Lost Legends

By Fantasy Flight Games

Published 11 February 2019

|
Descent: Journeys in the Dark

Lost Legends

Announcing a New Expansion for Descent: Journeys in the Dark

Order your own copy of Lost Legends at your local retailer or online through our website today!

The heroes of Terrinoth take on many shapes and sizes. From stoic warriors leading the charge to powerful mages harnessing the power of rune shards to conjure powerful magics and defeat their foes. Your adventures in Descent: Journeys in the Dark have seen you embody a myriad of different classes, and now even more choices await!

Fantasy Flight Games is proud to announce Lost Legends, a new expansion pack for Descent: Journeys in the Dark, created through Fantasy Flight Games’s in-house manufacturing!

Lost Legends includes new class options for players venturing into the dark, including two new standard classes and eight new hybrid classes, opening up hundreds of new hero and class combinations for you to discover as you continue your adventures in Terrinoth!

The Essence of Life and Death

Lost Legends adds ancient techniques, long forgotten in the realm of Terrinoth, to your hero’s toolset. This includes the enigmatic new Healer class, the Soul Reaper.

The Soul Reaper is an expert at taking the essence of death and transforming it into a powerful ally. At the very beginning of your journey into the mysteries of this class, when any monster is defeated, you may place one damage token on 

Essence Harvest,

 representing the very lifeforce of that monster. The Soul Reaper can then use this essence as a powerful currency in your fight against the darkness.  

For example,

Stream of Life

allows you to discard up to four essence from Essence Harvest to help a nearby hero recover that much health, transforming this life essence into a healing salve. As a part of the Healer archetype, many of the Soul Reaper’s class cards focus on trading essence for health.

But in order to gain this essence, a trade must be enacted, and the Soul Reaper must assist in slaying the monsters that fuel their magic. The

Harvester Scythe

is the starting weapon of the Soul Reaper, and it allows you to recover your own health whenever you defeat a monster with this weapon. Stocking up on health and essence is a powerful combination, and it

will behoove your heroes to let the Soul Reaper get the finishing blow on monsters that stand in your path.

Through hard-earned experience, you can even learn to harness the power of essence to snatch victory from the jaws of defeat.

Spirit Link

not only provides a boost of essence at the start of an encounter, it also gives you the opportunity to save an ally from being knocked out, potentially restoring the majority of their health. With a Spirit Link on the field, your team of heroes can turn certain defeat into a mighty victory through the power of essence.

As you grow in your role as a Soul Reaper, you may even find yourself mastering the

Font of Vitality,

 dramatically increasing your healing efficiency. As a passive ability, Font of Vitality gives a small boost to both Stream of Life and Spirit Link, but it also allows you to refill your essence whenever a hero within three spaces rests!

Mastering the power of essence can be a difficult task, but gaining the power of a Soul Reaper means holding the power of life and death in your hands. But this is just one of the two standard classes introduced in Lost Legends, this expansion also introduces the powerful Elementalist class of the Mage archetype, allowing you to bend the very elements to your will. 

The Best of Both Worlds

Alongside these two new standard classes, Lost Legends also contains eight new hybrid classes, bringing the grand total of hybrid classes up to twelve and covering every possible combination of archetypes!

Originally introduced in The Chains That Rust expansion, hybrid classes allow a hero belonging to one archetype to choose a second class, belonging to a different archetype, for use during an adventure. When a player chooses a hybrid class during Hero Setup, the basic skill card will tell you to choose one additional standard class deck belonging to a different archetype. You begin with the basic skills and starting equipment from that second class deck, and may spend your experience on either class deck, allowing you to create powerful combinations unseen in Terrinoth for ages!

For example, the Trickster hybrid class belongs to the Scout archetype, but it also allows you to choose a standard class from the Mage archetype, creating a crafty magic user who uses wits and trickery to outmaneuver their foes.

For example,

Now You See Me

is a two-experience class card that can get you out of a tight spot. When you are targeted by an attack, a hero within five spaces may choose to switch spaces with you, getting you out of trouble while strategically moving your pieces around the board!

Focusing your efforts on your Trickster spells could even lead to the secrets of

Arcane Fusion

, an expensive ability that allows you to fuse the abilities and traits of one weapon to another. It will take careful planning throughout your adventure, but forming one super weapon could prove to be overwhelming to any monster who stands in your way.

Of course, there aren’t the only tools you’ll have at your disposal. You’ll also have the powerful tools of the Mage class you choose. From the deceptive Conjurer to the conniving Necromancer, pairing the Trickster hybrid class with these tools can spell doom for the terrors of Terrinoth. And since that’s just one of the hybrid classes included in Lost Legends, just imagine what secrets and synergies exist within the other combinations!

Legacy of the Lost

For ages, these ancient techniques have remained lost to the heroes of Terrinoth. Now, this fountain of knowledge has been rediscovered. Will you use it to venture into the dark and become a hero in the realm of Terrinoth?

Discover new ways to explore Terrinoth with the Lost Legends expansion (uDJ45) for Descent: Journeys in the Dark, available now for pre-order from your local retailer or our website! 

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The copyrightable portions of Descent: Journeys in the Dark Second Edition, its expansions and miniatures are © 2005-2012 Fantasy Flight Publishing, Inc. Descent: Journeys in the Dark, its expansion titles and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc.

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AT-ST Down

By Fantasy Flight Games

Published 11 February 2019

|
Star Wars: Legion

AT-ST Down

Announcing the Downed AT-ST Battlefield Expansion for Star Wars: Legion

“Whoa! That got him!”
   –Wedge Antilles, Star Wars: The Empire Strikes Back

Order your own copy of the Downed AT-ST Battlefield Expansion at your local retailer or online through our website today!

The Imperial All Terrain Scout Transport is a formidable war machine, cutting through Rebel lines as it stomps across the battlefields of the Galactic Civil War. Despite their appearance, however, these intimidating assault vehicles aren’t invincible. Soon you’ll find out what happens when one of these towering terrors comes crashing down. Fantasy Flight Games is proud to announce the Downed AT-ST Battlefield Expansion for Star Wars™: Legion!

Rather than marching forward and raining mortar shells on the hapless Rebels in its path, the wrecked AT-ST you’ll find in this expansion joins the fabric of the battlefield itself, providing valuable cover for your troops no matter what planet they’re fighting on. In addition to deepening your immersion in the Star Wars galaxy, the six new battle cards in this expansion also invite you to make your crashed AT-ST a focal point of the struggle between the Empire and the Rebellion, adding even more variety to your games of Star Wars: Legion.

Forward Flashpoint

From the tight back alleys of Mos Eisley spaceport to the lush forests of Endor, terrain forms the canvas for your Star Wars: Legion battles, affecting everything—from where you deploy your forces to the very strategies you employ once your troops are on the battlefield. With a finely detailed miniature representing an AT-ST that has crashed and crumpled into a rocky battlefield, the Downed AT-ST Battlefield Expansion can become an exciting and thematic centerpiece to any confrontation.

A downed AT-ST is certain to draw the attention of both Rebel and Imperial troops, of course, and while this miniature can enhance any battlefield you find yourself on, it can also play a larger role as a crucial objective in a totally new type of conflict. The Downed AT-ST Battlefield Expansion contains six new battle cards that dramatize a two-act struggle over a wrecked AT-ST, outlining the objectives, deployments, and conditions of a brand-new, two-part scenario.

As the scenario opens, a lone AT-ST on a recon mission has gathered important intel on the location of an underground Rebel bunker before being shot down by Alliance starfighters. Desperate to

Secure the Intel

, the first act sees both players racing toward the downed AT-ST to extract this crucial information before it can fall into enemy hands. But as

Forces Converge

on the crash site, this confrontation is sure to escalate quickly. As it does, the weight of your choices can be felt throughout your army, as each unique unit that is defeated in Act 1 and each unique upgrade equipped to a defeated unit in Act 1 becomes unavailable to you during Act 2.

Between the beautiful downed AT-ST miniature itself and six new battle cards, the Downed AT-ST Battlefield Expansion alters the landscape of your games of Star Wars: Legion while opening up an epic new way to play.

Into the Breach

Even without the use of its powerful MS-4 Twin Blaster Cannons and other heavy weapons, an AT-ST can still play a pivotal role in the confrontations between the Empire and the Rebellion—especially if it’s a part of the battlefield itself.

Look for the Downed AT-ST Battlefield Expansion (SWL30) to be released in the second quarter of 2019! You can pre-order your copy at your local retailer or online through our website here.

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Star Wars: Outer Rim

By Fantasy Flight Games

Published 8 February 2019

|
Star Wars: Outer Rim

Star Wars: Outer Rim

Announcing a New Board Game of Bounty Hunters, Mercenaries, and Smugglers

“Everything you’ve heard about me is true.”
   –
Lando Calrissian, Solo: A Star Wars Story

Far from the shadows of Coruscant’s skyscrapers lies the dangerous Outer Rim. To many citizens, the galaxy’s edge represents a hive of scum and villainy that is better left ignored. But to the scoundrels of the galaxy, the Outer Rim represents opportunity. If you can survive the harsh conditions of the edge of space, you may just find yourself emerging from the grime of the underworld as one of the most famous scoundrels in the galaxy.

Fantasy Flight Games is proud to announce Star Wars™: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for one to four players!

In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You’ll travel the Outer Rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!

But it won’t be easy. The warring factions of the galaxy roam the Outer Rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down and bolster their own reputation. Do you have what it takes to survive in the Outer Rim and become a living legend?

Fame and Infamy

A game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame.

Regardless of the path you take to get there, the goal of Outer Rim is to gain ten fame, cementing your place in the legends of the Star Wars galaxy. Gaining this fame can come from a variety of sources, such as completing your character’s personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.

While the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress, but also contains slots for your ship, your character card, gear, reputation, modifications, jobs, and bounties.


The player board is the hub of your adventures in Outer Rim, with spaces for your ship, your character, your jobs and bounties, crew, modifications, and much more!

Of course, you can’t become a legend by idling on planets and staring at the stars. You’ll have to take your ship across the galaxy to build your fame. You’ll have to traverse dangerous hyperspace routes between the farflung planets of the Outer Rim, avoiding hostile patrols, devastating maelstroms, and deadly encounters as you build your legacy.


The wealth and danger of the Outer Rim is laid out before you!

In performing your jobs you’ll have to avoid patrols from the Hutts, Crime Syndicates, Imperials, and Rebels. While these patrols can be nuisances that stand in your path, destroying a powerful patrol can increase your fame, and doing jobs for any of these factions can turn them into helpful allies—but helping one faction may harm your reputation with the other major factions of the galaxy, encouraging them to hunt you down wherever you may hide.

Even if it’s not glamorous, you won’t get far without a ship. Every would-be legend begins with a starter ship that gives you the opportunity to take your first steps into a larger world. But as your legend grows, so do your resources, and as you find success you can improve and upgrade your ship, even trading it in for a newer model like a modified YT-1300. By meeting certain conditions, you can even transform these ships into iconic Star Wars vessels like the Millennium Falcon!


It might be just a modified YT-1300 light freighter for now, but once you meet your ship goal, you can flip the card over to reveal the Millennium Falcon!

Decide Your Destiny

But what’s a ship without a pilot? One of the most exciting aspects of Outer Rim is stepping into the shoes of some of the most iconic scoundrels in the Star Wars galaxy. Each of the eight character choices has their own skills and and their own personal goal to help them become famous or infamous throughout the Outer Rim. Search for the fastest ship in the galaxy with Han Solo or hunt down dangerous bounties with Boba Fett. Sabotage Imperial bastions with Jyn Erso or make a fortune from illegal cargo with Lando Calrissian. Once these characters achieve their goal, they gain fame and more powerful abilities that will undoubtedly prove useful as they continue their journey through the Outer Rim.

Furthermore, as you travel from planet to planet you’ll gather a crew of famous characters! You might fly alongside the mighty Chewbacca, the respectable businessman Hondo Ohnaka, and more! These crew members add new skills and abilities to your ship, and collecting the perfect crew is essential to victory. But be warned, if there is a death mark on one of your crew members, other players may hunt them down, and it’s up to you to defend them—unless a mutually beneficial deal can be reached…

Skilled Scoundrels

Characters and crew also contain various skills to help you on your journey, from experts in influence like Lando Calrissian to masters of stealth like Doctor Aphra. These skills will come in handy during your journey across the galaxy: at the end of your turn, you’ll draw an encounter card based on your space. The Star Wars galaxy is brimming with action and adventure, and every space has its own story to tell.

These encounters could see your legend growing, but only if you have the skill to navigate them. Many encounters will ask you to test a specific skill, such as luring someone into a high stakes game of sabacc with your influence, or using your stealth to help a Rebel cell steal some gear from an Imperial garrison.

Succeeding in these encounters can bring you fame and credits, while failure can leave your ship damaged, your reputation ruined, or worse. These dice are also used during combat, and during jobs, which are more in-depth encounters with branching results based on your skills. With factions on your tail and the dirty allure of the Outer Rim constantly calling, a job is never as simple as moving some cargo.

On the Edge

Will you make a name for yourself by hunting bounties for the Hutts, stealing for the crime syndicates, or smuggling goods past Imperial patrols? All this and more is possible as you adventure through the outskirts of the known galaxy. Set your coordinates, gather your crew, and make the jump to hyperspace with Outer Rim!

Create your own legend and pre-order Star Wars: Outer Rim (SW06) through your local retailer today! Look for Outer Rim to release in the second quarter of 2019.

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Expand Your Operations

By Fantasy Flight Games

Published 8 February 2019

|
X-Wing Second Edition

Expand Your Operations

Announcing Wave IV for X-Wing

“Always remember: your focus determines your reality.”
   –Qui-Gon Jinn, Star Wars: The Phantom Menace

From the Clone Wars to the conflict between the Resistance and the First Order, the space battles of X-Wing™ now encompass every era of the Star Wars saga. Whether you’re flying for the Separatist Alliance or the Galactic Empire, the tides of all these conflicts could turn on the actions of single starfighter pilot. Now, new fighters are on the way to bolster the squadrons of those caught up in these monumental clashes.

Fantasy Flight Games is proud to announce a new wave of nine expansions for X-Wing!

Order your own copy of the Wave IV expansions for X-Wing at your local retailer or online through our website today!

  • Naboo Royal N-1 Starfighter Expansion Pack
  • Hyena-class Droid Bomber Expansion Pack
  • Resistance Transport Expansion Pack
  • TIE/vn Silencer Expansion Pack
  • Millennium Falcon Expansion Pack
  • A/SF-01 B-Wing Expansion Pack
  • VT-49 Decimator Expansion Pack
  • TIE/sf Fighter Expansion Pack
  • Deluxe Movement Tools and Range Ruler

Placing an emphasis on heavily-armed starfighters, this wave shakes up the established strategies for each of the included factions, giving you more options than ever for producing explosive results. While you pursue new strategies for the Rebel Alliance, Galactic Empire, and First Order with starfighters returning from the game’s first edition, this wave also introduces never-before-seen ships and upgrades for the Galactic Republic, Separatist Alliance, and Resistance, taking your squadrons in bold new directions.

Naboo Royal N-1 Starfighter Expansion

Sleek and agile, the Naboo Royal N-1 is well-suited to its role as a diplomatic escort for that planet’s ambassadors. Beneath the gleaming chromium of its elegant spaceframe are advanced Nubian engines further customized by the Theed Palace Engineering Corps, making the N-1 one of the fastest starfighters of its time.

When pressed into combat, N-1 starfighters are known to use this great speed as a defensive strategy—the ship’s Full Throttle ability gives them the option to perform an evade action after fully executing a speed 3–5 maneuver. But the token gained from this action could just as easily be used during an attack if you have

R2-C4

aboard.

In addition to the beautifully detailed and pre-painted Naboo Royal N-1 Starfighter miniature, this expansion contains six ship cards, seven upgrade cards that give you greater control over its prodigious speed, and the tokens and maneuver dial you need to defend Naboo or any other planet. 

Hyena-Class Droid Bomber Expansion Pack

Baktoid Armor Workshop’s Hyena-class droid bomber is a wartime evolution of the Trade Federation’s Vulture-class droid fighter. Carrying an extensive payload of experimental and deadly ordnance provided by the Techno Union, a Hyena is a nasty surprise to any Republic loyalist who dismisses the danger posed by “mere” droids.

Compatible with the Vulture swarm tactics, Hyena-class bombers add lethal new layers to Separatist squadrons. With access to a variety of deadly devices, missiles, and torpedoes, there’s no telling where a

Bombardment Drone

will strike next. The Hyena-class Droid Bomber Expansion Pack contains everything you need to supplement your swarm of interlinked droids, including six ship cards and ten upgrade cards.

Resistance Transport Expansion Pack

Often pressed to put their skills and technical knowledge to good use in the fight against the First Order, many members of the Resistance pull double duty as transport pilots. The Resistance transport is a custom-built shuttle, used by the Resistance as a troop carrier and gunship. What’s more, its modular design means the vessel’s cockpit pod can be flown independently on missions that don’t require heavy weaponry or transport capacity.

With the Resistance Transport Expansion Pack, you can add this versatile ship to your squadrons in one of two forms. As a transport, the ship is perfect for carrying high-ranking Resistance officers into battle to support their more nimble fighters. The Transport Pod, on the other hand, may lack the space for more than one crew member or additional weaponry, but makes up for it with additional agility and a lower cost.

Millennium Falcon Expansion Pack

One of the most iconic ships in the Star Wars galaxy, the Millennium Falcon may look like a YT-1300 Light Freighter, but Han Solo and Chewbacca’s modifications have turned it into anything but. Now, these scruffy-looking smugglers turn their efforts to defeating the Galactic Empire alongside the heroes of the Rebellion.

With the Millennium Falcon Expansion Pack, you can add a generic YT-1300 Light Freighter to your Rebel Alliance squadrons, or you can choose to pilot the legendary

Millennium Falcon

itself. In addition to a Modified YT-1300 Light Freighter ship miniature featuring a blue engine glow, this expansion also contains four YT-1300 ship cards identical to those found in the Rebel Alliance Conversion Kit, two new Quick Build cards, and reprints of fourteen essential upgrade cards that give you the chance to make your own modifications.

A/SF-01 B-Wing Expansion Pack

Incorporating a revolutionary gyrostabilization system, the A/SF-01 B-wing is dangerous to fly and difficult to master. In the right hands, however, the B-wing’s formidable weapons can be used to devasting effect, earning it a reputation as the premier assault fighter of the Rebel Alliance.

The A/SF-01 B-Wing Expansion Pack contains everything you need to add one of these powerful fighters to your Rebel squadrons, including a fully re-sculpted A/SF-01 B-wing ship miniature—now featuring folding wings, a spinning cockpit, and a body that can rotate on the peg. Additionally, you’ll find four ship cards, identical to the A/SF-01 ship cards found in the Rebel Alliance Conversion Kit. Finally, you’ll also find reprints of eight upgrade cards and two new Quick Build cards that provide plenty of options for outfitting your B-wing for battle.

VT-49 Decimator Expansion Pack

A durable vessel capable of independent patrols, the VT-49 Decimator’s size and power blurred the line between shuttle and corvette—but the same qualities that endeared it to up-and-coming Imperial officers also made it useful to agents of the Emperor, under whom failure was not an option.

With the VT-49 Decimator Expansion Pack, you can bring a single VT-49 Decimator to your Galactic Empire squadrons. Additionally, you’ll also find three ship cards matching the VT-49 Decimator ship cards from the Galactic Empire Conversion Kit, as well as a selection of thirteen reprinted upgrade cards, giving you the freedom to add vital crew and deadly devices to your ship. Finally, two Quick Build cards let you get your Decimator in the fight right away with predefined combinations of ship and upgrade cards. 

TIE/vn Silencer Expansion Pack

The TIE/vn silencer is the most elite starfighter developed for the First Order by Sienar-Jaemus Fleet Systems. Built in the depths of the Unknown Regions with the technologies that once made the TIE defender an unprecedented threat, this dreaded craft can threaten any Resistance ship—provided the pilot can handle its power and speed.

Featuring a beautifully re-sculpted miniature, the TIE/vn Silencer Expansion Pack gives you everything you need to wield one of these high-tech fighters in your First Order squadrons. In addition to six ship cards identical to those found in the First Order Conversion Kit, you’ll also find reprints of five upgrade cards tailored to the silencer’s unique capabilities, as well as two Quick Build cards inviting you to jump into action right away.

TIE/sf Fighter Expansion Pack

Development of the TIE/sf fighter required Sienar-Jaemus Fleet Systems to pioneer new energy-cell technology to power the advanced systems demanded by the First Order Special Forces. The resulting starfighter boasts a versatile array of weapons, shields, and sensors, suitable for any situation.

Equipped with a Heavy Weapon Turret that can be rotated between its front and rear arcs, the TIE/sf is a threat from multiple angles. When outfitted with a set of

Afterburners,

 it can combine this turret with deadly speed to get in the perfect position to launch an attack. On top of the TIE/sf miniature and Afterburners upgrade card, this expansion also contains four TIE/sf ship cards identical to those in the First Order Conversion Kit, seven upgrade cards, and two new Quick Build cards.

Deluxe Movement Tools and Range Ruler

Every game of X-Wing locks you in a tense duel for space superiority, where every move you make could bring you one step closer to victory or push you toward defeat. Every round, you’ll need to carefully plot a course for each of your ships, trying to anticipate enemy movement and bring opposing ships in range to open fire. Now you can upgrade every move you make with the Deluxe Movement Tools and Range Ruler.

This pack contains premium plastic maneuver templates and a range ruler to upgrade the corresponding components from your X-Wing Core Set. In addition to the eleven movement templates, you’ll also find a range ruler base and four range ruler segments that can be used individually or combined to make your measurements quick and precise.

Arms Race

The galaxy’s major powers are gathering their forces. Prepare your squadrons for the battles to come with a new wave of expansions for X-Wing

Look for the fourth wave of X-Wing expansions at your local retailer in the second quarter of 2019. You can pre-order your copies of these expansions at your local retailer or online through our website here!

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The Fate of Wilderland

By Fantasy Flight Games

Published 8 February 2019

|
The Lord of the Rings LCG

The Fate of Wilderland

Announcing the Sixth Adventure Pack in the Ered Mithrin Cycle

“Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well, or get other people to make their design, prisoners and slaves that have to work till they die for want of air and light.”
   –J.R.R. Tolkien, The Hobbit

Order your own copy of The Fate of Wilderland at your local retailer or online through our website today!

Your mission in Rhovanion has challenged you like never before, forcing you to climb treacherous mountain paths and stand steadfast in the face of a Dragon’s fire to restore peace to a troubled land. You were pushed to within an inch of your life, but you managed to survive. It should be over. You should be allowed to go home, but Fate has other plans.

Throughout this cycle, which began in The Wilds of Rhovanion, you have sought to resettle your Haradrim friends into a new life far from the shadow of Mordor, but safety has always been just out of reach. You have chased whispers and rumors across the Iron Hills in search of a fiery foe greater than any you have faced before, and stood before the glinting eye of Dagnir herself. Now, when all should be said and done, you must fight for your lives as the mountain you have liberated falls under siege. 

Fantasy Flight Games is proud to announce The Fate of Wilderland, the sixth and final Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game—now available for pre-order at your local retailer or online through our website!

Out of the Frying Pan…

Your delve into the mountain depths in Mount Gundabad was meant to be the end of your harrowing quests in Rhovanion, but you are far from safe. In a move long-planned, one whom you once thought your ally has returned with an army to lay claim to Gundabad and the dragon’s hoard. In

Urdug’s Assault

(The Fate of Wilderland, 168), Goblins swarm up the mountain slope, surrounding your party, and you have no choice but to fight them back. You know the fate that awaits you if you should fail… victory or death are the only options.

In an adventure that feels like it came straight from the pages of Tolkien’s work, The Fate of Wilderland puts you in the middle of a grand battle right at the moment when your only thoughts are of the return journey home. This is no small, loosely organized band of Goblins like you are used to seeing in the Iron Hills. As the fight rages on, you will be pitted against

Urdug’s Elite

(The Fate of Wilderland, 158). Once this group of advanced fighters engages you, you must either exhaust one of your characters to hold back the assault for just a moment, or allow the Goblins to add progress to the quest. And the betrayer himself is the worst of all. At

Urdug’s Command

(The Fate of Wilderland, 166) the Goblin leader makes an immediate attack against the first player in your party, and if he can strike them down, his dark army will be one step closer to victory. In this final challenge, you cannot afford a single slip.

A Worthy Wizard

As you stand outnumbered by the Goblin swarm, you will need every ally you can find, and the more powerful the better. While he may be known for peace, there is one hero who resides in Rhovanion that may be sympathetic to your plight and lend his strength to your cause. Ever since he first came to Middle-earth, Aiwendil, now known as

Radagast

(The Fate of Wilderland, 145), has been a tender of the beasts and birds of Middle-earth. Even the Great Eagles and Beorn consider him a friend. While 

he has appeared as an ally

 (A Journey to Rhosgobel, 59) in the Shadows of Mirkwood cycle, the Wizard’s inclusion as a hero in this Adventure Pack gives you the opportunity to explore deckbuilding opportunities centered on the rare Istari trait.

When the Wizards first arrived in Middle-earth, Radagast unwittingly used his connection to the creatures of the world to have them act as spies for Saruman, believing that he was using his power to help keep watch on the stirrings of Sauron. Radagast can still use his connection to the natural world for the forces of good. If you play a Creature card during your turn, Radagast will not exhaust to quest, sending his beloved animals to scout ahead. And these allies need not be directly under the Brown Wizard’s influence sphere—while Radagast has an emphasis in Lore, he can use his resources to pay for Creature allies of any sphere.

 

The Wizard’s sway over the beasts of Middle-earth is further increased with

Radagast’s Staff

(The Fate of Wilderland, 154), which lets him use an Action to either ready a Creature ally, reduce the cost to play one of these allies by two, or repel a non-unique Creature enemy to the staging area. This means that Radagast can bring an ally like a

Loyal Hound

(The Fate of Wilderland, 148) into play for free, then proceed to quest while staying ready to combat whatever obstacles are revealed from the encounter deck. With the aid of the wilds, Radagast is ready to stand against the forces of the shadow in Middle-earth!

Into the Fire

You have freed the region from the terror of the Dragon’s fire throughout the Ered Mithrin cycle, but the land is still in peril. You may be weary, but you have come too far to surrender now. The Fate of Wilderland is in your hands—are you ready for the challenge?

This Adventure Pack will hit retailers in the second quarter of 2019. You can pre-order your copy of The Fate of the Wilderland (MEC71) at your local retailer today or online through the Fantasy Flight Games website here!

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The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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A Samurai’s Edge

By Fantasy Flight Games

Published 7 February 2019

|
Legend of the Five Rings RPG

A Samurai’s Edge

Announcing the Legend of the Five Rings Roleplaying Gamemat

Order your own copy of the Legend of the Five Rings Roleplaying Gamemat at your local retailer or online through our website today!

From the Shadowlands hordes to the south to the deadly words nesting in courts across the land, the Emerald Empire is a dangerous place. As the samurai wield their words in the courts and their blades on the battlefield, so to do players of Legend of the Five Rings Roleplaying need their own tools to survive in Rokugan!

Fantasy Flight Games is proud to announce the Legend of the Five Rings Roleplaying Gamemat!

This 26” x 26” rubber gamemat keeps your roleplaying sessions organized while immersing your group in the world of Rokugan!

A Samurai’s Tools

The Legend of the Five Rings Gamemat features helpful information for the Game Master and players alike. An initiative tracker along the Game Master’s side of the mat lets every player quickly view a visual indication of their relative initiative value during an encounter, while keeping track of their character’s current stance via a seperate tracker in the middle of the mat. 

Finally, various void pool locations and helpful symbol references spread across the mat help players track their void points and instantaneously interpret any roll of the dice. Coordinating a battle in Legend of the Five Rings Roleplaying has never been easier with this gamemat at your side!

Immerse Yourself

The Emerald Empire will swallow samurai whole without proper guidance. Make sure you have the proper tools when you explore Rokugan with the Legend of the Five Rings Roleplaying Gamemat!

Immerse yourself in Rokugan with the Legend of the Five Rings Roleplaying Gamemat (L5S18), available now for pre-order from your local retailer or our website!

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Galactic Ambitions

By Fantasy Flight Games

Published 7 February 2019

|
Star Wars: Destiny

Galactic Ambitions

Prizes and Locations for the Upcoming 2019 Star Wars™: Destiny Galactic Qualifiers
 

“Your destiny lies along a different path from mine. The Force will be with you, always.”
   
–Obi-Wan Kenobi, Star Wars: A New Hope

Good news, Star Wars™: Destiny fans!

The upcoming release of the Convergence Booster Packs means that the game’s ongoing Galactic Qualifiers will soon be bigger and better than ever.

The Galactic Qualifiers are a series of large, convention-based events for Star Wars: Destiny that have proven immensely successful, drawing hundreds of players from all across the globe to compete for custom prizes and an invitation to the Star Wars: Destiny World Championship.

This season’s events have already kicked off with tournaments in Germany, France, the United Kingdom, the United States, and Spain, and there’s plenty more to come. Now, we’re pleased to share that with the introduction of the Convergence Booster Packs, these exciting events are going to be further energized by the introduction and integration of new formats and prizes!

Rotation Brings a Refresh

As the release of Convergence ushers forth the game’s first Standard rotation, we will see the first real distinction between the game’s Standard and Infinite formats. This means, we’ll see real differences between all three of the game’s constructed formats—Standard, Infinite, and Trilogy—and the upcoming Galactic Qualifiers will each feature more than one of these formats.

As a result, these top-level events will gain even more energy as players look to explore the different options available in each format, and you will find even more ways to enjoy your dice-and-card battles over the course of a Galactic Qualifier weekend.

Organizers can supplement their Standard format Galactic Qualifiers with Galactic Qualifiers run in the Trilogy or Infinite formats. You’ll even see a number of Galactic Qualifiers run as Sealed events!

Meanwhile, you’ll find a wealth of new Convergence-themed prizes introduced to these upcoming Galactic Qualifiers by the end of March. The Galactic Qualifiers have continued to feature the Prize Stations that were so well-received throughout the last season, and you’ll see their prizes refreshed, as well, along with new playmats to accompany each of the four supported formats.

The release of Convergence will also see the debut of new spot-gloss cards for the Prize Station, as will the release of each new set. For example, you’ve already seen the new Jabba the Hutt (Convergence, 36) in our announcement of the Convergence Booster Packs, and if you win enough prize tickets during your participation at an upcoming Galactic Qualifier, you’ll eventually be able to redeem them for a stunning spot-gloss, plastic version of this notorious gangster, complete with his ability to search the top of your deck for a bounty or Yellow event!

Claim the Greatest Bounty of Them All

Despite the beauty of the custom prizes you’ll find at the Prize Station, the greatest prize at the Galactic Qualifiers isn’t even one you can see. Each player who manages to go undefeated through all six Swiss rounds of a Galactic Qualifier main event, regardless of the format, wins a reserved seat at the upcoming Star Wars: Destiny World Championship in October!

That means the Galactic Qualifiers are your pathway to a whole galaxy of adventure—perhaps even your first step along the Jedi path. Will you be the one to battle your way to the World Championship, conquer the galaxy’s greatest players, and steer the galaxy’s planets toward the light or dark side of the Force? The upcoming events are your chance to find out.

This also means that each Galactic Qualifier is a fantastic opportunity for a young Padawan to be trained in the ways of the Force. You’ll see the greatest decks on display, and you’ll find them played with top-level precision. If you’ve ever been curious just how far this game can take you, there’s no better place to advance your training than at a Galactic Qualifier.

Adventure and Exploration

There’s plenty of reason to enjoy an upcoming Galactic Qualifier even if you’re not the most competitive fan of Star Wars: Destiny. Each event will feature Escape Pods in one or more of the game’s various formats—Standard, Trilogy, Infinite, or Sealed.

These eight-player events feature three Swiss rounds each and reward you with prize tickets based on your performance. They’re great for casual players—or even just for casual decks. You can explore new strategies, try crazy new deck designs, or even get in some last-minute testing ahead of the main event (depending on the event schedule).

Either way, you’ll earn prize tickets that you can use toward the same Prize Station prizes as participants in the main event, and most Galactic Qualifiers will offer you plenty of time to try both the main event and the Escape Pods, meaning you’ll find every Galactic Qualifier is a weekend full of Star Wars: Destiny action, regardless of your status as veteran or beginner, or your preference for casual or competitive play.

Fulfill Your Destiny

Eager to celebrate the release of Convergence and the thrilling back-and-forth of your Star Wars: Destiny battles? You can find more detailed information about the upcoming Galactic Qualifiers and their prizes on the Galactic Qualifiers website. Start making your plans to attend today!

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© & ™ Lucasfilm Ltd.

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Available Now – February 7

By Fantasy Flight Games

Published 7 February 2019

|
The Lord of the Rings LCG

Available Now – February 7

New Products from the Android Universe and The Lord of the Rings Are Available Now

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore! 


Shadow of the Beanstalk

In the not so-distant future, humanity has spread out across the solar system, unlocked the frontiers of cyberspace, and created millions of intelligent androids in its own image. At the heart of this progress stands a ladder leading to the riches of the stars—the massive space elevator called the Beanstalk. And at its base sprawls the biggest, meanest, and most exciting city on Earth: New Angeles.

You can explore this world with Shadow of the Beanstalk, an Android sourcebook for the Genesys Roleplaying System!

Take on the roles of cops, con artists, roughnecks, and escaped androids trapped between greedy corporations, corrupt officials, and vicious street gangs. Outwit your foes, uncover their conspiracies, flee their retribution, and maybe you’ll survive. Who knows? Maybe you’ll even get rich…

Shadow of the Beanstalk is a 256-page sourcebook for use with the Genesys Roleplaying System. In this book, you’ll find new rules for character creation, new weapons, equipment, and adversaries, new rules for running the Net, information on the Android universe, and advice for Game Masters running a campaign in the cyberpunk future of Android. All of this is accompanied by beautiful art and elegant mechanics that can be used in any setting for Genesys Roleplaying

Pick up your copy of Shadow of the Beanstalk (GNS04) at your local retailer or online through our website here!


Citizens of New Angeles Adversary Deck

Enter the greatest city on Earth with the Citizens of New Angeles Adversary Deck for Shadow of the Beanstalk!

The Citizens of New Angeles Adversary Deck features twenty cards representing powerful adversaries from the Android universe for use in the Genesys Roleplaying System. These cards feature vital stats for these adversaries, giving Game Masters all the tools they need to keep the game running while introducing new NPCs into your adventure!

The Citizens of New Angeles Adversary Deck features characters from all walks of life in the city of New Angeles, from seedy club owners to corporate sysops to grizzled detectives. These characters all call New Angeles their home, and with the Citizens of New Angeles Adversary Deck, they can be right at your fingertips!

Pick up your copy of the Citizens of New Angeles Adversary Deck (uGNS08) from your local retailer or online through our website here!


Androids, Drones, and Synthetics Adversary Deck

Access a world beyond humanity with the Androids, Drones, and Synthetics Adversary Deck for Shadow of the Beanstalk!

The Androids, Drones, and Synthetics Adversary Deck features twenty cards representing powerful adversaries from the Android universe for use in the Genesys Roleplaying System. These cards feature vital stats for these adversaries, giving Game Masters all the tools they need to keep the game running while introducing new NPCs into your adventure!

The Androids, Drones, and Synthetics Adversary Deck explores new life in the world of Android. From the bioroids of Haas-Bioroid to the clones of Jinteki, populating your world with these characters will make it feel like the not-so-distant future, and this adversary deck keeps them right at your fingertips!

Pick up your copy of the Androids, Drones, and Synthetics Adversary Deck (uGNS07) from your local retailer or our website here!


Runners, Mercs, and Criminals Adversary Deck

Dive into the underworld with the Runners, Mercs, and Criminals Adversary Deck for Shadow of the Beanstalk!

The Runners, Mercs, and Criminals Adversary Deck features twenty cards representing powerful adversaries from the Android universe for use in the Genesys Roleplaying System. These cards feature vital stats for these adversaries, giving Game Masters all the tools they need to keep the game running while introducing new NPCs into your adventure!

The Runners, Mercs, and Criminals Adversary Deck features some of the most famous faces in the Android universe. From clone detective Caprice Nisei, to NBN executive Jackson Howard, to rogue runner Reina Roja, if you want to include individuals who have made their mark in the Android universe in your games, this is the Adversary Deck for you. While some of these adversaries are featured in Shadow of the Beanstalk, others are profiled for the very first time in this deck!

Pick up your copy of the Runners, Mercs, and Criminals Adversary Deck (uGNS09) from your local retailer or our website here!


Undercity      

Javier Zamora used to be a real journalist, with all the perks of working for NBN. Now, he vids scandalous, fringe, and downright disgusting content for a less mainstream corner of the Net. His stories draw an audience, at least enough of one to fund his life in the undercity. Or they used to, anyway.

When Zamora stumbles on evidence of a serial killer stalking the undercity, he thinks it might be his ticket back to journalistic respect—or at least a steady revenue stream. But as the investigation draws him into a sordid world of underground cage fights and blackmail scams, the notorious Los Scorpiones gang warns him to drop the story.

Faced with the choice between abandoning the story of his career or antagonizing a dangerous criminal cartel, Zamora must tread carefully if he wants to keep his creds, his life, and maybe even his integrity.

Walk into the deepest parts of New Angeles with Undercity: A Javier Zamora Novella by Richard Lee Byers! This page-turning adventure explores the dark center of the Android universe, as Javier Zamora risks life and limb to find the perfect story!

Pick up your copy of Undercity (NAD10) from your local retailer or online through our website here!


The Ghost of Framsburg  

The Ghost of Framsburg is the fourth Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game.

In an attempt to slay the Dragon Dagnir, you have set off for the cursed city of Framsburg in search of a weapon capable of felling the beast. It is said that the legendary blade Wormsbane, sword of Fram son of Frumgar, lies here entombed with its master. But the city will not offer up its treasures easily. Foul beasts prowl the city’s ancient keep and disturbing those long past is sure to draw their ire. You would do well to discover Fram’s sword and escape quickly, lest you lose yourself in the darkness of this place forever.

Among The Ghost of Framsburg‘s sixty cards, you’ll find a new Spirit hero, as well as a new Song and Weapon that will boost any of your Warrior characters. 

Pick up your copy of The Ghost of Frambsburg (MEC69) from your local retailer or our website here!

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The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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Children of Tradition

By Fantasy Flight Games

Published 6 February 2019

|
Legend of the Five Rings LCG

Children of Tradition

Read a New Short Story Set in the World of Legend of the Five Rings

“Insanity. Because of the foolishness that is honor and Bushidō, we have embraced insanity.”
   –Hantei Daisetsu, “Children of the Empire Part I” 

As the conflict between the two princes of Rokugan comes to a boiling point, a challenge to a duel has been issued. With the situation beginning to spiral out of control, what fate awaits the crown princes? And how did these events from six months ago lead to Emperor Hantei XXXVIII’s monumental edict?

Join us today for Part II of “Children of the Empire” by D.G. Laderoute!

A Bloody Challenge

This story immediately follows the events of “Children of the Empire Part 1” and can be downloaded here (6.0 MB). For more information on the relationship between the crown princes, be sure to read “Imperial Gifts,” and for insight into the Emperor’s edict, be sure to read “Tiger Stalks His Prey.”

Join us next week as we complete this series of short stories with “Children of the Empire Part 3!” Then, be sure to pick up the Children of the Empire premium expansion for Legend of the Five Rings: The Card Game, on sale this February!

Honor the imperial family with Children of the Empire (L5C16), available now for pre-order from your local retailer or our website!

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Fury of the Storm

By Fantasy Flight Games

Published 6 February 2019

|
A Game of Thrones: The Card Game

Fury of the Storm

Announcing a New Deluxe Expansion for A Game of Thrones: The Card Game

“I ask you, Ned, what good is it to wear a crown? The gods mock the prayers of kings and cowherds alike.”
   –Robert Baratheon, A Game of Thrones

Order your own copy of Fury of the Storm at your local retailer or online through our website today!

Ruling from their seats of power at Dragonstone, Storm’s End, and King’s Landing, House Baratheon has been exerting their power and crushing rebellions since their founding during Aegon’s Conquest. Orys Baratheon was a general in Aegon’s army, claiming the Stormlands in his name. This noble House stood by the Targaryens for three centuries, binding their Houses through loyalty and blood… until the betrayal of Rhaegar Targaryen as he kidnapped Robert Baratheon’s betrothed sparked Robert’s Rebellion. 

Now, with the Seven Kingdoms united under their command, House Baratheon has begun to fracture. Robert beggars the realm with his complete disinterest in the crown, Stannis suspects that the line of succession should fall to him, and Renly believes that the desires of the realm give him the right to rule. Each brother has a seat of power and their own following of devoted subjects, but only one can hold the Iron Throne.

Fantasy Flight Games is proud to announce Fury of the Storm, the seventh deluxe expansion for A Game of Thrones: The Card Game—now available for pre-order at your local retailer or online through our website!


These six extended art cards are only available as an exclusive pre-order bonus for ordering Fury of the Storm through the FFG website.

This deluxe expansion features three copies each of 52 new cards that invite you to explore the King and R’hllor traits, as well as new versions of key Baratheon characters like the warring brothers Robert, Stannis, and Renly Baratheon. What’s more, if you pre-order your copy of Fury of the Storm through the FFG website, you will also receive an exclusive pre-order bonus collection of six extended art cards, featuring beautiful pieces that showcase art from the box that draws you into the world of A Song of Ice and Fire!

A House Divided

The Baratheons have held dominion over the Seven Kingdoms since Robert Baratheon seized the Iron Throne in open rebellion. They know more than any other House that once you take something, you must spend your whole life fighting to keep it. They may be the most powerful House in Westeros at the beginning of A Song of Ice and Fire, but they must constantly guard against the schemes of those who would undermine their rule. These threats come not only from other Houses, but also from within.

With this latest deluxe expansion,

Robert Baratheon

(Fury of the Storm, 1) makes his first appearance in A Game of Thrones: The Card Game since his

original version

(Core Set, 48) in the Core Set. While he once simply used the privilege of his rank to gain strength with each kneeling subject, he now has choices for how he wishes to exert his rule. After the standing phase begins, Robert may force the mighty or the meek to remain knelt, or instead keep all locations from standing. No matter which House stands against you, with King Robert on your side, you can render their most important characters useless—but you must be cautious. The king’s edicts are final, and Robert’s ability will affect you just as much as your opponent! 

While Robert Baratheon shows little interest in the duties of the crown, there are others of the House with greater ambitions, even if their claim is significantly weaker. The youngest of the Baratheon brothers,

Renly Baratheon

(Fury of the Storm, 4), was the Master of Laws on Robert’s Small Council. Now a Baratheon King, if not necessarily loyal to his House, Renly can use his charm and pragmatism to bring new allies into play by kneeling your faction card. It’s a natural fit if Renly aligns with House Tyrell—he gains access to a number of attachments that will increase his STR, and therefore the gold cost of the characters he can put into play. For example, if you bestow him with a

Crown of Golden Roses

(For Family Honor, 44), he can call

Randyll Tarly

(Core Set, 183) or

Margaery Tyrell

(All Men Are Fools, 3) to his side for free! Renly may not have a traditional claim to the Iron Throne, but with the will of the people and the might of the Reach, he is not a force to be trifled with.

Seen in Flames

Robert has been putting down rebellions since he took the throne and from the first, his brother Stannis has supported his campaigns. Stannis has proved his worth time and again, sitting on his brother’s Small Council, and continuing to pursue the path of justice, even as he began to suspect the true parentage of Robert and Cersei’s children. According to the laws of Westeros, if he can prove his claim, Stannis is the rightful heir to the throne. Yet despite this, few appear willing to fight for his cause. He must look to a higher power for justice.

Stannis Baratheon

(Fury of the Storm, 2) renounced the faith of the Seven on the day that he and Robert watched their parents’ ship ripped apart in Shipbreaker Bay. In the years since, he has turned to R’hllor, the Red God of light and flame. His religion has made him ever more certain of his path, and his god offers him unprecedented protection by making him immune to his opponent’s events—an important protection against enemies running

Sea of Blood

(Kings of the Isles, 45). Beyond this incredible power, once you win a power challenge, Stannis lets you draw cards equal to the attacker’s claim. And while Stannis does have a remarkable STR of seven, you don’t even need to place Stannis in harm’s way to trigger this ability. If you prefer, you may rely on the powers of

Melisandre

(Fury of the Storm, 3) or other characters to win your power challenges for you.

As Stannis’s battles progress in A Game of Thrones: The Card GameFury of the Storm provides him with new ways to explore the R’hllor trait with cards like the

Red Priest

(Fury of the Storm, 12) and

Acolyte of the Flame

(Fury of the Storm, 14), granting deeper insight into your opponent’s hand or deck, as the Red God’s followers gaze into the flame in search of visions and prophecies. 

No matter which king you swear your loyalty to, you can harness the new Baratheon plot,

Parley at Storm’s End

(Fury of the Storm, 46). By simply playing this card, you can lock down a certain type of challenge until the next round. Whether you’re holding the line against a military assault, protecting the power that you’ve already gained, or shutting down the characters you can’t kneel, this plot is a powerful tool for maintaining control.

Subjects and Enemies

But the Stags of Storm’s End are not the only ones to find new weapons and warriors in this expansion. While Fury of the Storm focuses on the Baratheons, every House in A Game of Thrones: The Card Game is represented with two new non-loyal cards. This expansion also includes a collection of neutral cards that any player can turn to their advantage. For example, the Lannisters, bound to House Baratheon by marriage, gain access to the grand Warship 

Lionstar

(Fury of the Storm, 28), while anyone can take hold of the new Valyrian Steel blade,

Lady Forlorn

(Fury of the Storm, 43). 

Should the Baratheons’ grasp grow too tight, keeping your characters knelt, you may need to stage an act of

Defiance

(Fury of the Storm, 44). If Robert or one of his kinsmen have prevented one of your characters from standing, you can use this event to stand them, or even to trigger the Action ability of a character like

Grey Wind

(Core Set, 145) a second time. At zero cost, this card may prove to be your saving grace in a tight spot, giving you a rare second chance at victory. In Westeros, such chances are rare—don’t waste yours.

Make Your Claim

Westeros is tottering on the edge of chaos—for the sake of the realm, you must maintain order. Declare your loyalty to House Baratheon and safeguard your hold on the Seven Kingdoms!

Look for Fury of the Storm (GT52) to release in the second quarter of 2019! You can pre-order your copy of this deluxe expansion at your local retailer or online through our website here!

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The copyrightable portions of A Game of Thrones: The Card Game Second Edition is © 2015 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game Second Edition, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

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On the Hunt

By Fantasy Flight Games

Published 6 February 2019

|
Star Wars: Legion

On the Hunt

Announcing Two Operative Expansions for Star Wars: Legion

“Trust me, we have never faced anything like this. It’s a real work of art.”
   –Sabine Wren, Star Wars: Rebels

As the Galactic Empire spreads itself across the galaxy, even the most independent beings are drawn into the growing power struggle. Soon, the ranks of both the Empire and the Rebellion will be bolstered by two warriors who aren’t afraid to think for themselves. Fantasy Flight Games is happy to announce two new units for Star Wars™: Legion!

Order your own copy of these Operative Expansions at your local retailer or online through our website today!

  • Sabine Wren Operative Expansion
  • Bossk Operative Expansion

Whether fighting for family honor or in pursuit of their next big score, both Sabine and Bossk bring all their skills as bounty hunters to your armies, bringing with them creative solutions to common problems found on the battlefields of the Galactic Civil War. Featuring new command cards for each of these operatives as well as a variety of new upgrade cards to customize your armies, these Operative Expansions unlock deadly new options for both Rebel and Imperial players.

Sabine Wren Operative Expansion

Born into the proud warrior culture of Mandalore, Sabine Wren carries the history of her people within the very armor she wears into battle. This history fuels her desire to see Mandalore freed from Imperial rule and returned to its former glory. As she joins the cause of the Rebellion, she can make use of her skills as a warrior and an artist to fight back against the Empire and inspire hope in all those suffering under Imperial oppression.

Similar to the Mandalorian armor worn by Boba Fett, Sabine Wren’s armor offers her several advantages in the battles of Star Wars: Legion. In addition to providing her with a measure of protection rarely seen in Rebel units, the armor’s equipped jet pack also makes Sabine highly mobile, allowing her to quickly cross the battlefield no matter what obstacles stand in her way. Once there, she can assail her foes with dual Westar-35 Blaster Pistols or turn to more devious methods to clear a path for Rebel troops.

Within the Sabine Wren Operative Expansion, you’ll find one finely detailed, easily assembled Sabine Wren miniature wading into battle—with additional customization options to match her mechanical abilities. You may outfit Sabine to dual wield her Westar-35 Blaster Pistols, or you may swap one pistol out for the legendary Darksaber. You can even choose to build Sabine wearing her helmet or with her face uncovered. No matter how you build this miniature, it offers a blank canvas for you to recreate Sabine’s own artwork covering her armor or create your own.

This Operative Expansion also comes with three command cards that help you unlock her full potential, alongside a unit card fully outlining her abilities, four upgrade cards to further customize Sabine Wren to fit your battle plans, and all the tokens you need to fully integrate her into your Rebel army.

We’ll take a full look at everything inside the Sabine Wren Operative Expansion, including all of her upgrade cards, in a future preview!

Bossk Operative Expansion

Towering above most other beings, it’s not difficult to see how Bossk has gained a reputation as one of the most feared bounty hunters in the galaxy. Even more important to his work than his great height and reptilian features, however, are the natural Trandoshan hunting instincts he uses to track his prey across the galaxy.

When in the employ of the Empire, Bossk will throw himself at any enemy that will earn him the most money, often turning his claws into deadly weapons after softening his target up with his Relby-v10 Mortar Rifle. With the ability to easily scale obstacles and shrug off damage, Bossk is sure to be a true terror on the battlefield.

In the Bossk Operative Expansion, you’ll find an unpainted, easily assembled Bossk miniature armed to the teeth. Wearing his signature outfit and featuring two distinct poses (holding his Mortar Rifle raised, or preparing to throw a dioxis charge), this Bossk is sure to intimidate any opponent. Along with the unit card and upgrade cards that you need to fully outfit him for battle, you’ll find Bossk’s three signature command cards, giving you access to even more weapons and tactics exactly when you need them.

We’ll take a look at everything included in the Bossk Operative Expansion, including all of his command cards, in a future preview!

Born to Battle

While they may find themselves on opposite sides of the Galactic Civil War, Sabine Wren and Bossk aren’t all that different. Raised to be fighters and carrying with them a legacy of war, both are ready to play their part in this galaxy-defining conflict. 

Look for the Sabine Wren Operative Expansion (SWL37) and the Bossk Operative Expansion (SWL38) at your local retailer in the second quarter of 2019. Pre-order your copy at your local retailer or online through our website here!

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© & ™ Lucasfilm Ltd.

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