournament. In this tournament you play a different army each round. All armies and lists will be provided. This tournament really tests your skills as a general. Are you a real tactician or rely on list builds.

Saturday is the Kings of Gen Con tournament. This is an escalating tournament where your list increases in point every round.

If Kings of War wasn’t enough, there will be a ton of Hellboy: The Board Game. In this timed special scenario, the team with the best time will be named The BPRD: A-Team. The winners will be announced Sunday.

The Walking Dead is next on the list. There are several events available to the Walking Dead fan. For example, there are several Here’s Negan: Rise of the Saviors events. This is a custom scenario where Negan’s Lieutenants are clearing a hidden section of the Sanctuary and must get Negan safely through or suffer his wrath.

Back again to Gen Con is The Walker Challenge. This was a highly demanded event which pits 6 heroes against each other for the last of the supplies. On another note, the hero who slays the most Walkers will take home a zombie 3up.

For all you sports fans, Dreadball will be available on Thursday and Friday. The Thursday event will be an Ultimate Dreadball featuring Giants! All teams will be provided for these events.

Friday brings the General Control Cup Dreadball Tournament. This NADC qualifier will determine who will take their team to the National Championship Tournament.

Lastly are the Kings of War: Vanguard events. This is Mantic’s brand new skirmish game featuring small warbands. For this game there are several Learn to Play games scattered throughout the weekend. If this kind of game peaks your interest, sign up and Learn To Play.

Coming next, what’s the new hotness in the booth!

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Who are the Basileans?

By Mantic Games

This week sees the release of the super duper new Basilean army sets. You can now order the revised Basilean Army and Basilean Mega Armies, which come packed with new miniatures, like the hard plastic Men at Arms, Sisterhood Scouts and Gur Panthers.

But who the heck are the Basileans? Why are they fighting all the time? Why do they wear so much blue? Do their giant, angry cats like to chase giant balls of yarn?! Well, in today’s blog we’re delving deep into the background of the Basileans to explain all this and more… well, perhaps not the giant cats bit.

Conservative by nature and paralysed by ritual it may be, Basilea still reflects some of the ancient glories of Primovantor. Its cities are the largest, its princes the richest, its mages the most powerful of all the kingdoms of Men. Basilea insists that it is the only true protector of Primovantor’s legacy.

Temples are still maintained to the long-gone Celestians in Basilea, while the worship of their good aspects, the Shining Ones, is an integral part of life. It is a kingdom where time has stood still, where some of the glories of the elder days might still be found. Noble Paladins devote their entire lives to battle and prayer, undergoing arduous quests to prove their purity to the Shining Ones. Many Orders of the Sisterhood guard the borders. Purity, courage, and strength are the watchwords of these warrior virgins.

The Hegemon of Basilea is king and high priest both. It is within his power to appeal directly to the Shining Ones. These remaining noble aspects of the Celestians dwell atop the mountain of Kolosu, an impossibly high pillar of rock, and from there they watch over the Hegemony. They rarely manifest directly, although it is not unknown for one or the other of them to take to the battlefield even in these lesser times, but will send their servants to the aid of the Basilean armies, should the occasion warrant it. These are the Elohi, angelic beings of immense power, who appear in the guise of beautiful, winged humans armoured all in gold. In war they are all but unstoppable, as terrible in combat as they are merciful and kind out of it.

But alongside the purest aspect of true faith and benevolence, Basilea has its sinister side too. Free thinking of any kind is not easily tolerated, and Basilean culture therefore remains hidebound and unchanging. Periodic panics about agents of the Wicked Ones sweep the nation, leading to innocent and guilty alike being condemned to death by mass drowning in the Cleansing Pools.

The Hegemon does not rule unchallenged; blood feud is all too common, driven by fires of honour and religious fervour that cannot be quenched. Orcs press upon Basilea from the north, while relations with the Dwarfs to the east are at their lowest ebb. And atop their pillar of stone, the Shining Ones watch, for the most part silent. Protectors of Mankind, some say, capricious immortals who toy with the lives of lesser beings, say others.

The Basileans are adherents of the Shining Ones, and large numbers of paladins, warrior monks and battle nuns are found in their armies. The angelic Elohi fly above the hosts of Basilea, lending their pure voices to the battle hymns of holy warriors, and their strength to the army’s assault.

Basilea’s wealth means that its footsoldiers march to war clad in the finest plate and bearing the very best weapons that money can buy. Vast armies of them march to protect its borders, bolstered by the elite religious warriors of the Paladins on foot and atop mighty warhorses, and the fanatical sisterhood, fighting on foot or riding to battle mounted on war panthers or chariots puulled by these magnificent, if terrifying apex predators. Their warmachines are intricate and well built, and their magical support is second to none, Basilea having the highest concentration of magical colleges anywhere in the world.

With these forces alone, Basilea could endure for centuries as one of the great powers of Mantica. When the forces of the Shining Ones are added, the eternal supremacy of the Golden Horn is assured. Elohi march alongside the troops of Basilea, living manifestations of divine fury, each the equal of many dozens of men. It is no surprise that Basilea has become as arrogant as it is fervent. There are simply no powers in the world who can match it. For now.

The new Basilean army sets are available in stores now, or you can order direct from Mantic Games.

The post Who are the Basileans? appeared first on Mantic Blog.

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OH35 Goblin Gunners and Kraken Fish Bombard released!

“No one told me that those damn Goblins had artillery! My men took this contract with your king on the understanding they would be fighting a bunch of stick waving savages. This is the Iron Guard! Bring me my horse squire. This campaign is over!” 
The expansion of our Goblin Knights continues with the release of a new pack of armoured gunners and a new artillery piece. Back in 2018 and earlier this year we spoke about and then began the new releases (see our blog on this TAG to read all the articles and see the pictures including the painted collection of Benamon Tame) in our 28mm Orcs and Goblins range. There are more than thirty packs (all can be had as single miniatures too) in the range now including other Armoured Goblins plus a Giant Troll as well as artillery pieces, chariots and many Orcs. Go HERE or read on for more.
The new gunners were created by Zach Martin while our own Sam Croes worked up the bombard. These go perfectly with the open handed Goblin Knights with a choice of weapons. You can get the bombard on its own and it fits right in with any Goblinoid or evil orientated army. 
OH35 Goblin Knight Gunners with Kraken Fish Bombard 
This code contains two different 28mm scale white metal miniatures approx 22mm in height plus a three part bombard artillery piece decorated with iron banding and the face of a mighty extinct fish. Select your choice from the drop down menu on the website. Poses in this code are as follows: 
OH35-01: Goblin in full plate armour and helm pointing. 
OH35-02: Goblin in full plate armour holding a cannon ball. 
OH35-03: Bombard kit. 
These miniatures are not supplied with bases and are supplied unpainted. Choose from a pack, three packs with a 10% saving applied and single miniatures. Assembly is required with some miniatures. Go HERE. 
OH35-03 Kraken Fish Bombard 
This code contains one 28mm scale white metal artillery piece kit. Composed of three pieces the bombard is decorated with iron banding and the face of a mighty extinct fish. Great for use in any evil orientated or barbaric army. When built it is 40mm from barrel end to tail. This model is supplied unpainted and unassembled without a base. Choose from a pack or three packs with a 10% saving in the options menu on the website. Go HERE. 

The gunners go great with the FL1 and FL2 packs of Armoured Goblins to create infantry units and that is not all… 

Alternative Armies has a huge choice in 28mm fantasy miniatures and we also have the classic Fantasy Warlord range as well. Have a browse and see what these miniatures can bring to your tabletop. 
Thanks for Reading, 
GBS

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Build a Bear Cat – 15mm Battlesuit Parts selector released in the HOF Range!

“Sometimes you want to Build a Bear.  But when the enemy comes into view you want to build a Bear Cat!”
It is my pleasure to announce the release of a special new code in the HOF Range at the request of the mighty player base of 15mm Science Fiction wargaming around the world. We have five different variants of the Bear Cat Battlesuit and now all the parts used in them can be had as single pieces in one place meaning you can assemble any suit you like.  Go

HOF121X Build a Bear Cat Battlesuit parts selector
This special code gives you the ability to purchase any parts from our range of Bear Cat Battlesuits (all from code HOF121) to create your own battlesuit.  All the parts can be had in any amount using the menu on the page.  White metal and grey tone resin 15mm scale.  Keep in mind that you will need a body and legs to begin with (unless you are adding to your bits box) and that there is a left and right arm.  Also that some weapons are meant for the top mount and some for the arms.  Here is the list of choices each with a number making it easier to identify.
1. Bear Cat Upper Body
2. Bear Cat Legs
3. Closed Claw Left Arm
4. Open Claw Right Arm
5. Heavy Shield Left Arm
6. Heavy Flamer Right Arm
7. Fist Left Arm
8. Open Socket Right Arm
9. Chainsaw (fits part 8)
10. Drill Bit (fits part 8)
11. Double Gatling (fits part 8)
12. Heavy Railgun (fits part 8)
13. Missile Pod (fits part 1)
14. Comms Dish (fits part 1)
15. Heavy Lamp (fits part 1)
16. Light Bar
17. Fuel Tank
18. Machine Gun (fits part 1)
19. Rotary Gun (fits part 1)
20. Grenade Launcher (fits part 1)
Go HERE.  Every part is priced fairly and as part of a completed Bear Cat.

The HOF Range contains more than one hundred and forty different packs.  This includes Security Force Alpha with its array of infantry, bikes, battlesuits, portable weapons and vehicles.  There is also the Grey Aliens, the Rim Mercenaries, the Zidhe space elves, the Octopods, Human Cultists, Corporate Ashigaru, Automata Robots, Post Apocalyptic Warriors plus civilians and many special packs like Starship Crew and Refugees.  Well worth a browse and excellent for any 15mm science fiction, near future, space opera game system or setting.
We will have further releases later in June 2019 in the HOF Range but more on this at the time.
Thanks for Reading,
GBS

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