By Ares Games
Published 8 April 2019
Star Wars: Legion
Announcing the Imperial Shoretroopers Unit Expansion for Star Wars: Legion
“Failure will find you explaining why to a far less patient audience.”
–Grand Moff Tarkin, Rogue One: A Star Wars Story
The Empire has many secrets to protect. While an assignment to the tropical planet of Scarif may seem pleasant to soldiers stationed in harsher climes, protecting these countless secrets is a task that requires constant vigilance. Now, new Imperial troops are on their way to ensure no Rebel breaches Imperial security.
Pre-order your own copy of the Imperial Shoretroopers Unit Expansion at your local retailer or online through our website with free shipping in the contental US today!
Fantasy Flight Games is excited to announce the Imperial Shoretroopers Unit Expansions for Star Wars™: Legion!
Specially trained to comb beaches and bunkers for any sign of Rebel infiltration, Shoretroopers are often assigned to important bases where secrecy is of the utmost importance. Within this expansion, you’ll find seven unique, unpainted Imperial Shoretrooper miniatures to add to your Star Wars: Legion collection. Five of these troopers are armed with E-22 blaster rifles, while a Shoretrooper equipped with a T-21B targeting rifle is ready to deal extra damage from long range.
But if you’re truly looking to keep enemy units from escaping with the sensitive information, a DF-90 Mortar Trooper can be added to your army as a detachment from the rest of your Shoretroopers. Rounding out this expansion are two unit cards, five upgrade cards to fully kit out your Shoretroopers, and all the tokens you need to deploy them to any battle. Read on for more information on the Imperial Shoretroopers Unit Expansion!
Countless soldiers have enforced the Emperor’s will across the galaxy as Stormtroopers. Only an exceptional few, however, are selected for rotational duty as Imperial Shoretroopers. Trained not only in tropical environment operations, but also in entrenched warfare, these troops are often assigned to important bases such as the Imperial security facility on Scarif. No matter where they’re deployed, their expertise and equipment help them counter any Rebel incursion.
On the battlefields of Star Wars: Legion, Shoretroopers become the most elite option for filling out the corps units that make up the rank-and-file of your Imperial armies. In addition to their advanced training, Shoretroopers are the first Imperial unit to carry the upgraded E-22 blaster rifle, making them more dangerous than Stormtroopers or Snowtroopers based on their armament alone.
Beyond this, you’ll find Shoretroopers eager to carry out your orders, and they give you plenty of reasons to make them a major part of your strategy. Issuing orders to your Shoretroopers immediately puts them on the offensive and—once they’ve identified a new target—helps them fire with deadly accuracy. Spotting new targets is easier if you have a weapon with a bit more range, of course, which is exactly why select Shoretroopers choose to carry the T-21B targeting rifle. Not only does this powerful blaster rifle make the Shoretroopers a threat from long distance, it also allows you to hit the enemy where it hurts the most.
Whether they’re firing from a distance or have their blasters trained on close range targets, Shoretroopers are prepared to counter sudden Rebel ambushes. While the fire from their E-22 blaster rifles alone is sufficient to keep opposing forces hunkered down, Shoretroopers are also trained to work closely with emplacement troops to make sure no stray Rebels escape. The heavy fire from an E-Web Heavy Blaster Team can help the Shoretroopers cut down fleeing enemies, but that isn’t their only option.
In fact, small detachments of Shoretroopers often take it on themselves to man DF-90 mortar launchers that can provide even more suppressive fire. While these mortar troopers operate as independent units and are free to lend fire support to any unit, they can only be deployed if a corresponding Imperial Shoretroopers unit is included in your army.
We’ll have much more information about the Imperial Shoretroopers and the heavy weapons they use in a future preview!
Secure Your Secrets
The Rebel Alliance will stop at nothing to uncover as many Imperial secrets as they can. With units of Imperial Shoretroopers at your command, however, you can be sure no Rebels escape your clutches.
Look for the Imperial Shoretroopers Unit Expansion (SWL41) and the Dewback Rider Unit Expansion (SWL42) at your local retailer in the second quarter of 2019. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental US—here!
in our forums!
© & ™ Lucasfilm Ltd.
Published 8 April 2019
Star Wars: Legion
Announcing the Dewback Rider Unit Expansion for Star Wars: Legion
“Look sir, droids!”
–Davin Felth, Star Wars: A New Hope
The Galactic Empire rules over countless worlds, each boasting its own unique flora, fauna, and terrain. Rather than adapt their military vehicles to the conditions of every individual world, Imperial commanders commonly prefer to use local creatures to support their operations. Now, one of the most iconic creatures from the Star Wars saga is on its way to bolster your Imperial forces.
Pre-order your own copy of the Dewback Rider Unit Expansion at your local retailer or online through our website with free shipping in the continental US today!
Fantasy Flight Games is excited to announce the Dewback Rider Unit Expansion for Star Wars™: Legion!
Able to survive extreme temperatures, these mighty reptilian creatures are the perfect complement to Imperial troopers during their patrols. Within this expansion, you’ll find an unpainted, beautifully detailed Dewback miniature featuring a Sandtrooper rider with four distinct customization options: your Dewback Rider can be built carrying the standard shock prod, or you can equip them with three different weapons.
On top of the ability to customize the look of your Dewback Rider, this Unit Expansion gives you plenty of ways to tweak how this unit operates in the thick of battle. Six upgrade cards accompany the miniature, letting you modify its armament, training, or the comms systems it carries into battle. Finally, a unit card and a handful of tokens round out this expansion, giving you everything you need to deploy it as a support unit for your Imperial armies. Read on for more information on the Dewback Rider Unit Expansion!
From towering AT-STs to legions of Stormtroopers, the Empire can display its dominance in any number of ways, and the hulking Dewback is yet another method of reminding local populations who is truly in control. Like their fellow Imperial military units, though, Dewback Riders are far from symbolic enforcers of Imperial rule. Between the Sandtrooper rider’s array of weaponry and the powerful claws of their mount, this duo is a force to be reckoned with.
As natives of the scorching hot desert planet Tatooine, Dewbacks have developed survival mechanisms that also make them useful weapons of war. Their thick hides, for instance, may protect Dewbacks from the brutal rays of Tatooine’s twin suns, but they also provide a useful layer of armor from incoming blaster fire, especially for a target as large as a Dewback. In addition to this scaly skin, a Dewback’s claws make them particularly surefooted beasts, ideal for conveying their riders across uncertain terrain on the battlefields of the Galactic Civil War.
But these claws can be used beyond simply providing a sturdy foundation for a single trooper in battle. To the Empire, they are deadly weapons that can be used to thrash any unsuspecting enemies foolish enough to believe that Dewbacks are a docile species. Before a Dewback can unleash an attack with its claws, however, it must first close the distance. While Dewbacks commonly move at a plodding pace, they can be spurred forward to engage with enemy forces even faster.
As intimidating as they are, Dewbacks are only one half of the unit. Trained to work in tandem with the Sandtrooper riding atop them, Dewback and trooper can combine in a number of useful ways. If nothing else, the Sandtrooper carries a shock prod that makes the entire unit’s melee attack a bit stronger. But being astride a massive Dewback also provides a useful vantage point from which a trooper can make powerful ranged attacks—and they have three weapons that give them an option for every situation. Equipping your Sandtrooper with a T-21 blaster rifle or an RT-97C blaster rifle adds a new dimension to the unit, making them deadly from a distance. Alternatively, a CR-24 Flame Rifle enhances the Dewback Rider at close range, helping them uproot any subversive elements tucked behind cover.
No matter what weapons you choose, the Dewback Rider is sure to have an imposing presence on the battlefield. We’ll have much more information on the Dewback Rider and the upgrade cards included in this Unit Expansion in a future preview!
Tame the Beast
With their thick skins and razor-sharp claws, Dewbacks can survive in almost any environment. When they are properly trained, these traits can be harnessed to make them just as effective as any high-tech military vehicle.
Look for the Dewback Rider Unit Expansion (SWL42) and the Imperial Shoretroopers Unit Expansion (SWL41) at your local retailer in the second quarter of 2019. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental US—here!
in our forums!
© & ™ Lucasfilm Ltd.
By Ares Games
By Ares Games
Published 5 April 2019
Journeys in Middle-earth
Against the Darkness
Preview Combat in The Lord of the Rings: Journeys in Middle-earth
“Over the field rang his clear voice calling: ‘Death! Ride, ride to ruin and the world’s ending!’”
–J.R.R. Tolkien, The Return of the King
Pre-order your own copy of The Lord of the Rings: Journeys in Middle-earth at your local retailer or online through our website with free shipping in the continental US today!
Middle-earth may be full of beauty, but it is still a dangerous place. One cannot simply wander these lands without encountering some form of trouble. Now that evil forces are gaining power, it’s even more likely that you’ll be beset by Orc marauders, a roving band of Ruffians, or even a fearsome Hill Troll during your campaigns through The Lord of the Rings: Journeys in Middle-earth. Your quest must continue despite these threats, however, if you hope to protect Middle-earth and her people.
You’ve already seen how you’ll explore the vast lands of Middle-earth and gotten a glimpse of three of the heroes that can form your Fellowship, as well as three of the distinct roles these heroes can take on. Join us today as we look more closely at the enemies you’ll encounter during your Journeys in Middle-earth!
Fighting the Darkness
Untold terrors lurk in the looming forests, quiet clearings, and abandoned halls of Middle-earth, and the Journeys in Middle-earth companion app could pit you against any of the twenty-five enemy miniatures included with the game during an adventure. No matter what enemies you find, though, your encounters with them will be defined by the type of adventure you’re playing.
If you’re venturing across the journey map tiles, enemies could be present from the very beginning or appear as you progress toward your goals, but it’s also possible for them to be revealed based on your choices. As you comb the hills of Eriador for a pack of thieves, for example, searching along the path could reveal an Orc lying in wait! You’ll provoke attacks whenever you attempt to interact with a token in a space with an enemy, so it’s up to you to decide whether to take the damage, slow your progress by fighting the enemies, or to avoid their notice completely by taking an alternate route.
When you need to launch an attack on an Orc camp or infiltrate some ancient ruins, however, you can expect a more focused, tactical confrontation on the battle maps. Rather than being spread out across vast expanses of Middle-earth, these adventures bring your entire Fellowship together to face a challenge from which there is no escape. Although some battle map adventures feature no combat at all, they all require you to keep your wits about you and work as one to succeed.
In either case, your interactions with enemies are controlled by the Journeys in Middle-earth companion app and—much like the other tests you perform—the success or failure of your attacks is determined by revealing cards from your skill deck. As you do, you will input results like the number of hits you inflict and any attack modifiers directly into the app, letting it track the damage and other effects from your attacks.
The Journeys in Middle-earth companion app records all of your attack’s hits and modifiers!
Unlike other tests, though, the results of your attack actions largely depend on how you have chosen to arm yourself. Performing an attack requires you to choose an item—or items—to attack with, and the type of test is determined by the stat icon in the upper left corner of the item card. Whether you use your might to swing a great battle axe or your agility to land pinpoint shots from your bow, most items give you a variety of ways to spend the successes you reveal during the attack. A simple
for instance, only gets more effective with more successes, giving you the chance to apply two hits for a single success and three hits that pierce an enemy’s armor for two successes. Better yet, if you’re able to muster three successes, you can combine both of the Dagger’s abilities for an attack with five hits and pierce!
Other items, however, offer a wider array of options. If you instead choose to wield a
you could spend two separate successes to make a powerful strike of four hits. Alternatively, you could sacrifice a bit of power and use both of your successes to land three hits and stun the enemy, ensuring they cannot activate later on or make counterattacks against you.
Making an attack with his Iron Hills Battle Axe, Gimli reveals four skill cards because he has a might of four. He reveals two successes, choosing to spend one to apply three hits and the other to apply two additional hits and sunder to the attack, permanently decreasing the enemy’s armor value by one!
Using weapons may be the most direct way to engage in combat, but they are far from your only option. When an adventure takes you to the battle maps, the environment itself can play a role in your strategy. These encounters play out on varying terrain that is added to the battle map at the beginning of the game and—far from simply adding visual flair to the board—each piece of terrain affects the battlefield in its own way.
For example, if your hero is mighty enough, they can topple a
onto an enemy to deal damage and permanently decrease their armor. Conversely, if direct confrontation isn’t your hero’s strength, you could always attempt to take cover in a
Once you’ve become safely
you have the power to negate all damage from an attack or potentially set up a powerful sneak attack, springing out and automatically adding a success to your attack.
On a Knife’s Edge
The enemies you face won’t sit idly by as you attack them, of course. After a hero attacks a group of enemies, those enemies may strike back with an attack of their own. Even if they don’t, the evil forces arrayed against the heroes will still have the chance to activate once the heroes are done taking their actions. During this step, the app directs each ready group of enemies to move and attack the heroes in an attempt to defeat them and remove them from the adventure.
Not only do these attacks deal damage to a hero’s body, they also take their toll mentally, spreading fear and doubt throughout your Fellowship. Each hero has their own limit of both damage and fear and if an enemy gets in range to make an attack, the app displays an amount of damage and fear cards that the hero will suffer if they can’t negate it with a test.
Bilbo Baggins can suffer seven fear before triggering a last stand, but can only take three damage before being pushed to the edge of defeat!
As damage and fear begin accumulating on your hero, so too can the negative effects of taking these cards. In most cases, damage and fear cards are dealt faceup and while it may only be
it could just as easily become a more serious impediment. You might suffer from
limiting the power you have over your skill deck when you scout. Similarly, you could suffer from
forcing you to discard one of your inspiration tokens.
Your heroes will likely be pushed to the limit of what their bodies and spirits can endure through your trials and ordeals in Middle-earth. Fortunately, reaching your fear or damage limit doesn’t necessarily mean a particular adventure is over. In these moments, you perform a valiant last stand to ward off your impending doom. In these moments, succeeding at a test renews your body or mind, discarding all your facedown damage or fear and granting you an inspiration. Failure, on the other hand, removes your hero from the adventure and brings the entire Fellowship one step closer to failure.
As the threat bar fills, the heroes will be subject to ever great dangers!
Even if no hero is defeated during the course of an adventure, you must still make haste to complete your objectives. As time passes, the threats of Middle-earth draw closer and become more dangerous. As time passes for the heroes, a threat bar at the top of the app screen will slowly fill and, as it does, your enemies grow in power. Once it passes certain thresholds, this bar will trigger events that can hinder your progress, such as the arrival of even more enemies or additional tests for your heroes to overcome. The fate of an adventure hangs on whether you can complete your objectives before time runs out for you and Middle-earth.
The dark forces that plague Middle-earth are gaining power, and doom and destruction are sure to follow in their wake. Now is the time to band together and fight for all the Free Peoples of Middle-earth!
You can pre-order your own copy of The Lord of the Rings: Journeys in Middle-earth (JME01) at your local retailer or online through our website today! Look for Journeys in Middle-earth to arrive on April 18th, 2019.
in our forums!
Published 4 April 2019
Legend of the Five Rings LCG
Justice for Satsume
Announcing the Third Dynasty Pack in the Inheritance Cycle for Legend of the Five Rings: The Card Game
“One does not achieve victory by holding forces in reserve.”
Order your own copy of Justice for Satsume at your local retailer or online through our website with free shipping in the continental United States today!
All eyes are on Otosan Uchi as a chaotic Imperial succession is hastily planned. While the Imperial City is the focal point for these dramatic events, strife is infesting Rokugan from all angles. The Emerald Empire is breaking down into chaos—who will you support?
Fantasy Flight Games is proud to announce Justice for Satsume, the third Dynasty Pack in the Inheritance cycle for Legend of the Five Rings: The Card Game!
Justice for Satsume continues the themes of the Inheritance cycle, placing an emphasis on Courtiers and Bushi, introducing two new disguised characters to surprise your opponent, and offering up two Clan Champions!
Furthermore, if you pre-order Justice for Satsume from Fantasy Flight Games website, not only will you get free shipping within the continental United States, you’ll also receive five double-sided province backers. These province backers sit behind your province in the same sleeve to show off beautiful art of Doji Kuwanan and Doji Hotaru by Agri Karuniawan while the card is facedown!
The Field of Battle
The Right Hand of the Emperor is a straightforward clan, relying on pure military might to win conflicts against the other Great Clans. Throughout the Inheritance cycle, the Lion Clan gains special advantages when they have fewer cards in hand than their opponent. Naturally, this encourages low bidding, keeping your hand size low and your honor high.
(Justice for Satsume, 53), for example, is a modest two-cost Bushi with two military and two political skill. However, her true value comes when you have fewer hands than your opponent, giving the Swiftspear an additional two military skill. If you can maintain the number of cards in your hand via low honor bids—or play enough cards in a conflict to drop below your opponent—the Matsu Swiftspear is one of the most efficient samurai in the game, contributing greatly to military conflicts for minimal investment.
While the Matsu Swiftspear defends the Lion on the field of battle, the
Steward of the Rich Frog
(Justice for Satsume, 54) defends the clan’s honor. While you have fewer cards in hand than your opponent, the Steward of the Rich Frog keeps your characters from receiving dishonor tokens! With three political skill, the Steward is already a sound investment, but protecting your characters from cards like
Way of the Scorpion
(Core Set, 185) can ensure the Lion don’t fall for any tricks, keeping their honor and glory intact.
Of course, both of these abilities are meaningless if you can’t keep fewer cards in hand than your opponent. Luckily, the Lion have new tools to ensure this happens.
Sharpen the Mind
(Justice for Satsume, 63) is a zero-cost attachment that lets you discard a card to give the attached character an additional three military and three political skill. At two influence, Sharpen the Mind can fit into a number of different decks, but the cost of discarding a card can become an even greater boon for the Lion Clan, whose single-minded focus can lead to a glorious victory.
An Overwhelming Stampede
The Unicorn are no strangers to overwhelming their foes with a stampede of warriors and courtiers.
(Justice for Satsume, 58) is not the most fearsome warrior, but instead acts as a beacon for the samurai of the Unicorn Clan. When you play this character, you can search the top five cards of your dynasty deck for a low-cost character and put it in into play. The Gunsō can bring cards like the
(Warriors of the Wind, 5) and
(Children of the Empire, 37) to the field of battle, helping the Unicorn overwhelm their opponents with pure numbers and skill.
(Justice for Satsume, 59) offers another way to deploy your swarm tactics, letting you play two cards from your provinces before turning a card faceup. Not only does this empty your provinces quickly and put you in position to pass first, you also gain the ability to play an additional card from your provinces, further outnumbering your foe with your Unicorn horde.
The more non-unique Unicorn samurai you have on the field, the greater benefit
(Justice for Satsume, 66) provides. This free event simply boost the military skill of your non-unique characters until the end of the conflict, making it the perfect card for a large-scale assault. Depending on the number of Unicorn in the conflict, this could even be enough to break a province.
A Dark Undertaking
The Inheritance cycle introduces disguised characters into the world of Legend of the Five Rings: The Card Game. These samurai will only reveal themselves at the most opportune time, shedding their disguise and unleashing their true strength when your opponent least expects it.
(Justice for Satsume, 65) is a master of disguise, and in fact can only be played through the disguised keyword, and only by replacing a non-Scorpion character. At two influence, this means Miyako is much more consistent in a deck that only splashes Scorpion cards. However, when she does enter the field, she has an immediate impact, helping you to dishonor a non-unique character your opponent controls. As a conflict character, Miyako can reveal herself at the most opportune time, deflating your opponent’s skill with a dishonor token and her own formidable talents.
Strife and Justice
The Hour of the Boar is upon Rokugan. As all eyes turn towards the Imperial City of Otosan Uchi, what other fractures are appearing across the Emerald Empire? Discover a new war in the Justice for Satsume Dynasty Pack, releasing in the third quarter of 2019!
Choose a side in Justice for Satsume (L5C21), available now for pre-order from your local retailer or our website!
in our forums!
Published 4 April 2019
Star Wars: Destiny
Available Now – April 4
New Star Wars, Arkham Horror, and The Lord of the Rings Products Are Now Available
Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!
General Grievous Starter Set
Travel back to the Clone Wars with the General Grievous Starter Set for Star Wars™: Destiny! With this starter set, you can take control of General Grievous and two terrifying Commando Droids as you take on the forces of the Old Republic! With twenty-four cards and nine dice, the General Grievous Starter Set contains everything you need to fulfill your destiny.
General Grievous provides a discount to droid characters when you’re building your team, and with his Power Action, you can reroll any number of your droid dice. The Commando Droids in turn synergize with other droid characters and supports, allowing you to activate an additional droid when you roll them in. Together, these three Red characters represent the power of the Separatist armies, and pose a potent threat to any opponent.
To further supplement these characters, the rest of the deck is dedicated to efficiency, with plenty of Red supports, events, and upgrades dedicated to pulverizing your enemies!
Pick up your copy of the General Grievous Starter Set (SWD14) at your local retailer today or online through our website here!
Obi-Wan Kenobi Starter Set
Travel back to the Clone Wars with the Obi-Wan-Kenobi Starter Set for Star Wars™: Destiny and take control of General Obi-Wan Kenobi and Duchess Satine Kryze in their fight against the Separatist Army. With twenty-four cards and nine dice, the Obi-Wan Kenobi Starter Set contains everything you need to take your first steps into Star Wars: Destiny!
The Obi-Wan Kenobi Starter Set sees an elite version of the famous Clone Wars General teaming up with Satine Kryze of Mandalore in a 24-card deck featuring Blue and Yellow cards. Obi-Wan Kenobi will be your primary damage dealer, with his melee damage boosted by his Power Action. You’ll have plenty to look forward to here as well, with Blue cards that boost Obi-Wan’s damage alongside upgrades and equipment that grant additional bonuses when you spot Jedi characters.
Meanwhile, Satine takes a more supportive roll, helping you reroll one of your dice after you activate her. This starter set also offers Yellow events and upgrades that can grant you resources, help control the battle through dice manipulation, and provide additional bonuses when you spot a leader character!
Pick up your copy of the Obi-Wan Kenobi Starter Set (SWD15) at your local retailer today or online through our website here!
The Wages of Sin
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Following the events of The Secret Name, you have been forced to reconsider everything you thought you knew about life and death, sanity and madness. The mists that hang over Arkham strike more fear into you than ever before, and you must delve deeper into the city’s history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman’s Hill. You must journey here to learn more about the witches who once hid in Arkham’s past—witches who have since emerged from the shadows in pursuit of some unholy purpose.
When you step onto the hallowed ground of the graveyard, you may find yourself consumed by a feeling that the ghosts of the past are all around you, existing on some separate unseen plane. In The Wages of Sin, the locations that you investigate have two sides, one that exists in the realm you know and one that takes you to the spectral plane. As you plumb the secrets of Hangman’s Hill, locations may flip to their Spectral side, confronting you with a new set of terrors from a second encounter deck. Will you be able to survive against the dead?
Pick up your copy of The Wages of Sin (AHC31) at your local retailer today or online through our website here!
Mount Gundabad is the fifth Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game.
The time has come. All your adventures across Wilderland have pointed you in one direction: toward Mount Gundabad and a confrontation with the terrible Dragon that roosts within. While few would openly rush into a battle with such a beast, one thing remains certain: Dagnir poses a threat to the whole of Wilderland and you must take on whatever risks are necessary to keep it safe.
Take the next step in your journey with Mount Gundabad Adventure Pack for The Lord of the Rings: The Card Game! With new player cards to diversify your decks and an entirely new adventure to challenge your skills, you have everything you need to turn your footsteps toward Mount Gundabad.
Pick up your copy of Mount Gundabad (MEC70) at your local retailer today or online through our website here!
in our forums!
© & ™ Lucasfilm Ltd.
By Ares Games
Published 3 April 2019
A Game of Thrones Board Game
A New FAQ Is Now Available for A Game of Thrones: The Board Game
“My brother has his sword, King Robert has his warhammer, and I have my mind… and a mind needs books as a sword needs a whetstone, if it is to keep its edge.”
–Tyrion Lannister, A Game of Thrones
A new version of the A Game of Thrones: The Board Game FAQ (pdf, 2.4 MB) is now available for download!
A Game of Thrones: The Board Game tasks players with leading the Great Houses of Westeros into battle as they vie for control of the Seven Kingdoms. In this epic game of strategy, diplomacy, and military might, you must take advantage of your House’s position and balance your forces as you forge and break alliances—all in pursuit of power and the Iron Throne.
Since A Game of Thrones: The Board Game first entered its second edition, designers have further explored the world of George R.R. Martin’s A Song of Ice and Fire series with the A Feast for Crows and A Dance with Dragons scenarios, and most recently with the Mother of Dragons deluxe expansion. As the game continues to evolve, so too must your strategies if you wish to stay ahead of your opponents and maintain your hold on the realm.
Today, Mother of Dragons designer Jason Walden sheds some light on what you can expect to discover in the latest FAQ for A Game of Thrones: The Board Game.
Jason Walden on the Latest FAQ
After nearly seven years, we are proud to announce the release of the second update to the A Game of Thrones: The Board Game Frequently Asked Questions. With thousands of games played, a multitude of new players joining the community, and three expansions added to the collection, a variety of interesting questions have accumulated. We have done our best to capture the most relevant and meaningful of these topics and addressed them in this document.
In addition to answering many of your important questions, we have also included some intriguing rules modifications. As the game has grown and matured, it was discovered that some of the long-standing rules (and some new ones as well) were in need of refreshment. Elements such as refined tiebreaker procedures and even new starting unit positions are a direct result of the evolving game state presented by the three expansions, especially the dramatic changes in Mother of Dragons.
I’d like to thank all of our dedicated fans who have sent us their questions. Your attention to detail has driven us to consider every decision with extreme care. Along the various drafts of the document, I was very thankful to have critical feedback from players like Alan Lee, Torben Dijkstra, and the host of A Podcast of Ice and Fire, Amin Javadi, among many others. Your patience is admirable, and you have my gratitude.
With this invaluable knowledge at your disposal, you’re more prepared than ever to face your rivals on the battlefield and take your rightful place as the ruler of Westeros. Download your copy of the A Game of Thrones: The Board Game FAQ here today and prepare to make your claim for the Iron Thone!
in our forums!
A Game of Thrones: The Board Game Second Edition and its expansion are © 2003, 2011 & 2012 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Board Game, its expansion title and Fantasy Flight Supply are trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.
Published 3 April 2019
Legend of the Five Rings LCG
The Last Stone Played
Read a New Short Story Set in the World of Legend of the Five Rings
Throughout history, there are events that drastically change the Emerald Empire. From the crowning of the first Emperor to the return of the Unicorn, these moments happen perhaps once in a lifetime. Now, as the Hour of the Boar sets upon the Forbidden City, another one of these monumental events approaches.
Fantasy Flight Games is proud to present “The Last Stone Played” by Robert Denton III, a new short story set in the world of Legend of the Five Rings!
“The Last Stone Played” kicks off the Inheritance cycle fiction, a collection which spans six seperate stories that will drastically affect the future of the Empire. Your journey into Rokugan is just beginning, and it all starts here!
A New Era
“The Last Stone Played” is a culmination of the story of Legend of the Five Rings until this point, but directly mentions plot points found in “Tiger Stalks His Prey”. Discover a new era for the Emerald Empire by reading the story here (0.4 MB).
Keep your eye on the Fantasy Flight Games website for additional stories that examine the fallout of this historic event, as well as previews and announcements for upcoming Legend of the Five Rings: The Card Game products!
Enter a new era of Rokugan with For the Empire (L5C19), available now for pre-order form your local retailer or our website!
in our forums!
Published 2 April 2019
Star Wars: Legion
Sending a Message
Preview the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion for Star Wars: Legion
“Get out of there!”
–Cassian Andor, Rogue One: A Star Wars Story
The Galactic Empire has always recognized the ability of advanced weapons to sway the masses. Much of the time, these technological terrors can prove their point without firing a single shot; the sight of an AT-ST striding across a battlefield or the Death Star looming in the sky is often all it takes to bring local populations in line. It should be no surprise, then, that the same research programs that spawned these menacing weapons also produced the TX-225 GAVw Occupier Combat Assault Tank.
Order your own copy of the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion at your local retailer or online through our website today!
Low and menacing as it lurches forward, one of these tanks creates an imposing presence while it patrols the streets of Imperial-occupied worlds. Able to operate in the tight confines of cities or on open battlefields, the Occupier Combat Assault Tank can frighten those who oppose the Empire into submission with its weapons and appearance alike. Soon, you can add another massive Imperial war machine to your Imperial armies with the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion for Star Wars™: Legion.
Within this expansion, you’ll find one unpainted TX-225 GAVw Occupier Combat Assault Tank miniature featuring a wealth of customization options. In addition to letting you choose whether a pilot peers out of the tank’s lower hatch, the tank’s hardpoint can be customized in four distinct ways. On the one hand, a gunner wielding a DLT-19 blaster rifle or an RT-97C heavy blaster rifle can lay down additional fire from the rifle pintle. On the other, the tank’s commander can direct troops from the upper hatch, or you can simply opt to have this hatch closed. Finally, this expansion also contains three crates of kyber crystals that can be loaded onto the tank or added to the battlefield for even more cover and thematic flavor.
Besides its many aesthetic options, the Combat Assault Tank is just as customizable in actual battle. Six upgrade cards give you the power to outfit your tank with a variety of pilots, weapons, and comms systems, allowing you to deploy the Combat Assault Tank that best conforms to your army’s battle plans. Join us today as we take a look at everything the TX-225 GAVw Occupier Combat Assault Tank can do!
Crush the Rebellion
In its mission to conquer and hold worlds, the Empire needs vehicles that can do more than just press the attack. In this capacity, the TX-225 is one most versatile tools that Imperial commanders have at their disposal. Its low profile, heavy armor, and surprising maneuverability make it useful in a number of situations, from transporting cargo to providing Imperial troops with fire support in tight quarters.
But just because it plays many roles does not mean it’s any less powerful than other heavy Imperial weapons. Like an AT-ST or an E-Web Heavy Blaster Team, a TX-225 GAVw Occupier Combat Assault Tank features devastating firepower that poses a threat to enemy personnel and vehicles alike. Even better, if your target is within range, a tank’s Forward Twin MK 2e/w Cannons and Lateral Quad MK 2e/w Cannons can be linked together in a single attack to deliver a tremendous blow to an enemy unit.
Wielding such heavy firepower and while also operating a massive vehicle like the TX-225 takes the coordination of an entire team and handpicking an elite pilot to command your tank can make it even more potent.
First Sergeant Arbmab,
for example, excels at putting his Occupier Combat Assault Tank in the most advantageous position for his gunners to open fire. If you’re looking to get the most out of your attacks, however, you can do no better than an
Imperial Hammers Elite Armor Pilot,
who finds ways to maximize the effectiveness of the tank’s weapons with every attack.
However powerful it may be, the Occupier Combat Assault Tank is nevertheless dependent on a frontal assault to make the most effective use of both its weapons and armor. To overcome this limitation, the TX-225 features a rifle pintle that gives tank commanders even more ways to plan their attacks. With a
installed, your tank gains another way to fire on armored vehicles that approach from any direction. A
on the other hand, increases your rate of fire, perfect for attacking enemy personnel.
Even with the addition of these weapons, the Occupier Tank is still vulnerable to being flanked by opposing forces, and Imperial commanders must resort to other means to keep their tanks moving. Fortunately, the TX-225 is usually accompanied by detachments of Stormtroopers and—when working together—these units can form a potent attack group. With Stormtroopers screening its sides, the Ground Assault Vehicle is free to play to its own strengths, focusing fire directly ahead.
In turn, the TX-225 becomes the first Star Wars: Legion vehicle able to transport troops. While boarding an open transport like the Occupier Combat Assault Tank still leaves a unit vulnerable to attack, that unit can take advantage of the vehicle’s speed to get into the fight even faster. In fact, you can even deploy a trooper unit directly onto a TX-225 and have it ferry your troops into the thick of things from the very beginning of a battle! If this is the case, it’s key for the GAVw to stay in contact with your army’s commanders, which can be made much easier by outfitting it with an
Rule Through Fear
Rumbling up the street, its laser cannons poised for attack, the TX-225 GAVw Occupier Combat Assault Tank can make even the most steadfast Rebels rethink their commitment to defying the Empire.
Look for the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion (SWL35) at your local retailer in the second quarter of 2019, and pre-order your copy at your local retailer or online through our website today!
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