Battle for the Vault

By Fantasy Flight Games

Published 26 February 2020

|
KeyForge

Battle for the Vault

Information on the 2020 KeyForge World Championship

Rumors of mysterious, darkly-colored Æmber have started to spread across the Crucible, with whispers of things changing in unexplainable ways. Are these two things linked, or are they just examples of the unpredictable nature of the world we live in? Maybe we will find out at the KeyForge World Championship.

From May 7–9 at the Saint Paul RiverCentre, players who have earned their team an invite will gather from around the globe to compete for the coveted title of KeyForge World Champion. And, as this is the Crucible we are talking about, this event will be a little different from any other World Championship that FFG has hosted. In fact, we will be crowning four players with the title of KeyForge World Champion.

“But… but … how can there be four World Champions in one year?”

Well, that’s part of what makes this World Championship so special.

On day one, players will be competing as a team of three against other teams of three. The Top 32 teams after the swiss rounds will qualify for Day 2 where the elimination rounds begin until we have one team remaining. Those three players will be crowned World Champions of the Crucible!

“But you said there would be four World Champions this year!”

Correct! After the swiss rounds have concluded and we know which 32 teams have qualified to Day 2, we will look at the individual performance of players whose teams did not make it to Day 2. The Top 32 individual players will compete in elimination rounds on Day 2 until we crown our fourth World Champion of 2020. Only in the crazy ever-evolving world of the Crucible can the title of World Champion be bestowed upon more than one person.

“So, it is a team event. What does that mean for invites?”

Each player with an invite is able to bring two more players with them, whether they have an invite or not. Only one member of the team needs to have in invite.

“How do you earn an invite to the KeyForge World Championship?”

You earn an invite for finishing in the Top 100 players on the Vault Tour leaderboard. On February 12, we took the Top 106 (there were ties) from the Vault Tour leaderboard and took note of their username. Those players have now been awarded an invite for the World Championship and will be able to claim that invite here. What’s more, any player who manages to break into the Top 100 on the leaderboard between February 12 and the World Championship will also earn an invite. The leaderboard will then reset for the next season after the World Championship.

Invites can also be won at KeyForge Prime Championships and Grand Championships, where the winner and Top 4 respectively are awarded an Invite. If you have earned an invite, you can claim your seat now using this link! The deadline for claiming earned seats is April 17, 2020.

“What if I really, really, want to go to the World Championship, but neither I nor my teammates have an invite?”

All are welcome to the KeyForge World Championship as long as we have space. On Thursday, there will be a Last Chance Qualifier (LCQ) team event where teams of three can compete to earn a place in the main event, which starts on Friday. We will hold back a set number of seats in the main event for the top teams in the LCQ, but we will also fill the main event with more players from the LCQ once we know how many invites have been claimed. Each invite that is not claimed is another seat handed out in the LCQ.

You can purchase tickets for the LCQ here! LCQ ticket sales will close on April 24, 2020.

“Wow, that’s really cool! But what if I travel all that way and I don’t earn an invite at the LCQ? What do I do then?”

We have got you covered! There will be side events running throughout Friday and Saturday that you will be able to compete in. You will also have access to the Prize Wall that all the other competitors have access to. There will also be some limited-number and exclusive items that will only be available here, at the World Championship! Some new items debuting at the World Championship will appear at future locations around the world, but not all of them.

“What’s the format of the KeyForge World Championship?”

The overall format is Team Archon. However, each player on your team will be playing a separate variant. One player will play Triad, the next player will play Adaptive, and the third player will be playing Solo Best of 3.

For more information on the main events and side events you can look forward to on each day, check out the infographics below!

Join Us in May

We can’t wait to see you all at the KeyForge World Championship and for those who unfortunately cannot attend, we will be streaming on FFG Live over the three days of the events, so please join us there to watch all of the excitement unfold!

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Campaigns of Conquest

By Fantasy Flight Games

Published 26 February 2020

|
Legend of the Five Rings LCG

Campaigns of Conquest

Announcing the Fourth Dynasty Pack in the Dominion Cycle

In the aftermath of the Emperor’s death, the Great Clans of Rokugan scrabble for power. Some search for certainty amidst the storm, others use the chaos in the Imperial City to solidify their own base of power. The virtues of Bushidō have guided samurai from every clan through countless dangers, but the pressure is building and the cracks in the Empire are beginning to show…

Order your own copy of Campaigns of Conquest at your local retailer or online through our website today!

Fantasy Flight Games is proud to announce Campaigns of Conquest, the fourth Dynasty Pack in the Dominion cycle for Legend of the Five Rings: The Card Game!

As the next piece of the Dominion cycle, this Dynasty Pack leans into the biggest themes of the cycle, boasting three dynasty deck events and nine cards with the new rally keyword. New cards for each of the seven Great Clans enhance their deckbuilding options, while a new Lion stronghold invites Lion Clan players to explore a new type of deck centered on your Bushi. Can you safeguard the future of the Emerald Empire and uphold your clan’s honor?

The Might of the Lion

The Lion Clan’s power has been shaken and tested by constant warring with the Crane. If you’ve been looking for new direction for your Lion Clan, you may find it with their new stronghold included in this Dynasty Pack:

Hayaken no Shiro

(Campaigns of Conquest, 71).

 With twelve honor, ten influence, and plus two province strength, Hayaken no Shiro offers a good range of starting stats, but the true power lies with its Action. At any time, you can bow your stronghold to choose a Bushi character with printed cost two or lower and ready that character! Just bringing a Bushi into multiple conflicts can be useful for tipping the scales in your balance. But there’s also another compelling new Bushi that you’ll find inside this Dynasty Pack.

Ikoma Tsanuri

(Campaigns of Conquest, 79) weighs in at two fate, making her a perfect target for Hayaken no Shiro—but she packs quite a punch for her reasonable cost, with good stats and the rally keyword to pull an additional card into her province. What’s more than that, however, Tsanuri’s ability reads, “During conflicts in which this character is participating, your opponent cannot trigger abilities on the attacked province.” When it comes to provinces, almost all of them boast triggered abilities that can make life difficult for the attackers. With Ikoma Tsanuri and Hayaken no Shiro, you can lock down the province abilities for both of your attacks each round.

Of course, even if you’re putting most of your effort into pushing strong attacks through, it can help to have a good plan for an extended siege. If you’re playing a Fire role,

Under Siege

(Campaigns of Conquest, 89) can give you a way to burn down your opponent’s prepared defenses. By playing this after a conflict is declared, the defending player must set aside their hand of cards and draw five new cards, potentially leaving them with few options for mounting a successful defense. Alternatively, if you’re in a pinch and nearly out of cards as the defender, you can play Under Siege to refill some of your hand, potentially drawing into the cards that could make the difference between a successful defense and a broken province.

Launch Your Campaign

Whether you’re fighting for the honor of the Lion Clan or you’ve sworn your allegiance to another clan, you’ll find a host of new cards to revitalize your decks and bring new tactics to your provinces in Campaigns of Conquest. You can look for this Dynasty Pack to release in the second quarter of 2020.

Pre-order your own copy of Campaigns on Conquest (L5C32) at your local retailer or online through our website today!

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Celestial Realms

By Fantasy Flight Games

Published 24 February 2020

|
Legend of the Five Rings RPG

Celestial Realms

Announcing a New Sourcebook and Adventure for Legend of the Five Rings Roleplaying

The realm of Rokugan is vast, stretching from the tainted Shadowlands in the south to the towering northern mountains—yet all of Rokugan is only a small part of Ningen-dō, the Realm of Mortals. And Ningen-dō lies between the Spirit Realms, below the Celestial Court of Tengoku, beside the enchanted land of Senkyō, and above the torturous realms of the dead. In most circumstances, mortal samurai stay in Ningen-dō, but the influence of these other realms cannot be underestimated.

Order your own copy of Celestial Realms and Wheel of Judgment at your local retailer or online through our website today!

Fantasy Flight Games is proud to announce Celestial Realms, a new sourcebook, and Wheel of Judgment, a new adventure for Legend of the Five Rings Roleplaying!

Celestial Realms boasts three chapters packed with information on the spiritual side of life in the Emerald Empire, covering the cosmology of the Spirit Realms and the Phoenix Clan’s roles as the caretakers of Rokugan’s soul. With new player options and adventure seeds sprinkled throughout, from the introduction of the Centipede Clan to the ancestral swords belonging to each of the Great Clans, this 144-page full-color sourcebook is an indispensable resource for Game Masters and players alike.

Then, armed with the knowledge of the Spirit Realms, you’ll be ready to embark on the Wheel of Judgment adventure—an adventure designed specifically for deceased PCs. From Meido, the Realm of Waiting, you and your fellow samurai face a journey unlike any other, leading you across the realms to hunt down the corrupting influence of Jigoku… and perhaps, if you’re lucky, to return alive to Ningen-dō.

Power of Worship

Even for the inquiring minds of the Phoenix, the Celestial Realms hold many mysteries. In the first chapter of this sourcebook, you’ll find a wealth of gazetteer information on each of these realms, from Yomi, the Realm of Blessed Ancestors, to Gaki-dō, the Realm of the Hungry Dead. Alongside this discussion of the realms, you’ll find the spotlight cast on three sample shrines from around Rokugan, with NPCs and adventure seeds for each shrine. Finally, the chapter concludes with a discussion of the Phoenix Clan families, key locations and characters.

Celestial Realms also introduces the Centipede Clan to the game as a new Minor Clan! This clan falls among the foremost followers of the Lady Sun, Amaterasu, and they view themselves as bulwarks of sacred traditions. They sing their greetings to Amaterasu each morning and tend to one of the most revered locations in all of Rokugan, the place where it is said Amaterasu herself descended from the Heavens to speak with their founder. In addition to the Centipede, this chapter also brings a new school for every clan, a wealth of character creations options, information on the ancestral swords of every Great Clan, plenty of new invocations, and the game’s first inversions (a new kind of technique used by ishiken and Void wielders).

The final chapter of Celestial Realms brings the discussion home to the Game Master with plenty of advice on roleplaying and patterns to create your own religious groups and supernatural encounters within the game. With dozens and dozens of plot hooks and conflicts, corresponding to each of the realms, your samurai will find a thrilling adventure set before them no matter which realm they enter.

Wheel of Judgment

A vast plain stretches away on all sides, one great field of whispering grasses, dotted with distant figures. People, horses, wolves, and even what appear to be goblins all walk toward the horizon, where the towers of a palace rise into the white sky. You feel a compulsion to join them…

In the Wheel of Judgment adventure, you and your fellow samurai are, unfortunately, deceased. You have awoken in Meido, with an endless queue of souls before you and at its terminus, the prospect of judgment by Emma-Ō, the Fortune of Death. You must contend with the bureaucracy of the underworld and the vile machinations of oni, and to escape the underworld, your souls must first go deeper—into the torturous hell of Jigoku!

Like previous Legend of the Five Rings Roleplaying adventures, Wheel of Judgment is a complete 32-page booklet, that also comes with a full double-sided map and more than 50 punchboard tokens that help you bring your journeys to life and easily convey the location of every player and enemy.

Death Is Only the Beginning

You may be travelling across Phoenix lands, praying at a spartan Crab shrine, or setting foot on the tainted terrain of Jigoku itself—no matter where the spiritual or the supernatural finds you in Rokugan, you’ll be able to enhance your games of Legend of the Five Rings Roleplaying with the Celestial Realms sourcebook and the Wheel of Judgment adventure.

You can pre-order your own copy of Celestial Realms (L5R12) and Wheel of Judgment (L5R13) at your local retailer or online through our webstore today, and look for these to release in the second quarter of 2020!

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Atomic Bonds

By Fantasy Flight Games

Published 20 February 2020

|
Fallout

Atomic Bonds

Announcing a Cooperative Upgrade Pack for Fallout: The Board Game

Order your own copy of the Atomic Bonds Cooperative Upgrade Pack at your local retailer or online through our website today!

Sometimes in the Wasteland, things can get lonely. After all, you’re wandering across an irradiated hellscape, taking potshots at passing ghouls and eking out your best existence. But maybe you don’t have to be alone! Maybe, just maybe, you’ll find a few people out there who want to stick around for a while. You might even accomplish something great together.

You’re not on your own anymore. Fantasy Flight Games is proud to announce the Atomic Bonds Cooperative Upgrade Pack for Fallout: The Board Game!

With Atomic Bonds, the number of scenarios available to you just doubled. This upgrade pack has everything you need to play every competitive scenario from Fallout: The Board Game and the New California expansion as a cooperative scenario. Rather than struggling against each other, Atomic Bonds lets you and your friends travel the Wasteland, grab the best gear, and push your chosen faction to victory—together! Combine that with the addition of modifications, mutations, and workshop upgrades, and Atomic Bonds pushes your games of Fallout to dizzy new heights.

Cooperate with Your Friends

As a cooperative upgrade pack, it’s safe to say that cooperation is integral to the contents of Atomic Bonds. In fact, this expansion takes the game’s previously released competitive scenarios—whether from Fallout: The Board Game or New California—and transforms each of them into two fully cooperative scenarios!

In each of the game’s competitive scenarios, two warring factions are matched against each other. This could be the Enclave versus the Brotherhood of Steel, the Railroad versus the Institute, or another iconic pairing. When you’re cooperating with your friends, however, you’ll choose your side at the beginning of the game by picking one side of the double-sided scenario sheet. Not only does this change which faction you’ve aligned yourself with, it promises to dramatically change your gameplay experience and set your party on a unique path.

Since you and your friends are all actually friends now, you’ll also be able to help each other survive! Whether you’re assisting in combat by firing from afar or setting up C.A.M.P.s for you and the other players to fast travel between, it’s perfectly apparent that teamwork makes the dream work.

Mixing It Up

Cooperative scenarios aren’t the only change offered by Atomic Bonds. You now have the power to radically change your weapons, your apparel, your workshop, and yes, even yourself! Modifications, mutations, and workshop upgrades are three new types of cards, all offering new perks and powers to you and your fellow players.

You may find a C.A.M.P. with an attached

Chem Lab,

enabling you to easily lose the Addicted trait. You may tweak your weapon to be

Two-Shot,

letting you perform a second fight action for free. Or after taking enough rads, you may suddenly become a

Marsupial,

giving you additional cards for you inventory, but negating your Intelligence during tests. No matter where your adventures take you, there’s always room for some unexpected change, whether that’s a magnifying scope or an extra limb!

Forge Your Bonds

Maybe you’ve already enjoyed the countless dangers and lurking mutated beasts of Fallout: The Board Game. Maybe you were waiting to jump in with your friends. Either way, you’ll find the ideal next step to your journey with the Atomic Bonds Cooperative Upgrade Pack!

Pre-order your own copy of Atomic Bonds (ZX05) at your local retailer or online through our webstore today!

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©2020 Bethesda Softworks LLC, a ZeniMax Media Company. All Rights Reserved.

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WW2 Wings of Glory Squadron Packs Preview – Dornier Do.

By Ares Games

Four new Special/Squadron Packs, featuring the bombers Dornier Do.17 and Junkers Ju.88, are coming to WW2 Wings of Glory. Let us learn more about the Dornier Do.17 and its two versions presented in the packs: Do.17 Z-2 and Do.17 Z-10. Even before Hitler gained power in 1933, the German military had begun a stealthy re-armament program, with cover stories to hide the development of new weapons. …

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Trail of Shadows

By Fantasy Flight Games

Published 19 February 2020

|
Legend of the Five Rings Fiction

Trail of Shadows

Announcing a New Legend of the Five Rings Novella

Deep shadows gather in the Shinomen forest. Though this tangled woodland lies north of the Great Carpenter Wall and the traditional domain of the Crab Clan, rumors have led a few Crab samurai to mount a dangerous expedition into the depths of the forest, searching for an ancient artifact forged by Hida Osano-wo himself…

Order your own copy of Trail of Shadows at your local retailer or online through our website today!

Fantasy Flight Games is proud to announce Trail of Shadows, a new Legend of the Five Rings novella by D.G. Laderoute!

 In this 120-page novella, you’ll follow with Hida Sukune on a thrilling expedition into the unexpected horrors of the Shinomen Mori. Then, once you’ve finished the story, there’s still plenty of lore to dive into with a sixteen-page, full-color insert dedicated to the Crab Clan and packed with information on the Kami Hida, the Crab Clan’s wars against the Shadowlands, and their furtive allies, the nezumi.

And if you’re a fan of Legend of the Five Rings: The Card Game, you’ll find an extra bonus, since Trail of Shadows comes with two alternate art cards (three copies each) for the game!

Beneath Shadowed Boughs

Hida Sukune, youngest child of the Crab Clan Champion, lacks the strength and fortitude for which his clan is known. With no hope of becoming a great warrior, Sukune has devoted himself to the study of military strategy. Though a trusted advisor and tactician, Sukune constantly confronts his own limitations in a family famed for its martial prowess.

When the ratlike nezumi of the Tattered Ear tribe discover a potent Crab Clan artifact deep in the Shinomen forest, a Crab expedition sets out to recover the relic. Unexpectedly tasked by his father to lead the mission, Sukune must overcome his own doubts as surely as the dangers of the forest—and the dark power that threatens to forever end both the expedition and the Tattered Ear tribe. You’ll discover the outcome of Sukune’s quest in the Trail of Shadows novella!

Devotees of Legend of the Five Rings lore will also find sixteen full-color pages, filled with beautiful art and offering new tidbits of history and backstory for the Crab Clan, the nezumi, and the Shadowlands, as well as the Shinomen Mori and the spirits that dwell within.

Ancestral Power

Trail of Shadows also contains three copies each of two different alternate art Crab cards for Legend of the Five Rings: The Card Game!

Hida Sukune

(Trail of Shadows, 9) is the protagonist of Trail of Shadows, and accordingly, he is the central focus of one of the cards that comes with this novella. First released in the Crab Clan Pack Defenders of Rokugan, Hida Sukune lets you filter your hand with his Action ability, gaining more options for defense and uncovering the best way to keep the Crab bulwarks as stalwart as ever.

The second card included with this novella is

Kikyo

(Trail of Shadows, 10), an ancient set of ancestral armor. In addition to buffing the skills of its wearer, Kikyo pairs naturally with Hida Sukune—after you draw a card during a conflict with the attached character, your opponent must discard a random card from their hand.

While Kikyo will be pre-released in Trail of Shadows, it will not be legal for competitive play until it is officially released in a Legend of the Five Rings: The Card Game product at a later date.

Recovering the Relic

Whether you’re a Legend of the Five Rings: The Card Game player or you’re interested in the unfolding world of Rokugan, Trail of Shadows has plenty to offer between an engaging story, detailed lore, and alternate art cards for the LCG. Discover the truth of what lies in wait within the Shinomen forest!

Trail of Shadows (L5N05) is now available for pre-order at your local retailer or online through our website and is scheduled for release in the second quarter of 2020.

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The Land of Sorrow

By Fantasy Flight Games

Published 18 February 2020

|
The Lord of the Rings LCG

The Land of Sorrow

Announcing the Fifth Adventure Pack in the Vengeance of Mordor Cycle

“Neither he nor Frodo knew anything of the great slave-worked fields away south in this wide realm…”
   –J.R.R. Tolkien, The Return of the King

Pre-order your own copy of The Land of Sorrow at your local retailer or online through our website with free shipping in the continental U.S. today!

After braving the treacherous Tunnels of Torech Gorgor, you have reached Mordor at last. Thane Ulchor is close to being in your grasp. As you draw near to his fortress of Dol Rhugar, however, you have come across something you did not expect: fields of prisoners being made to harvest crops and raise livestock to feed Sauron’s vast armies. You must release these captives from their Easterling masters.

Fantasy Flight Games is happy to announce The Land of Sorrow, the fifth Adventure Pack in the Vengeance of Mordor cycle for The Lord of the Rings: The Card Game! Beginning after you emerge from Under the Ash Mountains, this 60-card Adventure Pack pits your party against fierce Easterling slavers in a battle for the fate of their captives. Can you free them from The Land of Sorrow?

Fight for Freedom

Though the end of your journey is near, you cannot ignore the plight of the Dark Lord’s prisoners. Already bent with hard labor, Elves, Dwarves, and men working the fields are driven even harder by the whips of stern Easterlings that move among them. Although it may imperil your quest to bring Thane Ulchor to justice, you have decided to risk everything to rescue these captives from slavery.

To do so, you must mount attacks on the Camps where the slaves are being held and defeat the mighty Wardens that guard them. More than mere guards, these enemies will do whatever it takes to maintain their power and the locations they protect only make them more difficult to fight. An assault on

The Barracks

(The Land of Sorrow, 121), for instance, prevents the enemy under it from taking damage the round they enter play, potentially making a Warden like

Ulwarth

(The Land of Sorrow, 118) a formidable foe to overcome.

Fortunately, you don’t have to face the Wardens and their minions on your own. If you can manage to explore a Camp, you’ll free one of the captives who will aid you in the fight for freedom. Liberate the Dwarf

Farin

(The Land of Sorrow, 126) and you gain a skilled fighter who can deal a damage to an enemy engaged with a player after he is declared as an attacker.

But defeating Ulchor’s lieutenants will not be easy, even with the help of the freed slaves. The Easterlings are advancing with a garrison to recapture them and you must

lead a desperate revolt

(The Land of Sorrow, 136). Only when the Wardens have been defeated will you have secured their freedom.

New Heroes

The Land of Sorrow locks you in intense combat with the most fearsome Easterling warriors you have yet encountered, and it will take all of your skill to claim victory. Thankfully, this Adventure Pack also contains several new cards that give you several options for dealing with these enemies.

A powerful Eagle like

Gwaihir

(The Land of Sorrow, 108) can take this challenge head-on, sweeping in to lend his prodigious attack or defense to nearly any fight. While he is limited by the fact that he does not ready during the refresh phase, Gwaihir can easily be rallied to fight for you when an Eagle ally such as an

Eagle Emissary

(The Land of Sorrow, 113) or even

Wilyador

(The Land of Sorrow, 117) enters or leaves play.

Even with the aid of powerful Eagles, your heroes are in for a difficult fight and are sure to take a good amount of damage. To keep your party in fighting shape, you could use the aid provided by a

Dale Messenger

(The Land of Sorrow, 111) who can heal one damage from each character a player controls that has a player card attachment. Similarly, carrying a

Spare Pipe

(The Land of Sorrow, 115) makes a character even more hearty and gives you a chance to add an event to your hand.

If you are truly looking for a novel way to augment your party of adventurers, though, you can always declare a non-neutral unique ally to be a

Messenger of the King

(The Land of Sorrow, 134). For the cost of adding that ally’s printed willpower, attack, defense, and hit points to your starting threat,

this contract

allows you to make them a hero in their own right, opening up a variety of new deckbuilding options.

For an additional eight starting threat, Messenger of the King allows you to use

Faramir

(Core Set, 14) to boost the willpower of every character controlled by a player each round. For an option with much less of an impact on your starting threat, your entire party could use

Ioreth’s

(A Storm on Cobas, 117) healing abilities while also beginning the game in secrecy.

Middle-earth is full of those willing to step up and fight the darkness. Who will you choose to join your party?

Called to Adventure

The all-out battle to free Thane Ulchor’s slaves will test not just your skill in battle, but also your ability to lead the revolt. Muster your party and incite rebellion in The Land of Sorrow!

Pre-order your copy of The Land of Sorrow (MEC82) at your local retailer today or online through our website with free shipping in the continental United States here! 

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The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2013 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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King & Assassins: Deluxe Edition coming in March 2018

By Ares Games

King & Assassins: Deluxe Edition: new version of a great 2-player game. The Galakta Games section is now updated with information about “King & Assassins: Deluxe Edition”, a refreshed and streamlined edition of a very successful game originally published in 2013. King & Assassins is an asymmetrical fantasy game of strategy and deception for two players, designed by Lukasz Wosniak. This new version, due to release …

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Return to the Forgotten Age

By Fantasy Flight Games

Published 17 February 2020

|
Arkham Horror: The Card Game

Return to the Forgotten Age

Announcing a New Upgrade Expansion for Arkham Horror LCG

For the first time I began seriously to question the wisdom of my descent, and to wonder whether I had not better return to the upper air before I came upon something which would never let me return as a sane man.
  
–H.P. Lovecraft, “The Mound”

Order your own copy of Return to the Forgotten Age at your local retailer or online through our website today!

The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again…

Fantasy Flight Games is proud to announce Return to the Forgotten Age, an upgrade expansion adding new supplementary content to the entire The Forgotten Age campaign for Arkham Horror: The Card Game!

Within this upgrade expansion, you’ll find new scenario cards and encounter sets that you can insert into every scenario of The Forgotten Age, mixing up your investigations with new dangers and new objectives. New player cards, representing upgraded versions of cards from The Forgotten Age give you new tools and options for upgrading your decks. And with a full assortment of card dividers, you’ll be able to easily sort and store your entire campaign. Will you venture once more into the jungle?

Snakes!

You’ve already traversed the trackless rainforests, trespassed in ancient temples, and been held captive in bizarre cities far beyond our own dimensional space and time. But as your journey begins anew, you’ll find that things have been strangely altered and twisted. You’ve found yourself in a new timestream…

Return to the Forgotten Age remixes the entire The Forgotten Age campaign, bringing new tricks and turns for every scenario with an assortment of new scenario cards. From the very beginning of the campaign, you may find yourself caught in a

Snake Pit

(Return to the Forgotten Age, 24) with a deadly pit viper. Or later on, you may come face to face with the ensnared horrors found trapped in an

Alien Conservatory

(Return to the Forgotten Age, 57).

Along with bringing changes to every individual scenario, this upgrade expansion also includes four new encounter sets, designed to swap in throughout the campaign and bringing even more replayability to the table. Whether it’s a horrifying

Vengeful Serpent

(Return to the Forgotten Age, 78) or Cultists calling on forces

From Another Time

(Return to the Forgotten Age, 73), these new encounter cards promise to bring dangerous new threats to your investigations. No matter which of these new scenario cards and encounter sets you’re using, this upgrade expansion has the divider cards you need to easily organize the entire campaign—ensuring you’re ready to leap into The Forgotten Age at a moment’s notice.

Collecting Your Supplies

Of course, it’s not all writhing snakes and the all-encompassing vengeance of Yig. Return to the Forgotten Age also includes an assortment of new player cards—specifically upgraded versions of cards that were first introduced during The Forgotten Age campaign. If you liked Survival Knife before, you’ll love

the upgraded version

(Return to the Forgotten Age, 2). Whereas previously you needed to take damage to make a free attack with Survival Knife, the upgraded version lets you target the attacking enemy before you even take damage! Alternatively, if you enjoyed forgoing your allies with On Your Own,

an enhanced version of the card

(Return to the Forgotten Age, 10) is permanently in play, letting you reduce the cost of a Survivor event every turn!

And finally, what would an upgrade expansion be without a list of achievements tempting you closer to nigh-impossible feats. Whether it’s completing every act deck in a single playthrough of Threads of Fate, defeating Yig in The Depths of Yoth, or winning The Forgotten Age campaign without ever becoming poisoned, these achievements give you something to strive for again and again.

Welcome to the Jungle

You have heard the call of the jungle. As past and future become comingled, will you embark on yet another expedition? The adventure begins again with Return to the Forgotten Age, releasing in the second quarter of 2020!

You can pre-order your own copy of Return to the Forgotten Age (AHC46) at your local retailer or online through our website today.

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© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

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A Night Storm Rages

By Fantasy Flight Games

Published 12 February 2020

|
Legend of the Five Rings LCG

A Night Storm Rages

Read New Legend of the Five Rings Fiction

“Father,” Doji Kuwanan said, “I have failed.”
  
–D.G. Laderoute, “A Night Storm Rages”

As all of Rokugan trembles, the Crane Clan itself is torn apart from within. Not only have they been ousted from Kyūden Kakita, leaving the Lion in control of an ancestral palace—the clan itself is divided by the warring siblings, Doji Hotaru and Doji Kuwanan.

Now, Doji Kuwanan begins his quest for redemption after failing to secure the Imperial Heir, leading a dangerous attack on Kakita Palace. But will the Heavens judge him worthy?

You can read the next chapter of Legend of the Five Rings Fiction,

“A Night Storm Rages”

(9.5 MB) by D.G. Laderoute today! This story is a direct follow-up to the events in

“The Price of Failure”

and

“Roar of the Lioness.”

Be sure to check the Fantasy Flight Games website frequently for even more Legend of the Five Rings fiction, and you can pre-order Spreading Shadows (L5C30) for Legend of the Five Rings: The Card Game from your local retailer or our website today!

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Special Agents

By Fantasy Flight Games

Published 11 February 2020

|
Star Wars: Legion

Special Agents

Announcing Two Operative Expansions for Star Wars: Legion

“I’ll take on any job…for the right price.”
   –Cad Bane, Star Wars: The Clone Wars

While clone troopers and battle droids duke it out on the front lines of the Clone Wars, agents for both sides keep the war effort alive on other fronts. A skilled politician swaying public opinion or a lone bounty hunter tracking down a high-value target can achieve just as great of a victory as the largest army.

Soon, two new players from vastly different arenas can test their experience on the battlefields of the Star Wars™ galaxy. Fantasy Flight Games is happy to announce two Operative Expansions for Star Wars™: Legion:

  • Padmé Amidala Operative Expansion
  • Cad Bane Operative Expansion

Relying on instincts honed in their respective professions, these operatives offer enticing alternatives to your standard battle plan. In addition to their inherent skills, both Padmé Amidala and Cad Bane are versatile units that can be customized to fit your battle plan as well as the look of your army.

Aggressive Negotiator

The Galactic Senate is no place for civility. Full of politicians squabbling for their own interests rather than those of the worlds they represent, it is easy for an idealistic Senator to be cast aside. Despite this, Senator Padmé Amidala continues to fight for the principles of freedom and democracy from the floor of the Senate and—if necessary—the battlefields of the Clone Wars.

When she does join your army, this Operative Expansion gives you plenty of ways to customize your unpainted, hard plastic Padmé Amidala miniature. Not only can you assemble the miniature with or without a cape, Padmé Amidala can also enter the fight wielding either her ELG-3A Blaster Pistol or an

E-5 blaster

she has looted from one of the B1 Battle Droids scattered across the battlefield.

In addition to how you choose to build your miniature, you’ll also find Padmé Amidala a versatile unit in the thick of battle. This spirited Senator can also use her leadership skills to help other Republic units perform their best and her three signature command cards only increase her ability to bolster friendly troops. Meanwhile, six upgrade cards can improve her mobility, augment her training, and more.

We’ll take a look at everything included in the Padmé Amidala Operative Expansion in a future preview!

In Control

Bounty hunting may be far removed from the halls of power frequented by Senators like Padmé Amidala, but the two professions aren’t actually all that different from one another. Both require grit, cold calculation, and more than a fair share of discretion to accomplish their goals. When the Separatist Alliance needs a task completed quickly and quietly, then, they turn to a professional bounty hunter like Cad Bane.

Willing to take on any job with no questions asked, Bane doesn’t adhere to conventional tactics, instead manipulating others to his advantage. Of all the tools he has at his disposal, none may be more effective at bringing in his quarry than the

Electro Gauntlets

that pin a unit in place and leave it open to fire from other units. In addition to these gauntlets, five other upgrade cards in this expansion invite you to outfit Cad Bane with various tools for his bounty hunting career.

No matter what cards you choose, your choices can be reflected in the hard plastic Cad Bane miniature included in this expansion. This miniature can be assembled with or without Cad Bane’s signature wide-brimmed hat as well as with his dual LL-30 blaster pistols or with a single pistol and one hand activating his gauntlet’s control panel.

We’ll take a closer look at everything included in the Cad Bane Operative Expansion in a future preview!

Aggressive Negotiations

War is not won by soldiers alone. Bounty hunters and politicians all leave their own mark and soon two of the best in their respective fields can join your war effort.

Look for the Padmé Amidala Operative Expansion (SWL66) and the Cad Bane Operative Expansion (SWL67) at your local retailer in the second quarter of 2020.

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© & ™ Lucasfilm Ltd.

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To The Limit

By Fantasy Flight Games

Published 11 February 2020

|
Star Wars: Legion

To The Limit

Announcing Two Unit Expansions for Star Wars: Legion

“I am not just another number. None of us are.”
   —Fives, Star Wars: The Clone Wars

In the infantry battles of the Clone Wars, the most elite troops often make the difference between victory and defeat. Possessing a wide range of combat skills, these troops utilize specialized equipment—and even work in smaller teams—to get the job done, no matter the cost.

Soon, you’ll be able to enhance both your Galactic Republic and Separatist Alliance armies with elite units that can turn the tide of any battle. Fantasy Flight Games is happy to announce two new Clone Wars-era Special Forces units for Star Wars™: Legion:

  • ARC Troopers Unit Expansion
  • BX-series Droid Commandos Unit Expansion

Already versatile in the field, these special forces units are also highly customizable, inviting you to assemble and deploy the unit that fits your style. Each of the seven finely sculpted, unpainted hard plastic miniatures you’ll find in these expansions can be built with a variety of weapons and gear, opening up a wealth of possibilities for each unit. Read on for more information about what to expect in these expansions!

The Best of the Best

The Galactic Republic’s clone troopers are some of the finest soldiers in the galaxy, but only the best of the best can call themselves ARC Troopers. Constantly pushing their physical, tactical, and strategic skills to the limit, ARC troopers undertake the most arduous missions on behalf of the Republic.

This also means ARC troopers are among the most flexible warriors in the Grand Army of the Republic, able to fire with devastating accuracy even while on the move with their

JT-12 Jetpacks

. When deployed as a two-man fire team, they act as a scalpel, scouting ahead to snap off deadly long-range blaster shots. As they do, eight upgrade cards allow you to tailor your unit for the specific mission parameters with additional weapons, gear, personnel and more.

No matter how you decide to use them in battle, you’ll find plenty of ways to customize your miniatures in the ARC Troopers Unit Expansion. In addition to multiple helmet options for every ARC Trooper, some troopers can be assembled wielding dual DC-17 hand blasters or with a powerful DC-15x sniper rifle. Finally, several troopers are highly posable as they blast into action with their jetpacks.

We’ll take a closer look at everything in this expansion in a future preview!

Advanced AI

While the majority of the Separatist Alliance’s battle droids are programmed to mindlessly wade into battle, that isn’t always the case. Cunning, stealthy, and deadly in close quarters, BX-series droid commandos represent a major step forward from their B1 battle droid cousins. Equipped with superior programming and built to operate independently, they often operate in lethal pairs that can wreak havoc on the battlefield.  

Cunning, stealthy, and deadly in close quarters, these elite commando droids are known to lay traps and set up ambushes to catch their foes flat-footed before finishing them off with salvoes of fire. However deadly they are with their sniper rifles or E-5 blasters, they’ve even more formidable when battling up close with their deadly

vibroswords

or

deflector shields

.

Whether you use them to target key enemy personnel or plant deadly dioxis mines, the BX-series droid commando miniatures you find in this expansion are highly customizable. Several weapons options—including blasters, vibroswords, and a dioxis charge—as well as deflector shields give you the freedom to build the unit of commando droids you’ve always wanted while eight upgrade cards invite you to outfit them for your particular strategy.

We’ll take a look at all the ways you can use your BX-series commando droids in battle in a future preview!

Seize Victory

With battles taking place on planets across the galaxy, the Clone Wars will be won by the troops who can take on any mission anywhere. Prepare for any battle and seize victory with these Special Forces units!

Look for the ARC Troopers Unit Expansion (SWL70) and the BX-series Droid Commandos Unit Expansion (SWL72) at your local retailer in the second quarter of 2020.

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