The God of Thunder

By Fantasy Flight Games

Published 5 December 2019

Marvel Champions: The Card Game

The God of Thunder

Announcing the Thor Hero Pack and Game Mat for Marvel Champions: The Card Game

“None may touch the mighty Thor so without paying the price!”
   –Thor, Thor #337

Pre-order your own copy of the Thor Hero Pack at your local retailer or online through our website with free shipping in the continental U.S. today!

Stories of the Gods of Asgard have been passed down from generation to generation. Beings of extreme splendor and majesty, these Gods wield immense power. With a clash of Thunder, the citizens of Earth learned that these Gods are real, and one has taken up his hammer as a defender of Midgard!

Fantasy Flight Games is proud to announce the Thor Hero Pack for Marvel Champions: The Card Game!

This deck introduces the God of Thunder to Marvel Champions. With Mjolnir in hand, Thor is an aggressive hero who can dispatch minions with ease. Best of all, this pack includes a full deck ready for use right out of the gate, a nemesis set featuring the trickster God Loki, and several additional basic and aspect cards to increase your deckbuilding options!

Bring the Thunder

To challenge a God is a foolish endeavor for any mere mortal, even more so when that God is the mighty


(Thor, 1A). A skilled combatant who lives for the glory of battle, you draw two cards when he engages a minion, giving him more fuel to unleash powerful attacks. Better yet, with 14 hit points, Thor can take on all comers and come out unscathed.

But should he need to recover or prepare for the coming battles, he can always become


(Thor, 1B) to call forth the legendary hammer


(Thor, 9) and recover some valuable hit points. With Mjolnir in hand, Thor gains the Aerial trait and can easily defeat any minions foolish enough to challenge him.

Or perhaps Thor can challenge them.

Defender of the Nine Realms

(Thor, 3) sees Thor searching for a worthy foe while removing threat from a scheme along the way. If this minion is the first one you’ve engaged with this round, you’ll also get to use Thor’s ability, putting Thor in the perfect position to smash his enemies to pieces.

For example, a well timed Defender of the Nine Realms can provide a

Hammer Throw

(Thor, 5), a massive attack utilizing Mjolnir. While 8 damage may seem like too much to deal with a small minion engaged with him, the Overkill ability ensures the attack is never wasted.  

With a thirst for battle, Thor and his allies are perfect for the Aggression aspect. With the strength of a God,


(Thor, 11) shares Thor’s love of a fight, and the more minions you are facing, the easier it is to have Hercules share in the revelry.

If you need even more assistance,


(Thor, 12), the shieldmaiden of Asgard, can immediately defeat most minions when she enters play. If that still doesn’t do the job, Valkyrie’s two attack can cut enemies down to size in no time!

These allies and more fill out the rest of the pre-constructed Thor deck included in the pack. With the strength of a God and the power of Thunder, Thor can tear through your enemies and go toe-to-toe with the most iconic villains in the Marvel Universe!

Sibling Rivalry

Even Gods have their flaws. For all of Thor’s bravado and strength, his arrogance can still get the better of him. It was this pride that pushed Thor to incur

Odin’s Anger

(Thor, 26) and prove his worth to wield Mjolnir. This can happen at the worst times in Marvel Champions: The Card Game and force Thor to face his inner demons or lose Mjolnir in the heat of battle.

But this isn’t Thor’s only ghost of the past. Despite his best efforts, Thor can never really be rid of his brother, the trickster God


(Thor, 28). Should you be unfortunate enough to encounter Loki during your games of Marvel Champions, you can never be sure you’ve actually defeated him or if you’ve simply enabled him to continue his schemes until you reveal a card from the encounter deck.

Despite his immense strength, the God of Thunder has his own demons to confront, can he overpower them and become the hero the Marvel Universe needs?

As with the other Hero Packs, the Thor Hero Pack also introduces three copies of one new card for each of the other three aspects to increase your deckbuilding options.


(Thor, 32) lets you use your allies attack and thwart powers without damaging them, instead adding their power to your own heroes! Through Teamwork, you can keep your allies around longer while taking the fight to the villain!

The Tools of a God

Embody the God of Thunder himself with the Thor Game Mat for Marvel Champions: The Card Game!

This 24×12 slip-resistant game mat gives you plenty of space for your hero’s deck, identity card, upgrades, supports, and more while showing off beautiful art of Thor storming into action! Show your dedication to becoming a hero with the Thor Game Mat at your side!

Discover the Future

Unlike other Living Card Games, Marvel Champions will not be produced in fixed, six-pack cycles of packs, although it will continue to deliver monthly content. This content will differ from month to month between new hero packs, new scenario packs, and new story boxes. So what’s coming next for Marvel Champions?

You can expect the release of the Thor Hero Pack currently planned for March to be followed by three hero packs. This will all lead up to the first story box for Marvel Champions: The Card Game, which will feature both new heroes and new scenarios for players to tackle. 

A brief look at the future of Marvel Champions. As always, the above dates are estimates. 

For those keeping track, that puts our tentative release schedule for the Thor pack and beyond as follows:

  • Thor Hero Pack: March
  • Hero Pack: April
  • Hero Pack: May
  • Hero Pack: June
  • Story Box: July 

Please keep in mind that these dates are our best estimate of release, and can be subject to change. As these products are announced and released, Fantasy Flight Games will continually update you on what you can expect next, so keep an eye on our website!

Call the Thunder

When the God of Thunder enters the fray, even the most iconic Marvel Villains take notice. For the glory of battle, Thor can defeat armies of minions with the might Mjolnir at his side. Will you harness the power of the God of Thunder when the Thor Hero Pack releases in the first quarter of 2020?

For a closer look at the Thor Hero Pack, be sure to tune in to FFG Live at 1 p.m. Central Time when the God of Thunder will team up with Captain America and Ms. Marvel to take on the Green Goblin!

Call down the Thunder with the Thor Hero Pack (MC06en), available now for pre-order from your local retailer or our website with free shipping within the continental United States! 

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Pine and Cherry Blossom

By Fantasy Flight Games

Published 4 December 2019

Legend of the Five Rings LCG

Pine and Cherry Blossom

Read a New Short Story Set in the World of Legend of the Five Rings

Find her—for the sake of the Empire.

These are the orders Togashi Mitsu has been following for four years. Searching for the peasant Senzai at the behest of the Dragon Clan Champion Togashi Yokuni, Mitsu has finally been able to corner his prey. But on the way back to the High House of Light, what new challenges await Mitsu and his captive quarry?

Fantasy Flight Games is proud to present “Pine and Cherry Blossom” by Marie Brennan, a new short story set in the world of Legend of the Five Rings!

Pine and Cherry Blossom

“Pine and Cherry Blossom” is a direct sequel to The Eternal Knot novella and can be downloaded here (0.5 MB)! After years of searching, Togashi Mitsu has found his prey, but what fate awaits this strange pair?

Keep tuning into the Fantasy Flight Games website for even more Legend of the Five Rings fiction as the Dominion cycle for Legend of the Five Rings: The Card Game begins to take shape.  

Be sure to show your support of the Dragon Clan with the Seekers of Wisdom Clan Pack (L5C25) for Legend of the Five Rings: The Card Game, available now for pre-order from your local retailer or our website!

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Ares to launch Masters of the Night project on Kickstarter in January 2020

By Ares Games

Ares Games announces a new crowdfunding campaign to fund the fully cooperative/solo game (1 to 5 players) Masters of the Night, in partnership with Igrology – the Russian design studio of the 4X board game Master of the Galaxy and the card game Nightmarium. The project will launch on Kickstarter on January 14th, 2020, ending on January, 30th. Masters of the Night: solo and cooperative game. …

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Where the Gods Dwell

By Fantasy Flight Games

Published 3 December 2019

Arkham Horror: The Card Game

Where the Gods Dwell

Announcing the Fifth Mythos Pack in the Dream-Eaters Cycle

Pre-order your own copy of Where the Gods Dwell at your local retailer or online through our website with free shipping in the continental U.S. today!

“And where Nyarlathotep went, rest vanished; for the small hours were rent with the screams of nightmare.”
  —H.P. Lovecraft, “Nyarlathotep”

Your journey through The Dream-Eaters cycle has taken you to every corner of the Dreamlands, from the Kingdom of the Skai to the Dark Side of the Moon, but always have you been in search of lost Kadath, where the gods dwell. Now your quest reaches its dreaded destination, and all shall be revealed.

Fantasy Flight Games is proud to announce Where the Gods Dwell, the fifth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

Eyes of Chaos

Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign which follows the brave investigators who first journeyed into the Dreamlands in search of evidence proving the world’s existence back in The Dream-Eaters deluxe expansion. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form larger four-part or eight-part campaign.

Following the events of Dark Side of the Moon, you have come to the land of Leng, a barren, icy wasteland where you believe the peak of unknown Kadath resides. All the while, a presence taunts you, gnawing at your insides. It is a wordless, derisive voice that you cannot hear, but feel within the confines of your mind. You know what it says, that it can see you, that it is waiting for you and there is no escape from its grasp. Perhaps you have been a fool to think that this quest was ever yours and not merely the design of some greater, ancient being. What ever made you think that you were in control?

Perhaps you have been drawn here by the very thing you thought you were chasing all along. Your battle with the Ancient One


(Where the Gods Dwell, 306) deals with deceit, lies, and reality. This is not a straightforward fight where you can look your enemy in the eye and simply shoot it with a gun. Nyarlathotep is cunning, malicious, and manipulative; and figuring out how to stop his scheme to gain control over both the dreaming and waking worlds together is the ultimate puzzle that you must solve. The Ancient One has many faces, any of which you may be forced to add to your hand, never speaking of them lest you face his wrath and be driven insane. Revealing any of Nyarlathotep’s

Myriad Forms

(Where the Gods Dwell, 318) will force you to reveal any copies of Nyarlathotep that are in your hand and have them attack you before being shuffled into the encounter deck, disappearing before you can respond. If you can somehow draw him out, expose him, you may stand a chance! But how do you fight an enemy you cannot understand?

Desperate Measures

As fate brings you face to face with the most dreaded creatures of nightmares, Where The Gods Dwell provides you with a plethora of new tools and weapons to help you stand against the agents of evil. In this, your most desperate hour, a Mystic may resort to their own use of the eldritch forces, bringing a

Summoned Hound

(Where the Gods Dwell, 282) into our world. This beast, which fills both an investigator’s arcane and ally slots, can be used to increase your own powers by allowing you to either attack with a base combat skill of five, or investigate with a base intelligence skill of five. Additionally, the hound’s three health can act as a nice buffer against whatever terrors you will find in Kadath.

However, all power comes with a price, and meddling with forces you do not understand can have unexpected consequences. As an additional cost to bring a Summoned Hound to your side, you must search your bonded cards for a copy of

Unbound Beast

(Where the Gods Dwell, 283) and shuffle it into your deck. If you should ever reveal this card, you lose control of the Hound and must bear the consequences of having it turn against you and hunt you with an unearthly zeal. With such an attached risk, few would dare to summon their own hound of Tindalos, but isn’t pushing your luck to the edge of madness what being a Mystic is all about?


With your mind being torn apart by the power of the Ancient Ones, you may feel like there is no hope for ever returning to your beloved Arkham. But futility offers its own macabre freedom. You may find that you have

Nothing Left to Lose

(Where the Gods Dwell, 284). This zero-cost event allows you to gain resources until you have 5 total and draw cards until you have a total of five in your hand. Playing off the investigator ability of

Patrice Hathaway

(The Dream-Eaters, 5), this card can give any survivor the chance to completely reset their board state and form a new strategy when trapped in a tight spot with a plethora of new options and the resources to pay for them. While this card can only be used once before it is removed from the game, if used at the right time, it has the power to change your fate. You may never return home, but that does not mean that you will ever give up.

Facing Fate

It has all led to this. You cannot turn back. Fight your way through the plateau of Leng, come face to faces with Nyarlathotep, and discover the horrors that await you Where the Gods Dwell!

Pre-order your copy of Where the Gods Dwell (AHC43) at your local retailer today or online through our website with free shipping in the continental United States here!

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in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

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PAX-Unplugged: Last clash of Battlestar Galactica “33” Campaign, new games and previews

By Ares Games

Ares Games will be at PAX Unplugged (December 6-8, Philadephia, PA) presenting three new games – the atypical dungeon crawler Dungeonology: The Expedition, the Victorian board game Nanty Narking, and the historical card-driven game WW2 Quartermaster General 2nd Edition. Ares will also host the final battle of the Battlestar Galactica Starship Battles – the “33“ Campaign”, on Saturday morning, with the booth #3437 turning into a …

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Ares to distribute the English edition of Hexy Studio’s games

By Ares Games

Ares Games and Polish Hexy Studio announce a partnership to distribute the English edition of Hexy Studio’s games in the United States and non-European countries. The first games to launch will be the tactical adventure game Hard City and game of pretense and deceit Slyville, due to release in retail in Spring 2020 (after the fulfillment of Hard City’s Kickstarter rewards). Hard City: a “1 vs …

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Barkham Horror: The Meddling of Meowlathotep

By Fantasy Flight Games

Published 2 December 2019

Arkham Horror: The Card Game

Barkham Horror: The Meddling of Meowlathotep

Yep, It’s Real

“It is less a refutation of facts than a mere personal affirmation of the author’s membership in that conventional ‘very human’ majority who take affection and companionship seriously […] and therefore love man’s noblest and most faithful friend, the perennial dog.”
   –H.P. Lovecraft, “Cats and Dogs”

Pre-order your own copy of Barkham Horror: The Meddling of Meowlathotep at your local retailer or online through our website with free shipping in the continental U.S. today!

Earlier this year, Fantasy Flight Games announced a fake product for April Fool’s Day called The Dogwich Legacy, a deluxe expansion for Barkham Horror: The Card Game. Our graphic designer, Chelzee, had so much fun morphing classic Arkham Horror: The Card Game art into new zoological horrors, and we were delighted to share the article with all of you. We thought that was all the project was: a fun piece for one day.

How wrong we were.

The response from you, our fans, was incredible; and you asked, nay, demanded that we make this product. Well, we listened, and today we are proud to announce Barkham Horror: The Meddling of Meowlathotep, a 100% real, playable standalone adventure for Arkham Horror: The Card Game—now available for pre-order through our website and at your local retailer!

We’re incredibly proud to bring this product to you, and we’re also proud to support Pets for Vets®, a charity bringing veterans and trained companion animals together. To learn more about Pets for Vets and their important work, check out their website here.

The Meddling of Meowlathotep

Barkham Horror is an alternate universe in which the conflict between humanity and the eldritch forces of the Mythos takes a back seat, and the conflict between dogs and cats takes center stage. In The Meddling of Meowlathotep, a 78-card standalone scenario pack, the investigators must stop Meowlathotep, the Prowling Chaos, Meowsenger of the Outer Feline Gods, who is terrorizing the city of Barkham. Only a few precious pups can defeat the various Meowsks of Meowlathotep and prevent them from destroying Barkham and the world! 

When this adventure kicks off, you are hot on the trail of a cat conspiracy. A catspiracy, if you will. Dogs all across town report seeing strange, unnatural cats prowling the streets of Barkham, and each day more and more pigeons are going missing. You’ve picked up the scent of something big, and once you sink your teeth into a story, you just can’t let go. A little wet fur has never stopped you from finding the truth. Perhaps if you investigate the areas of Arkham most plagued by these sightings, you can root out the cat‐monsters that dwell within.

Throughout The Meddling of Meowlathotep, you’ll find that certain locations have become “lousy with cats.” When you begin play, six locations across Barkham have a facedown Meowsk enemy beneath them and, as the scenario progresses, a location with a facedown encounter card beneath it is considered to be “lousy with cats.” This has no inherent effect, but some card effects may change depending on whether or not a location is lousy with cats. For example, a

Rodent Killer

(The Meddling of Meowlathotep, 46) will seek out the investigator closest to one of these locations, while encountering the

Meowsks of Meowlathotep

(The Meddling of Meowlathotep, 54) will force one of these cards to be flipped, spawning a deadly creature at the location. The only way to save yourself and your city is to put an end to these dark machinations and restore balance between the species once again.

Out of the Doghouse

Unlike other standalone adventures like The Labyrinths of Lunacy or Guardians of the Abyss, this scenario can only be played as a standalone scenario. The canine investigators included are not intended for use in the rest of Arkham Horror: The Card Game, nor are human investigators meant to be involved in the affairs of their animal friends. (But we know you’ll still try it anyway.) However, the player cards from any Arkham Horror: The Card Game product may be used for building your investigator decks, with a few exceptions specific to each investigator. Undoubtedly, the most important one being no cats under any circumstances!

Among the new canine investigators, you will of course find the famous


(The Meddling of Meowlathotep, 13) as well as a selection of new puppers and doggos, including the recent pound escapee,

“Skids” O’Droole

(The Meddling of Meowlathotep, 7). “Skids” O’Drool always wanted to be a good boy, but his nose for trouble kept landing him in the pound, where the “bad dogs” go. Usually, this was because of his favorite pastime: begging to go for a car ride, then fervently wrenching the wheel away from the hapless human. How this obsession with cars began, we may never know. All we know is that other drivers should be careful when “Skids” is on the loose.

Just like their human counterparts, the investigators of The Meddling of Meowlathotep have their own signature asset and weakness. For example, “Skids,” with his intense affinity for car rides, may choose to

Take the Wheel

(The Meddling of Meowlathotep, 8) and drive across the city, dealing three damage to an enemy each time he enters a location. While this is a powerful ability to be sure, it will also attract the unwanted attention of the local


(The Meddling of Meowlathotep, 9). Determined to hunt and capture the havoc-wreaking O’Drool, these well-meaning, but clearly misguided humans will halt the movement of any canine they come in contact with. If you wish to solve this mystery and save the world, you will have to be quick on your paws to outrun trouble and chase the truth! The fate of the world—and all the treats in it—hangs in the balance.

A Cat’s Chance in Hell

The humans have no idea of the dangers that lurk just beyond the world they know, and you must do everything in your power to keep them safe. They are the purveyors of pets, the givers of treats, and now is the time for you to live up to the name “Man’s best friend!”

Pre-order your copy of Barkham Horror: The Meddling of Meowlathotep (PAHC01) at your local retailer today or online through our website here!

Fantasy Flight Games is a proud supporter of Pets for Vets®, helping veterans and pets create new beginnings together. 

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Original Post


Nanty Narking starts to hit the US stores on November 29th

By Ares Games

The board game of of wit and podsnappery Nanty Narking, by Martin Wallace, starts to hit the shelves in US stores on November 29th. Based on Wallace’s acclaimed previous design “Discworld: Ankh-Morpork,” Nanty Narking is immersed deeply in the world of Dickens’s and Doyle’s literature. Published by PHALANX, the English edition of the game is distributed in the United States and non-European countries by Ares Games. …

Original Post


The Droids You’re Looking For

By Fantasy Flight Games

Published 27 November 2019

Star Wars: Legion

The Droids You’re Looking For

Preview the Scenarios in the Crashed Escape Pod Battlefield Expansion for Star Wars: Legion

“What a desolate place this is.”
   –C-3PO, Star Wars: A New Hope

Despite not being designed for combat, R2-D2 and C-3PO have a surprising amount of experience on the battlefield. From Geonosis to Endor, these droids have played a critical role in key battles for both the Galactic Republic and the Rebel Alliance. Of everything they’ve done to alter galactic history, though, perhaps nothing was greater than the heroic delivery of the Death Star plans to the Rebels on Yavin 4.

Pre-order your own copy of the Crashed Escape Pod Battlefield Expansion at your local retailer or online through our website today!

Carrying this vital intelligence across Tatooine and into the depths of the Death Star itself, the droids went on a journey that changed the fate of the Star Wars™ galaxy forever. Soon, you’ll be able to capture the excitement of this adventure with the Crashed Escape Pod Battlefield Expansion for Star Wars™: Legion!

In addition to letting you add these iconic droids to your Rebel Alliance or Galactic Republic armies, this expansion places R2-D2, C-3PO, and their crashed escape pod at the center of two unique scenarios that challenge you to secure the droids before your opponent. To do so, six new battle cards outline your objectives, deployment zones, and conditions for these missions.

Join us today as we take a closer look at both these scenarios and the challenges you’ll face in the thick of battle!

Crash Landing

In our preview last week, we took a look at how you can add C-3PO and R2-D2 to your Rebel Alliance or Galactic Republic armies and use their unique skills and experience to complete a secret mission and help you secure victory. But these plucky droids—and the escape pod they arrive in—can also become essential elements of two scenarios that add more variety to your battles.

While both scenarios task you with recovering the droids, they create drastically different conditions for you to do so. As the first opens, the droids’ escape pod isn’t even on the battlefield, leaving both armies to anticipate where they’ll land. The first round of this battle, then, is a tense exercise in anticipation as both armies await the escape pod’s arrival.

Even though three condition tokens mark the escape pod’s possible landing zones, neither side is completely in the dark as to where it will eventually wind up. In fact, the blue player has done the

trajectory calculations

to know exactly where the escape pod will land. But they also have more limited options for deploying their forces and must take caution not to give anything away, as they place their entire army before their opponent. The red player’s forces, meanwhile, get a jump on the enemy, scouting ahead as soon as their boots hit the ground.

No matter how they approach the initial phases of the engagement, both sides must exercise caution as the escape pod comes screaming toward the battlefield. It makes a violent

Crash Landing

at the start of the first round’s End Phase, the impact of which can cause serious damage to any units that ventured too close. Once the dust has settled, though, the scenario’s main objectives are revealed. In addition to placing the crashed escape pod on the battlefield, two objective tokens representing the droids are also placed, and the battle fully commences.   

From here, the crashed escape pod miniature becomes a focal point of the battlefield as both armies attempt to extract the droids by having their trooper units claim objective tokens that are in base contact with their unit leader. But simply reaching a droid is not the same thing as securing it safely. As a result, players earn a victory tokens for each of their units that have claimed objective tokens and for each of these units that has made it back to its own deployment zone.

Lost in the Wilderness

While the first scenario focuses your army’s attention on the crashed escape pod and the droids within it, the second spreads your units across the battlefield. This time, the escape pod has been on the ground for a while when you arrive, and the droids are nowhere to be found. With the droids

Lost in the Wilderness,

 your army’s units must form search parties and comb the desert looking for them.

As you begin, all six condition tokens are scattered across the play area, any of which could represent 

the droids you’re looking for.

It’s up to you to reach and search these tokens while fending off enemy forces. Ultimately, your trooper units can claim any token, but only units with one or two-pip condition tokens will earn victory tokens at the end of the game.

The crashed escape pod may play a smaller role in this scenario, but it is still more than just a part of the scenery. Rather than individually searching every token, you could instead send a unit or two to investigate the crash site for any clues as to the droids’ whereabouts. Doing so can narrow your search, but you’ll have to be prepared to hold your ground from approaching enemy forces.

In the end, securing the escape pod’s crash site could prove key to victory. Just like the first scenario, players earn victory tokens for securing the droids and moving them into their deployment zones. But now, the player with the most unit leaders in base contact with the crashed escape pod also gains a victory token, potentially giving an edge to the player bold enough to hold this contested ground.

Begin Your Search

Carrying the precious Death Star plans within his memory banks, R2-D2 and his counterpart C-3PO triggered a desperate search when they crash-landed in the desolate deserts of Tatooine. Commence your own search and recovery mission as you recreate these classic moments with the Crashed Escape Pod Battlefield Expansion for Star Wars: Legion! 

Add a crashed escape pod to your battlefields, available now for pre-order from your local retailer or online through our website with free shipping in the continental United States!

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in our forums!

© & ™ Lucasfilm Ltd.

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Rokugan at War

By Fantasy Flight Games

Published 26 November 2019

Legend of the Five Rings LCG

Rokugan at War

Announcing the First Pack in the Dominion Cycle for Legend of the Five Rings: The Card Game

Pre-order your own copy of Rokugan at War at your local retailer or online through our website with free shipping in the continental U.S. today!

With war on the tip of everyone’s tongue, the Great Clans of Rokugan will have to take stock of their resources. It’s time to raise armies, take to the court, and fight for your land. The Emerald Empire is at war, and nothing will ever be the same.

Fantasy Flight Games is proud to announce Rokugan at War, the first pack of the Dominion cycle for Legend of the Five Rings: The Card Game!

Rokugan at War features 60-new cards (3 copies each of 18 different cards and 1 copy each of 6 different cards) to augment your favorite decks and introduces new mechanics that place an emphasis on a player’s provinces, whether this means starting the game with a province faceup with the new Eminent keyword or overfilling a province with the powerful new Rally ability!

Radiating Power

Traditionally, provinces in Legend of the Five Rings: The Card Game remain unrevealed until your opponent chooses to attack them, hiding in the darkness and providing some kind of benefit when a conflict erupts. That all changes in the Dominion cycle with the introduction of the Eminent keyword. Appearing exclusively on provinces, the Eminent keyword means these provinces always begin the game faceup, and have effects that can impact areas of the game beyond conflicts. You may also notice every Eminent province has two elements. During deckbuilding, a player may include an Eminent province in their selection of provinces, fulfilling the province slot of one of those two elements. During gameplay, a province with multiple elements counts as each of its elements.


(Rokugan at War, 4) presence effects the entire board whether it’s strengthening your own forces or weakening an opponent. Of course, this effect can be turned off by attacking Ninkatoshi directly, breaking it and ensuring the Lion can’t take advantage of its radiant effect.

The Dominion cycle also introduces ways to put multiple cards into a province. Any card on a province can be played as normal and a province does not get refilled until it is completely empty.

The Dominion cycle introduces ways to put multiple cards on a province. Any card on a province can be played as normal and a province does not get refilled until it is completely empty.

The easiest way to accomplish this feat is by using

City of the Rich Frog

(Rokugan at War, 6), a province that vastly increases your options during the dynasty phase. Though with only 3 strength and the Eminent keyword, the City of the Rich Frog is a prime target for your enemies, and will have to be well defended if you hope to take advantage of it throughout a game.  

Cards can also be added to provinces via the new rally keyword, often found on brand-new dynasty events. These events represent actions that occur within their domain, and will appear in a player’s provinces just like a character or a holding. When taking actions during the dynasty phase, a player may choose to play an event from their provinces when they could play a character or take an action. Importantly, events in a player’s provinces cannot be played outside the dynasty phase. These events add a new layer to the dynasty phase, affecting the decisions you make as you manipulate the board like never before.

One of the most intriguing new events found in the Dominion cycle is

A Season of War

(Rokugan at War, 14). This card sits in wait at one of your dynasties, and when the time is right you can play it, triggering a new dynasty phase with a fresh set of cards for both you and your enemies while also giving you the opportunity to recruit reinforcements at just the right time. And with the rally keyword, this card will never be a wasted spot in your dynasty deck.

Of course, you don’t want too many cards in your provinces, in case a less savory clan decides to take advantage of those resources.

Paralyzing Delicacy

(Rokugan at War, 21) can weaken even the most heartened samurai. The more facedown cards someone has in their provinces, the worse the paralyzing delicacy affects their samurai’s military skill.

Instead maybe the goal is to fill a province with exactly what you need, something the

Educated Heimin

(Rokugan at War, 17) can do with ease,

giving you options on what to fill your provinces with and ensuring the Dragon will always have the tools they need to succeed.

With his clan falling apart and Bayushi Shoju seizing power in the capitol, the hope of the Crane lies in

Kakita Yoshi

(Rokugan at War, 8). Though he cannot wield steel, his words cut as sharp as a blade. The more faceup provinces you control, the more dishonor Kakita Yoshi can deliver to enemy samurai. Stacking your province row with Eminent provinces allows Kakita Yoshi to immediately impact the game and bring his clan back to the glory they deserve.

Claim Dominion

As Rokugan breaks out into all-out war, the clans will have to defend their lands from all threats. Your clan’s land, resources, and samurai will be vital to your victory. Will you defend your provinces and claim dominion in the Emerald Empire?

Defend your provinces with Rokugan at War (L5C29), available now for pre-order from your local retailer or our website with free shipping in the continental United States!

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PHALANX: Freedom!

By Ares Games

Freedom!, a siege game for two players. The PHALANX Games section is now updated with information and images of two new games coming in Spring 2020: Freedom! and its Solo Mode Expansion, and Europe Divided. These games were funded on Kickstarter in the first half of 2019 and they will arrive at retail by April 2020, after the fulfillment to the KS backers has been completed. …

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