The Wrecking Crew

By Fantasy Flight Games

Published 12 November 2019

Marvel Champions: The Card Game

The Wrecking Crew

Announcing a New Scenario Pack for Marvel Champions: The Card Game

“We’re the Wrecking Crew! Anyone bugs us, we trash ’em! That’s the way it is.”
   –Wrecker, Avengers Volume 3 #16

Pre-order your own copy of The Wrecking Crew Scenario Pack at your local retailer or online through our website with free shipping in the continental U.S. today!

Since the four members of the Wrecking Crew decided to join forces, they’ve been a thorn in the side of every great Marvel hero from Thor to the Defenders. Not just common thugs, the Wrecking Crew’s greatest asset stems from the magic imbued in team leader Wrecker’s Crowbar, which grants each member immense physical strength and a mystical link between them.

Now, The four members of The Wrecking Crew are breaking out of prison, and only you can stop them!

Fantasy Flight Games is proud to announce The Wrecking Crew Scenario Pack for Marvel Champions: The Card Game!

With 73 brand-new cards, this single scenario puts four villains in play at once, each with their own side scheme and deck. Can your heroes withstand the assault from Wrecker, Piledriver, Bulldozer, and Thunderball?

Strength in Numbers

Hello, heroes.
There has been a riot at Ryker’s Island penitentiary. The prisoners are loose and attempting escape. Among them are the Wrecking Crew. They broke free of their power inhibitors and overpowered the guards. We need you to intervene!

The Wrecking Crew presents a whole new challenge for your crew of Marvel heroes. If your heroes hope to succeed they’ll have to work together to defeat four different villains. 

Each member of the Wrecking Crew includes their own side schemes and deck of encounter cards!

Though members of the Wrecking Crew all have their own side-schemes, they are all working together to achieve a common goal:

to breakout of prison

(The Wrecking Crew, 1B)!

While this looks like a daunting task, fear not! Only one member of the crew gets to act during the villain phase, known as the active villain. When a member of the Wrecking Crew is the active villain, you can essentially ignore the other three during the villain phase. Boost and encounter cards are dealt from the active villain’s deck, and any card that refers to “the villain” means the active villain. Of course, during the hero phase, the Marvel champions are free to hit whoever they want! 

Various card effects (like the Breakout scheme) can switch the active villain, but the active counter will always begin in the hands of


(The Wrecking Crew, 2).

The self-proclaimed leader of the crew doesn’t mind foregoing his escape to deal some damage to the heroes. Not only can Wrecker produce big damage on undefended attacks, his

Day of Reckoning

(The Wrecking Crew, 4) side scheme is a ticking time-bomb of pain, ready to deal damage to every puny hero on the field when 10 or more threat is placed on it! Each Wrecking Crew side scheme follows a similar pattern, triggering a nasty effect when they reach 10 or more threat and then starting the cycle over with 3 threat remaining on the scheme. Thwarting these side schemes at strategic times will be key to victory.

The Wrecking Crew’s power stems from a single source: Wrecker’s

Magic Crowbar

(The Wrecking Crew, 6). Not only does this attachment boost Wrecker’s own strength, but he can use it to quickly add threat to the other members of the crew’s side schemes! It will take a hero making a sacrifice to separate Wrecker from his Crowbar, but this could mean the difference between victory and defeat! 

While the unique setup of the wrecking crew leaves little room for modular encounter sets, you can still affect the difficulty of the challenge. Every member of the Wrecking Crew has an alternate “side B” that increases the difficulty of the fight. If you’re feeling confident, you can always take on

Wrecker Side B

(The Wrecking Crew, 3) with increased attack and scheme values!

While Wrecker may act as the leader of the crew,


(The Wrecking Crew, 17), acts as the brains of the operation. While he doesn’t bring the pure pain that wrecker can, Thunderball can quickly advance his scheme,


(The Wrecking Crew, 19) to set back every single hero on the field by stunning them! With so many stun tokens permeating the field, the heroes will have to spend at least a turn clearing them before they can hit back at the crew.

Radioactive Buildup

(The Wrecking Crew, 22) gives Thunderball a massive attack against one hero, and should an ally valiantly decide to take the hit, the excess damage goes to his side scheme! When Thunderball is the active villain, every single hero on the field will have to be cautious, or they may find themselves thunderstruck! 


(The Wrecking Crew, 32) invites heroes to attack him and face the wrath of his massive fists, exacting vengeance with Retaliate 1. Piledriver’s hall of fame of pain extends beyond heroes, as he’s able to target upgrades and supports with his scheme,

Pile it On!

(The Wrecking Crew, 34) . Like Thunderball, this gives the heroes a setback they might not be able to recover from. Without their precious toys and allies, do they really stand a chance against the might of The Wrecking Crew?

While attacking Piledriver is a surefire way to get a punch to the face, your heroes may not have a choice when he brings out the

Distracting Taunts

(The Wrecking Crew, 35) boosting his health and making him the only eligible target on the field! Heroes can spend two physical resources to discard Distracting Taunts, but they’ll have to indulge Piledriver at least once to have the opportunity. While attacking Piledriver is a dangerous proposition, he does have the fewest hit points among the members of the Wrecking Crew, making him a natural first target if you can withstand the brutal counter-assault.



(The Wrecking Crew, 46) completes the Wrecking Crew by attacking the heroes head-on! Bulldozer gains the overkill trait when he attacks, meaning any excess damage dealt to an ally after they are defeated is then transferred to a hero! No one is safe from Bulldozer, even the cards in your deck. When his

Clear the Road

(The Wrecking Crew, 48) scheme reaches 10 threat, every hero discards the top 10 cards of their deck!

No one is safe from Bulldozer,

Ramming Speed

(The Wrecking Crew, 51) is a massive attack designed to defeat your allies on the field, while sprinkling some damage on your heroes. When Bulldozer is the active hero, your allies are always in danger, and you may not have a choice in whether or not they are the target of bulldozer’s wrath. 

The Day of Reckoning

Each member of the Wrecking Crew is strong on their own, but together they are unstoppable. Leaving a path of carnage behind them, do you have what it takes to clean up the Wrecking Crew and thwart their breakout attempt? Find out when The Wrecking Crew Scenario Pack releases in the first quarter of 2020!

Take on four different villains in The Wrecking Crew Scenario Pack (MC03en), available now for pre-order from your local retailer or our website with free shipping in the continental United States!

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The Cornered Lion – Part II

By Fantasy Flight Games

Published 12 November 2019

Legend of the Five Rings LCG

The Cornered Lion – Part II

With the Conclusion of Winter Court, Akodo Toturi Makes a Fateful Decision

“For the honor of the office, I must find the assassins and drag them into the light, where they can meet the Emperor’s justice. An attack on the Emerald Champion is an attack against the throne itself.”
   –Akodo Toturi, “The Cornered Lion – Part II”

After consulting his beloved wife Kaede, Akodo Toturi sets out, filled with renewed purpose and determination—seeking out his would-be assassins who lurk in the darkness and chasing the shadows that were responsible for such unspeakable atrocities. Though an injured Lion,​ Toturi would not give up until he has rooted out this wickedness and avenged the throne. 

Fantasy Flight Games is proud to present “The Cornered Lion – Part II” by Robert Denton III, a new short story set in the world of Legend of the Five Rings!

“The Cornered Lion – Part II” follows the story of Akodo Toturi, who refuses to let the death of the Emperor go unanswered, despite great risk to his own well-being. This new short story, which can be downloaded


(3.5 MB), continues the tale of the Lion found in “Roar of the Lioness,” “The Price of War,” “Falling Stars,” and follows the immediate events of “The Cornered Lion – Part I.” In this new story, Akodo Toturi encounters the Captain of the Seppun Honor Guard, Seppun Ishikawa.

The Shōgun Has Spoken

After claiming the title of World Champion and becoming the new Shōgun of Legend of the Five Rings: The Card Game, Jose Luis Saenz has made a consequential decision that would forever alter the course of Akodo Toturi’s life and have an impact the world of Rokugan for countless seasons to come. Toturi could set on one of four paths, as presented in the article featuring “The Cornered Lion – Part I.” After briefly consulting his fellow Phoenix Clan advisors, the new Shōgun decided that Akodo Toturi would investigate the attempt on his life and the mystery of the death of Emperor Hantei XXXVIII.

This decision is directly reflected in the new story, “The Cornered Lion – Part II.” Learn about how Akodo Toturi begins his investigation and how a chance meeting with Seppun Ishikawa​ may affect the newfound purpose of former Emerald Champion. Then, be sure to check back soon for even more Legend of the Five Rings fiction!​

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The Ivory Kingdoms

By Fantasy Flight Games

Published 11 November 2019

Legend of the Five Rings RPG

The Ivory Kingdoms

Previewing Gaijin Characters in Path of Waves

Sayaka eyed the gaijin––Khulan?––with mild curiosity. She had been traveling down this road for several days, and when she met the gaijin astride his horse early that morning she had expected to be surpassed quickly. Upon seeing her, though, he had unmounted and began walking alongside her. Over the next several hours he spoke to her of his homeland, his horse, and how excited he was to be seeing Rokugan, finally.
For all his strangeness, Sayaka could see that he was a kind person. He offered her some of his rations and did not seem to mind her quietness, and by the time they took their afternoon rest she found herself glad to have the company, at least for a time.

Pre-order your own copy of Path of Waves at your local retailer or online through our website with free shipping in the continental U.S. today!

In the Legend of the Five Rings Roleplaying Game, players step into the tumultuous world of Rokugan, where political upheaval and Celestial turmoil have led to unrest and conflict. Forces both on the battlefield and in the court threaten the throne, and players must step carefully to navigate this ever-changing empire on the edge of a new age. But while the Emerald Empire is vast, there are lands beyond its borders that are just as rich in history and culture, which you will have a chance to explore with Path of Waves, the 256-page sourcebook which explores the lives of those who exist outside of the Celestial Order, such as rōnin and gaijin. 

Today, we are pleased to offer you a closer look at the lands that lay beyond the Emerald Empire as they appear in the Path of Waves sourcebook for the Legend of the Fives Roleplaying Game—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

The World Before You

Located south and west of Rokugan, the Ivory Kingdoms are a sprawling, shifting mosaic of monarchies, religious territories, and city-states united under the rule of the maharaja. This ever-changing patchwork of politics, cultures, religions, and languages has a long history of strife as complex as the Emerald Empire, ranging from subtle courtly intrigue to open warfare. Various groups here fight and rise to great power, then succumb to both internal and external threats and fall back into obscurity in a seemingly endless cycle. Currently, the Ivory Kingdoms are enjoying a period of relative stability and peace contrary to Rokugan’s own, but whether this can last remains to be seen.

There are currently five Ivory Kingdoms factions that have risen in prominence: the ruling Sheelavaan, the Mukka religious sect, the Saamrajya monarchy, the Tajir traders, and the Naga serpent folk. Each faction has their own seat of power, ranging from the City of Splendor, Bhavyatapura, to the delta of the Heeratand. But with the wonders of these lands also come the terrors. The Ghostlands, a Shadowlands-Tainted region, borders the northeast area of the Ivory Kingdoms. In the same way that Rokugan must continually defend against the threat of the Shadowlands on its southern border, so too must the Ivory Kingdoms deal with the ever-present dangers of the Ghostlands. While Rokugan relies on the Crab Clan as their main line of defense, in the Ivory Kingdoms the Yodha, a supremely militant faction, protect their regions from the Ghostlands.

With these new areas of the world to explore comes new schools and skills for your characters to learn and adopt. You may become a Yodha of the Ghostlands yourself, careful, deliberate, precise, and deadly. Or you may choose to embrace a traditional role in a new way. If you are a bushi who wishes to learn how to face several enemies at once, you may wish to learn the Ivory Kingdoms’ Dancing Blades Tradition. Meanwhile, an academically-minded sage may wish to attend the Qamarist Caliphate, which boasts some of the most gifted scientists and mathematicians in the world, and ultimately achieve the honored title of Alchemist. Otherwise, if you wish to truly embrace the spirit of breaking free from the Celestial Order, you can create your own school using a full step-by-step guide of archetypal paths that can easily be altered to fit your game’s narrative. With this sourcebook, the full world of Legend of the Five Rings is opened before you, and you are only limited by your own imagination.  

Stranger in a Strange Land

The Legend of the Five Rings universe is vast. Past the borders of Rokugan are numerous nations and kingdoms, each with unique cultures and customs, far beyond the regions described in Path of Waves. To help you explore these diverse regions and leave your own stamp on the world, this sourcebook provides you with all the rules you need to build your own gaijin culture from which to build a unique character to either have your players interact with if you are the GM, or to embody yourself if you a player. 

When making a gaijin culture, there is more to consider than just the mechanical aspects. Before you begin, be sure to sit down with your GM, determine whether a gaijin character fits into the narrative you’re trying to create together, and then establish a framework for your planned character. You may wish to consider questions like what sort of region or culture from which the character hails, how that will affect their knowledge and skills, and how they will fit within your game’s narrative. What compels a person to leave their birthplace and explore the world beyond? While many of the gaijin who come to Rokugan tend to be sailors and merchants, the stories that may drive someone to embrace this transient life are as varied as the characters themselves, and the backstory you create for a gaijin character will have a fundamental effect on how the character is played and how they interact with others.

Within Rokugan, each of the Great Clans have differing attitudes toward these foreigners, ranging from curiosity to ignorance or even anger. Some clans, like the Unicorn and the Mantis, that have frequent dealings with gaijin are more open-minded. More traditional factions such as the Lion and Crane, meanwhile, are more likely to take a dim view. But the thoughts of any individual samurai may change based on their personal experience, regardless of the accepted views of their Clan. Therefore, gaijin characters are sure to experience a wide range of reactions as they journey across the Emerald Empire, offering an equally wide array of roleplaying opportunities that can be integrated into your games. With Path of Waves, you have the power to build characters and stories of your own design more than ever before. What wonders will you find? What will you create? The only way to find out is to open the pages and begin.

Chasing the Stars

The lives of those who do not fit within the Celestial Order can be difficult, but their tales can be the richest and most compelling in all of Rokugan. What will you find when you open yourself to a life of travel and adventure? Step beyond the confines of the Emerald Empire and discover what awaits you in the wide world beyond!

Pre-order your copy of Path of Waves (L5R10) at your local retailer today or online through our website with free shipping in the continental United States here!

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WW1 Wings of Glory Airplane Packs Preview – Breguet BR.

By Ares Games

The recently released series of WW1 Wings of Glory Airplane Packs includes the highly successful Allied two–seaters Breguet 14, a plane capable of both recon and light bombing. Designed by Louis Breguet, it was the first Allied plane using more metal than wood in its construction, mostly duraluminum and welded steel tubing. The result was a plane that was light, sturdy, and very fast, with many …

Original Post


Available Now – November 8

By Fantasy Flight Games

Published 8 November 2019

Star Wars: X-Wing Second Edition

Available Now – November 8

Check Out What’s Available Now from Fantasy Flight Games

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!

KeyForge: Worlds Collide Two-Player Starter Set

The Crucible is about to be shaken up in Worlds Collide, the third age of KeyForge! In this continuation of the world’s first Unique Deck Game, two brand-new Houses enter the fray as 284 new cards are seamlessly integrated into the existing card pool. With new Houses come more new keyword abilities and new styles of play to create an entirely new collection of Archon Decks for you to discover, explore, and master!

The KeyForge: Worlds Collide Two-Player Starter Set provides you with all the tools you need to either begin or expand your adventures on the Crucible, including two unique Worlds Collide Archon Decks, a QuickStart Rulebook, two poster playmats, and all the keys, tokens, and chain trackers you and your opponent need to start playing!

Pick up your copy of the Keyforge: World’s Collide Two-Player Starter Set (KF07) at your local retailer today or online through our website with free shipping in the continental United States here! 

KeyForge: Worlds Collide Premium Box

For those ready to take their battles on the Crucible to the next level, the Worlds Collide Premium Box offers everything you need to keep your valued KeyForge components safe and organized. Complete with two unique Worlds Collide Archon Decks, five tuckboxes designed for sleeved decks, a chain dial, a collection of tokens and a box to house them, and vibrant stickers to display your pride for any of the nine KeyForge Houses, you’ll be ready to jump into the Crucible with style!

Pick up your copy of the Keyforge: World’s Collide Premium Box (KF08) at your local retailer today or online through our website with free shipping in the continental United States here!

Keyforge: World’s Collide Archon Deck  

As you continue to explore the endlessly evolving planet and get to know the new beings you find there, you can expand your arsenal with Worlds Collide Archon Decks. Each unique deck offers a full play experience without the need of deckbuilding or boosters. Filled with strategic potential, every Worlds Collide Archon Deck has its own unique name, Archon design, and distinct mix of cards just waiting for you to discover the synergies and power within. Worlds Collide Archon Decks are equally matched against Archon Decks from other ages of KeyForge. All you have to do is pick up a deck and let your battles begin!

Pick up your copy of the Keyforge: World’s Collide Archon Deck (KF05a) at your local retailer today or online through our website with free shipping in the continental United States here!

KeyForge: Worlds Collide Deluxe Archon Deck 

If you are ready to join the fray, the KeyForge: Worlds Collide Deluxe Archon Deck is the perfect first step for your exploration of the Crucible. This deluxe box provides you with all the tools one player needs to either begin or expand their adventures on the Crucible, including one unique KeyForge: Worlds Collide Archon Deck, a Quickstart Rulebook, a chain tracker, three keys, and all the tokens required to begin your cosmic clashes!

Pick up your copy of the Keyforge: World’s Collide Deluxe Archon Deck (KF06) at your local retailer today or online through our website with free shipping in the continental United States here!

Huge Ship Conversion Kit

Launch your Star Wars™: X-Wing game into bigger battles with the Huge Ship Conversion Kit! This kit contains the components to upgrade your huge ship experience from the First Edition to the Second Edition, including ship cards, upgrade cards, and ship tokens, as well as a new maneuver tool, new huge ship damage deck, and more!

Many of these ships served in multiple conflicts, of course, and you’ll also find entirely new components here that allow you to field a huge ship no matter which faction you choose. Finally, this kit features a variety of new upgrades exclusive to huge ships, including Commands, Teams, Cargo, and potent Hardpoints that grant additional attacks.

Pick up your copy of the Huge Ship Conversion Kit (SWZ53) at your local retailer today or online through our website with free shipping in the continental United States here!

Tantive IV Expansion Pack

With its powerful broadside batteries and advanced command capabilities, the CR90 Corellian Corvette has served as the cornerstone of strike forces since the days of the old Republic. Now these vessels are among the Rebellion’s most valuable warships, slipping Imperial blockades and delivering the decisive blow in space engagements.

Within this expansion, you’ll find everything you need to add one CR90 Corellian Corvette ship to your Rebel Alliance or Galactic Republic squadron, including ship cards, tokens and maneuver dials. Finally, this expansion also includes the components you need to fly this or any other huge ship in battle, including a huge ship maneuver tool and a huge ship damage deck.

Pick up your copy of the Tantive IV Expansion Pack (SWZ55) at your local retailer today or online through our website with free shipping in the continental United States here!

Defenders of Rokugan

For centuries, the Crab Clan have manned the Kaiu Wall with a ruthless efficiency. They stand against the legion of Shadowlands hordes with fierce determination and will do whatever it takes to make sure the Emerald Empire does not fall. These are the warriors who keep the horrors of Fu Leng at bay, these are the defenders of Rokugan. The Kaiu Wall stands in defiance to the Shadowland hordes, daring these monstrosities to try and cross into Rokugan, where the vigilant Crab Clan wait. Will you join the ranks of these fierce samurai?

Defend the Emerald Empire with Defenders of Rokugan, a Crab Clan Pack for Legend of the Five Rings: The Card Game.

Defenders of Rokugan includes 78 new cards (3 copies each of 23 different cards and 1 copy each of 9 different cards) mostly focusing on the Crab Clan and their role as protectors of the Emerald Empire from the deadly southern Shadowlands. 

Pick up your copy of Defenders of Rokugan (L5C26) at your local retailer today or online through our website with free shipping in the continental United States here!

Epic Battles Multiplayer Expansion

Broaden the possibilities of your Star Wars™: X-Wing games with the Epic Battles Multiplayer Expansion! This expansion introduces a totally new way to play X-Wing, inviting two to eight players to engage in epic multiplayer battles as they command massive fleets in large-scale games that evoke iconic Star Wars scenes.

Featuring eleven cinematic scenarios, Epic Battles gives players the chance to fly coordinated wings of starfighters into a wide variety of situations. From desperate defensive actions to daring assaults on enemy fortifications, each scenario creates an exciting X-Wing experience. Within this expansion, you’ll find five wing tools, eight upgrade cards, seven Wing Quick Build Cards, and everything else you need to stage your own epic X-Wing battles!

Pick up your copy of the Epic Battles Multiplayer Expansion(SWZ57) at your local retailer today or online through our website with free shipping in the continental United States here!

Dragons of the East

From the ashes of Robert’s Rebellion, House Targaryen has risen to strength once more. An army of mercenaries, Unsullied, and Dothraki has assembled in Essos, prepared to sail for Westeros and reclaim the Iron Throne for Daenerys Targaryen. All will kneel before the Mother of Dragons!

In Dragons of the East, House Targaryen rises to the fore with new versions of their most iconic characters, including Daenerys Targaryen, Khal Drogo, and three terrifying, fully grown dragons. Of course, every other faction also receives two new non-loyal cards to swell their forces and help them explore new strategies against the Targaryens. With a wealth of neutral cards and plots rounding out the expansion, every faction has good reason to explore what awaits in Dragons of the East

Pick up your copy of the Dragons of the East expansion (GT53) at your local retailer today or online through our website with free shipping in the continental United States here!

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© and ™ Lucasfilm Ltd.

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A Game of Promises

By Fantasy Flight Games

Published 7 November 2019

Legend of the Five Rings LCG

A Game of Promises

Read a New Short Story Set in the World of Legend of the Five Rings

“In a deal, you are sente. You are the first player, have the first move, and control the board.”
–Yasuki Taka, “A Game of Promises”

As shrewd negotiators, the Yasuki family procure the resources the Crab need to defend the wall from the dreaded Shadowland forces. Though their clan is often seen as single-minded in their purpose, the Yasuki are flexible in their tactics. Outwitting their foes and securing the best deal they can for the Clan is just as vital as fighting on the front lines. Few of these negotiators are as skilled as Yasuki Oguri, and on the eve of a vital proposal, he thinks back to lessons learned as a child.

Fantasy Flight Games is proud to present “A Game of Promises” by Annie VanderMeer Mitsoda, a new short story set in the world of Legend of the Five Rings!

“A Game of Promises” follows up on the events of Beneath, Below, Beyond and can be downloaded here (1.1 MB). As Rokugan continues to splinter, who will stand with the Crab in defiance of Shadowlands forces?

Be sure to keep an eye on the Fantasy Flight Games website for additional Legend of the Five Rings fiction!

Discover the power of the Yasuki in Defenders of Rokugan (L5C26) for Legend of the Five Rings: The Card Game, available now for pre-order from your local retailer or our website!

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Fallout Shelter: The Board Game

By Fantasy Flight Games

Published 7 November 2019

Fallout Shelter: The Board Game

Fallout Shelter: The Board Game

Announcing a New Post-Nuclear Board Game for Two to Four Players

Pre-order your own copy of Fallout Shelter: The Board Game at your local retailer or online through our website with free shipping in the continental U.S. today!

The bombs have fallen, but under 2,000 feet of bedrock your Vault-Tec Vault is a thriving and joyous community—at least until the untimely death of your Overseer. Now, it’s up to you and your fellow officers to keep your Vault Dwellers safe, productive, and happy. Compete with the other players to see who can inspire the most happiness and be elected as the new Overseer!

Fantasy Flight Games invites you to create a brighter future underground with Fallout® Shelter™: The Board Game a new board game for two to four players based on the hit mobile game in the Fallout universe from Bethesda Softworks.

In Fallout Shelter, you play as one of the officers in your very own Vault, fostering happiness among your Vault Dwellers while keeping them safe from the radiation and monstrosities of the Wasteland that awaits outside your utopia. You will need to assign your Dwellers to tasks, manage the Vault’s resources, and keep everyone safe from threats. Keep in mind, the officer who can inspire the most happiness will win the hearts and minds of your Dwellers for the coming election of the new Overseer.

Overseeing Happiness

If you are reading this, your Overseer is dead. Vault-Tec extends its deepest condolences for your loss, but now is not the time for mourning! As the officers of your Vault, it is your responsibility (after performing the proper burial ceremonies) to lead your people through this tumultuous time.

The Dwellers of your Vault, ready for their daily tasks.

Fallout Shelter is a worker-placement game that puts you in charge of the various Vault Dwellers in your underground utopia beneath a post-nuclear world. You’ll start every game with two Pip-Boy bobbleheads, representing the Dwellers you personally lead as an officer. While two may seem like a small amount, with careful planning you can facilitate the repopulation of our great nation and increase your number of Dwellers up to seven. No matter how many Dwellers you have, however, on your turn, you’ll have to decide how your Dwellers spend their time. Maybe you’ll send them to a lounge to increase their happiness. Or perhaps you’ll send them back to their living quarters to produce even more Dwellers!

Every room has two spaces for a Dweller. Some have a cost, but all will give you some kind of reward. In the Fitness Room’s case, placing a Dweller in the indicated space will cost you an item, but gain you a happiness token.

While gaining the most happiness will secure your victory, Vault life isn’t all about rest and relaxation. Every Dweller has to do their part to create a brighter future. Your Dwellers will have to work in gardens, power plants, and water treatment facilities to harvest the food, energy, and water your Vault needs to survive and thrive! These resources not only allow your Dwellers to visit exciting new locations but are also essential in expanding your Vault.

In fact, every officer will have their own level of the Vault that they can construct to their heart’s content. Once your Dwellers do their part and gather the right resources, you’re free to expand your level of the Vault as you see fit. Having the best level of the Vault is sure to help your chances of becoming the new Overseer—attract everyone to your level with the coolest Nuclear Power Reactor around, or build a brand-new Game Room so the Dwellers know who the right choice for Overseer really is. But don’t get too ahead of yourself! When an officer builds the sixth room on their floor, the game will end after that round is complete. 

If you can pay the resource cost of a room, you can begin to construct your very own level of the Vault for Dwellers to thrive in.

Trials and Tribulations

As your Dweller’s happiness increases, so too will their skills and work ethic. By spending their time training in an Athletics Room, studying in a Classroom, or chatting it up in a Lounge, Dwellers can be trained in a S.P.E.C.I.A.L. stat, making them even more efficient. The next time this Dweller wanders the Vault in search of happiness or resources, they’ll get double the reward for participating in an activity they are trained in. By inspiring those around them and working towards a bright future, a trained Vault Dweller is vital to spreading happiness throughout the Vault!

Your very own resource tracker allows you to take stock of your resources and remember which of your Dwellers is trained in a S.P.E.C.I.A.L. stat.

Even though you are competing with your fellow officers for the most happiness, you’ll have to work together to construct and improve your home. Remember: a harmonious Vault is a happy Vault!

You’ll also have to work together to deal with any threats that pop up during your time as officers. While Vault-Tec has taken every measure possible to ensure your Vault runs smoothly, accidents like fires and power outages are inevitable. In these cases, a Dweller will have to spend resources to deal with the problem, doing their part by keeping the Vault safe and secure.Threats also represent a ticking clock: when the threat deck runs out, the game is over at the end of the round.

While your Vault is a safe living space protected from the nightmares of the Wasteland, some enemies may still find a way to wander into your Vault-Tec Vault. When an enemy takes up residence in your Vault, some brave Dweller will eventually have to confront it, either destroying and removing the menace or discovering a brand-new reason to visit the always-exciting Medbay.

Your Dwellers can even venture out into the Wasteland themselves and come back with weapons perfect for cleaning out any pesky intruders. After all, keeping your living space clean and tidy is a surefire way to spread happiness.

Oh no! A Feral Ghoul in the Fitness Room! An officer will have to send a Dweller to fight it off!

Weapons aren’t the only trinkets to be found in the Wasteland. Dwellers can recover fancy Nightwear to charm everyone around them as easily as a missile launcher to take care of any pesky intruders who find themselves in your Vault. But there’s always a risk of injury, whether it’s from spending too much time in the irradiated Wasteland or feeling a little overconfident when clearing out some radroaches from the Game Room. An injured Dweller can’t contribute to your bright future, so they’ll have to spend some time in the Medbay before they return to their harmonious lives in the Vault.

You never know what a Dweller might find out in the Wasteland.

Tools for the Job

You’ll have the opportunity to expand the happiness of Dwellers and players alike by purchasing the Fallout Shelter Game Mat. This 26” x 36” slip-resistant mat not only highlights where to place the various components of Fallout Shelter, but also features the location of your new Vault. With your imagination, you can already see the beautiful utopia you and your fellow officers are about to create!

A Brave New World

By building your Vault, keeping your Dwellers happy, and taking out wanderers from the Wasteland, you’re sure to have the vote for Overseer locked up. So work with the other officers, construct new rooms, and lead your Dwellers into a brighter future underground when Fallout Shelter releases in the first quarter of 2020!

Return to the Wasteland with Fallout Shelter: The Board Game (ZX06) and the Fallout Shelter Game Mat (ZX07), available now for pre-order from your local retailer or our website with free shipping in the continental United States!

©2019 Bethesda Softworks LLC, a ZeniMax Media company.  All Rights Reserved


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©2019 Bethesda Softworks LLC, a ZeniMax Media company.  All Rights Reserved.

Original Post


Your Guide to Adventure

By Fantasy Flight Games

Published 6 November 2019


Your Guide to Adventure

Preview the New Settings Featured in the Genesys Expanded Player’s Guide

Pre-order your own copy of the Genesys Expaned Player’s Guide at your local retailer or online through our website with free shipping in the continental U.S. today!

In Genesys, the only limitation is your imagination. The settings are limitless, and the adventures infinite. While the system offers complete freedom to make whatever world you envision, it also gives you the tools you need to begin your journey, including plenty of sample settings to base your world on.

Join us today as we preview the new settings found in the Expanded Player’s Guide for Genesys Roleplaying!

These settings draw inspiration from a diverse range of media—from the epic legends and myths of past civilizations, to the classic horror literature and films of the late nineteenth and early twentieth centuries, to the desperate stories of societal collapse that captivate our imaginations today.

Each of these settings includes new character creation options, equipment and weapons, and adversaries to challenge your characters. These settings provide a broad overview and starting point for building your own games in these universes, including tips on how to strike the appropriate tone and tell compelling stories. 

The World of Heroes

From the time of humanity’s first words, we have told stories of epic heroes, magic swords, dire monsters, and treasure hoards. Real-world mythology provides richly detailed settings filled with exciting characters ranging from superpowered demigods to quick-witted tricksters. Some of these stories, like that of Jason and the Argonauts—whose quest for the golden fleece pitched them against islands of vicious killers, fire breathing oxen, and monstrous dragons—could have been plucked directly from a tabletop RPG.

The Age of Myth setting allows you to step into these iconic tales from a variety of cultures and history. Greek, Roman, and Egyptian myths and more are the perfect settings for a group of heroes looking for adventure.

In this Age of Myth, you can even play as a veritable Demigod, like Hercules himself. This character might have been born of a union between a mortal and a god, or perhaps they are the child of gods stolen at birth and robbed of some of their divine majesty. Either way, playing as a Demigod can provide rich character and story options no matter the setting.

The stats and abilities of a Demigod in the World of Myth setting.

Of course, the heroes of myth also need appropriate weapons and equipment to tackle the challenges ahead of them. In many myths, these weapons are just as important as the heroes who wield them.

Apollo’s bow was said to be so accurate the god could not miss a shot. In addition, the merest graze from one of its arrows could bring on a terrible plague. If your hero is lucky enough to wield this mighty bow, they remove every setback die from a skill check using it. Furthermore, every enemy hit by a critical injury from the bow suffers a debilitating illness!

With the Expanded Player’s Guide, the World of Myth is at your fingertips!

The World of Horror

Horror has been a part of human storytelling since the time of cave paintings. In the 1800s, a new form emerged featuring a series of monsters whose legacy has echoed across the years, most importantly in film. Today, nearly everyone is familiar with these terrors: stitched-together corpses reanimated via chemicals and electricity; beings neither dead nor alive and damned for eternity to drink blood; shapeshifters cursed to dread the coming of the full moon, and many more.

This horror isn’t just about monsters. It is also about the people who have become monsters, often in a quest for power. In their hubris, they have conducted experiments on animals, humans, and even themselves that go far beyond the limits of safety and morality.

In Monsterworld, your characters experience a unique brand of horror as they struggle to survive their adventures in a terror-filled land. Perhaps they are normal people struggling with the horrors around them, or maybe they themselves hold a piece of this terror within themselves.

Those who stalk the monsters of the night can be terrifying individuals themselves. Consumed with vengeance, they attack with all the fury of the creatures they hunt. One day, they will also fall, but not before they end the existence of as many of their hated foes as possible. Perhaps your character is one of these Fearless Slayers, the one thing that strikes fear into the monsters stalking the night.

The stats and abilities of a Fearless Slayer in the Monsterworld setting.

A unique weapon within this setting, the Sunlight Grenade, may be your greatest hope of survival. A special weapon designed for exposing those who stalk the night to the burning light of day, sunlight grenades may be difficult to create, but they have proven deadly to some things that science cannot explain.

When a sunlight grenade explodes, it acts as direct sunlight on all characters within medium range until the end of the current round. Characters in cover who have the Sunlight Sensitivity ability suffer 3 wounds and 6 strain instead of the ability’s normal effects.

What horrors await you in your own Monsterworld? 

The World of Survival

The post-apocalyptic genre is a setting in which a world’s society has collapsed, and the remaining populace must survive in a strange and dangerous new world. One of the oldest genres of fiction, post-apocalyptic stories can be found throughout the founding myths and religious stories of various real-world cultures. As far back as the Babylonians and the ancient Judaic cultures, people were telling tales of the end of the world.

Post-apocalyptic stories as we know them today gained popularity in the wake of World War II. With the development of nuclear weapons and the constant threat of mutually assured destruction, the idea that the world could be wiped out at a moment’s notice became the defining cultural anxiety of the twentieth century. Apocalyptic and post-apocalyptic themes were rampant in all forms of media, from books and films to popular music.

Most of the people one finds in a post apocalyptic setting are survivors, average people who through luck and skill have managed to ride out the calamity that destroyed civilization. Now they’re trying to master the most valuable skill in this new era: staying alive.

The stats and abilities of a Survivor in the Post Apocalypse setting.

Life in a post-apocalyptic setting isn’t an easy one, your characters will have to use every single tool at their disposal in order to survive, including weapons like nailbats, a simple but vicious weapon.

Expand Your World

With three new settings included, the Genesys Expanded Player’s Guide offers plenty of ways to spark your imagination. But that’s not all it contains, a new step-by-step guide on creating your own setting, and expanding alternate rules. The Expanded Player’s Guide is the perfect way to find new ways to use the Genesys Roleplaying System!

Expand your world with the Genesys Expanded Player’s Guide (GNS11), available now for pre-order from your local retailer or our website here!

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© 2017 FFG

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Starships and Speeders

By Fantasy Flight Games

Published 6 November 2019

Star Wars: Age of Rebellion

Starships and Speeders

Announcing a New Sourcebook for Star Wars Roleplaying

“This thing hasn’t flown in years!”
“You’ve got to talk to it right.”
“I thought I was a good pilot. But you—you’re amazing.”

   –Kanan Jarrus and Hera Syndulla, Star Wars: Rebels

Pre-order your own copy of Starships and Speeders at your local retailer or online through our website with free shipping in the continental U.S. today!

As the Galactic Civil War rages on, the Empire and Rebel Alliance fight their battles both on the surface of planets across the galaxy and in the black depths of space. Using vehicles that range from technologically advanced superweapons to repurposed civilian craft, both sides bring the fight to every conceivable environment. And as always, the  traders, smugglers, and pirates who fight for for their own interests rely on vehicles and ships that can slip by undetected or speed away at the first sign of trouble.

Fantasy Flight Games is proud to announce the Starships and Speeders sourcebook for Star WarsTM Roleplaying—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

With Starships and Speeders, Game Masters and players will find an incredible collection of more than 130 vehicles both gathered from all three Star Wars Roleplaying game lines and newly introduced for this collection. Completely compatible with Edge of the Empire, Age of Rebellion, and Force and DestinyStarships and Speeders makes it easier than ever to take your games to hyperspace and bring your adventures to a whole new level! 

Cruise the Galaxy

Each entry in Starships and Speeders includes not only the profile for the vehicle, but also tips for using the vehicle in games. These include advice on what kinds of beings use the vehicle and for what purpose, as well as specific tips for handling the vehicle in an encounter. 

The first section of Starships and Speeders focuses on planetary-bound vehicles that skim along the surfaces of various worlds. Chapter One, Speeders, covers repulsorlift vehicles such as airspeeders, landspeeders, and speeder bikes, like those made famous in Return of the Jedi. These vessels defy gravity, but they cannot leave a planet’s atmosphere. Then, Chapter Two examines ground vehicles. More specialized than repulsorlift vehicles, this category includes vehicles that move along the surface of a planet, as well as some select submersibles. Whether you are racing through the forests of Endor or running down to Tosche Station on Tatooine, this section will provide you with all the vehicles you need to navigate the planet and further immerse yourself in the Star Wars galaxy.

In the next section of the sourcebook, Starships and Speeders takes to the stars with Chapter Three, Starfighters and Shuttles. These pages are filled with the starfighters, shuttles, gunboats, and other spacecraft that soldiers and scoundrels alike use to navigate local star systems. While a key aspect of these specialized craft is their ability to operate with a single pilot and minimal crew, the sourcebook continues to explore the possibilities of interplanetary travel with Chapter Four that focuses on freighters, yachts, and other starships designed for peaceful purposes. Of course, whether or not these vehicles are used as they are designed is a different matter. Although many of these ships are equipped with weapons in case they need to defend themselves, their primary purpose is not military. Rather, much of their appeal stems from their ability to be modified, whether it be for a resource-depleted Rebel troop making do with the ships available, or a criminal looking for a smuggling ship that will not attract attention.

Lastly, the closing section of this sourcebook look at the largest ships in the galaxy beginning with Chapter Five, Cruisers and Frigates. These present you with midrange ships that require a significant crew to operate whether they be civilian or military ships that range from bulk haulers to escort frigates. Then Chapter Six, Battleships and Stations, includes the largest of all spacecraft. For the most part, ships of this scale belong to either the Empire or Rebel Alliance, for few other organizations have the resources or need for such massively expensive and destructive vessels. Filled with potent weapons and operated by hundreds or even thousands of crew members, these vessels show the true potential and might of all starships and can make for massive interstellar battles in your campaigns. In this chapter, the sourcebook even offers players and game masters a closer look at both the Onager-class Star Destroyer and the Nadiri Starhawk-class Battleship that have never appeared in Star Wars Roleplaying before! No matter where your story takes place in the Star Wars universe, Starships and Speeders has the vehicle you need to face any challenge.

Legendary Ships

While Starships and Speeders is the ultimate guide for the full galaxy’s range of vehicles all in one place, this sourcebook is far more than a compendium of vehicles as they have already appeared across the Star Wars Roleplaying game lines. Throughout its pages, Starships and Speeders includes named versions of beloved ship models built to the exact specifications of the pilot who made it famous. Within the book you will find Hera Syndulla’s Ghost (complete with Phantom II), Boba Fett’s Slave I; and of course, no collection would be complete without the iconic Millennium Falcon.

Known best as the ship that completed the Kessel Run in less than 12 parsecs, the Falcon began its career as a humble intermodal tug, transferring cargo pods in orbital freight yards. With each new owner, the ship was modified more and more until it landed in the hands of smuggler Lando Calrissian. In addition to the Millennium Falcon’s already finely-tuned systems, Calrissian outfitted the ship with the polished finish of a luxury sports vessel and even added a hyperspace-equipped YT Dart auxiliary craft to act as an escape pod. The smuggler’s attention to detail kept the ship immaculately ordered and reliable; that is, until the rigors of the Kessel Run left the Falcon as little more than a scorched wreck.

This is the condition Han Solo found the Millennium Falcon in when he won it in a game of sabacc. Rather than focusing on cosmetic repairs, Solo sought to disguise the smuggling vessel as a battered junker, cramming military-spec hardware into the Falcon’s weapons, shielding, and sensor systems and covering key systems with warship-grade hull plating. While effective, these upgrades go beyond what the YT-1300 was designed to handle, making the ship fickle and in constant need of repairs. Both Han Solo and Lando Calrissian’s versions of the ship are featured in Starships and Speeders, and whichever you choose to integrate into your adventures, you will surely find that the Falcon shines as the jewel of this collection. 

Take to the Stars

Whether racing around a single planet or speeding through distant star systems, Starships and Speeds has everything you need to bring your adventures to life. Peek under the hulls of the most iconic ships in the galaxy, jump to Hyperspace, and let the adventures begin!

Pre-order your copy of Starships and Speeders (SWR18) at your local retailer today or online through our website with free shipping within the continental United States here! This sourcebook will arrive at retailers in the first quarter of 2020!

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© & ™ Lucasfilm Ltd.

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Raiding the Opposition

By Fantasy Flight Games

Published 5 November 2019

Star Wars: Imperial Assault

Raiding the Opposition

The Gray Cap Cantina Raid is Now Available in the Legends of the Alliance App

You’ve explored the depths of Malastare and somehow managed to survive. Maybe you’ve even inscribed your name in the Hall of Legends. But can your ragtag team of Rebels survive their next daring raid?

The Gray Cap Cantina Raid for Star Wars™: Imperial Assault is available now in the Legends of the Alliance app, which can be downloaded through the App Store, Google Play, Amazon, and Steam!

In Search of Fame

Raid Mode is a tactics-based cooperative adventure for Imperial Assault that sees Rebel agents hold out against waves of Imperial forces while trying to accomplish a goal. In the case of The Gray Cap Cantina Raid, players will have to survive six rounds of enemy assault as they try and gain fame by taking out off-duty Imperial officers.

You won’t be going in cold, each player will receive some XP and equipment options to customize their character. If you can put together the perfect team and survive, you may even be good enough to have your named immortalized in the Hall of Legends!

This raid requires both the Twin Shadows and Heart of the Empire expansions for Star Wars: Imperial Assault. Alternatively, you can purchase the upcoming Gray Cap Cantina Raid Map from your local retailer to have everything you need to survive! Please note that while the raid is available now, the mat itself has yet to be released!

A New Challenge

An oppurtunity has presented itself to your team of Rebels. With the element of surprise on your side, can you defeat a legion of Imperial officers? The time for hesistation and recon is over, prepare for an all-out firefight in the Gray Cap Cantina Raid for Imperial Assault!

Do you have what it takes to survive in the Gray Cap Cantina and etch your name in the Hall of Legends? Find out today with The Gray Cap Cantina Raid in the Legends of the Alliance app!

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Genesys Foundry Spotlight: Ready…Fight!

By Fantasy Flight Games

Published 4 November 2019


Genesys Foundry Spotlight: Ready…Fight!

Check Out Extraordinary Supplements on the Genesys Foundry

Welcome to the Foundry Spotlight! Every month, we ask fans of our community content creation marketplace for the Genesys Roleplaying game, the Foundry, to submit a request for the product they want us to take a closer look at. Then one of our RPG developers writes up an article about what they find fascinating and enjoyable about it!

This month, RPG department manager Sam Gregor-Stewart takes a look at Ready…Fight! by Keith Ryan Kappel, which can be found here!

Ever since we first launched the Foundry, I’ve been incredibly excited to see what people come up with. One of my hopes was that people would use the Foundry as a chance to come up with brilliant and innovative new ways to play Genesys; ways my team and I have never even thought of. In that regard, as well as many others, Ready…Fight! does not disappoint!

Created by Keith Ryan Kappel, Ready…Fight! is a supplement that’s devoted to unarmed combat in Genesys. Traditionally, we’ve kept unarmed fighting as something pretty broad and open to narrative interpretation. That means there’s plenty of room for someone to do a deep dive into fighting with one’s fists and feet, and Keith’s supplement demonstrates that with impressive detail.

Keith has created over 90 pages of content, enough that it took me a while to get through it all! I have to admit that the first thing I appreciated was the attention to professionalism, with a clean layout, table of contents, introduction that explains exactly what I’m getting, and even a page devoted to the video games, movies, and TV shows that inspired this. I also enjoyed the art, which for the most part was a nod to the “architectural drawing” style we use in our Core Rulebook and the Expanded Player’s Guide, but still possessed its own distinctive tone. Artist Sean Vrabel did some solid work.

Keith breaks his book into three parts, mirroring the organization of the Genesys Core Rulebook. The first part presents new rules for unarmed combat that can be used in any setting. These are mostly new character creation options (new archetypes, careers, and talents). I found the general archetypes particularly interesting. Each one was clean and simple, with a compelling once-per-game archetype ability that reinforced the flavor of that archetype.

When it comes to new rules, there were two that stood out to me. The first seems simple, but it opens up a lot of new gameplay for the book later on—Keith splits the Brawl skill into two separate skills; Brawl (Striking) and Brawl (Grappling). Striking covers all the punching, kicking, and hitting your opponent, while Grappling is focused on more wrestling-style moves. In addition, Striking is linked to Agility, not Brawn. I love this! In a game focused on unarmed combat, it gives players two very different avenues to pursue with their character, and it makes sure that Brawn doesn’t become a characteristic that everyone wants to max out. It’s a smart design decision, and it forms the basis for a lot of other new innovations throughout the book.

The second new rule I really liked was treating various unarmed attacks as weapons. These are “weapon profiles” that range from Punch and Submission Hold to Dragon Bite and Choke Slam Takedown. Each one works like a weapon, but are purchased with experience points instead of currency. For games focused on unarmed combat, this is a great way to represent specific unarmed fighting techniques that gives characters something to work towards and “level up” to, while still working within the same basic system of earning and spending XP.

This takes us into the five new settings in this book. The first is a basic “unarmed combat” setting that is intended to be added to existing settings. This is the setting for players who want to create an unarmed fighter in an existing setting or ongoing game. The second is the Kung-Fu Setting, with plenty of nods to wuxia media. The Pro-Wrestling Setting is taken straight out of the professional wrestling TV shows of the 80s and 90s, while the Tournament setting is more of a nod to arcade fighting games and mixed martial arts organizations.  However, my favorite has to the Street Brawler setting, which is a love letter to side scroller beat’em up games and modern kung-fu movies. The example setting (ahem.. “Rumble City”) is grimy, over-the-top, and hilariously campy, with locations like Swoleside and Bloodshot Borough. I love it!

The book wraps up with a GM’s section that includes some more optional rules and a whole bunch of GM advice on how to run games that emulate the tone of sports and fighting movies.

My final note is that all these rules do make unarmed combat a lot more complex, but Keith addresses this as well. A lot of the rules make fights that may otherwise be somewhat one-dimensional (such as two wrestlers fighting in an open ring with nobody else involved) into exciting and cinematic experiences. He also makes the smart choice of noting some of the rules as optional, so Game Masters can dial the complexity up and down. All in all, this is a well put together product that left me very impressed!

Thanks, Sam, and thank you to Keith Ryan Kappel for your creation. If you enjoyed this Foundry Spotlight, be sure to submit your vote for the subject of next month’s Spotlight article. Send an email to with the name of the product you want us to feature in the subject, and your reason for picking it in the email. 

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© 2017 FFG

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A Lordless Life

By Fantasy Flight Games

Published 4 November 2019

Legend of the Five Rings RPG

A Lordless Life

Previewing Rōnin Characters in Path of Waves

“When you reach town, you will need a vantage point overlooking the harbor, so you notice when the shipment arrives. Keiichi’s inn south of the docks will do. Pay, and he will let you stay as long as you want without asking questions. Why are you looking at me like that?”
“Forgive me, I—” The rōnin flushes. “I am surprised you know Keiichi’s.”
“Oh, I was not always a respectable old lady in a fancy castle. Do this thing for me well, and perhaps you will earn that story.”

Pre-order your own copy of Path of Waves at your local retailer or online through our website with free shipping in the continental U.S. today!

Rokugan is a land of honor and turmoil. As dangers both on the battlefield and in the courts threaten the throne, the seven Great Clans struggle to guide Rokugan through these troubled times and leave their mark on the Emerald Empire. In the Legend of the Five Rings Roleplaying Game, you have the chance to enter this fantastical empire and embark on your own unique journey that could lead Rokugan into a new age.

But there are those in Rokugan who exist outside of the Celestial Order. To them, the troubles and schemes of the Great Clans mean little as they fight tooth and nail just to survive on the fringes of the empire. In Path of Waves, you gain insight into the lives of the rōnin, gaijin, and outcasts who see the Emerald Empire through different eyes, opened to the ugliness of a world set against them. But they also have a rare gift. No one gives them orders; no Great Clan decides who they are. They are truly free.

Today, we offer you a closer look at the life of the rōnin, which you may choose to embrace in the Path of Waves sourcebook for the Legend of the Five Rings Roleplaying Game—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

Life of Rōnin

When most people think of rōnin, they think of fallen samurai—those who have openly rebelled against their lord and have been branded for their actions. However, there are many paths that lead to this end and not all of them are simple. If a samurai’s lord dies suddenly or retires without a chosen successor, the ensuing power vacuum may temporarily leave them rōnin in a “ghost fief;” and even once the new lord is installed, there is no guarantee of employment for new retainers. Others willingly leave or are left to wander the empire when their lords simply do not have the resources to keep them on. And still more spend a year after their gempuku traveling the country, earning a living through odd jobs or selling their fighting services to the highest bidder.

Regardless of what led them to this life, rōnin must spend their days traveling and attending to their basic needs by any means necessary. This may lead some to become a martial pilgrim, mercenary, criminal, or monk. Each Great Clan interacts with rōnin differently, and the choices open to them may vary greatly simply based on where they are in the empire. They may stand shoulder-to-should with Crab warriors beyond the Wall, or complete spying missions for the Crane who would never admit to such association, though they pay handsomely. But no matter where they go, it can still be difficult for rōnin to gain employment as many believe their very existence flies in the face of the Celestial Order. After all, if karma is flawless and dictates what one will become in their next life, how could a noble samurai ever fall to become a rōnin?

Living separate from the honor and privilege they experienced before, rōnin often have a complicated relationship with the tenets of Bushidō. For the rōnin who still believes in its ideals, there is only one recourse: personal adherence to this code. It is said that, regardless of status, all those whose life embodies Bushidō’s seven tenets are real samurai and will be judged to have fulfilled a samurai’s purpose in the final estimation. Any rōnin may live according to the tenets, but whether their actions will be rewarded cannot be known by any living soul. For many, it is easier to abandon these bonds and enjoy the life that is. But whatever rules a rōnin may follow, or not, they know that the choice is their own.

Discover Your True Self

To help you embrace your new life as a wandering rōnin, Path of Waves provides you with a new Game of Twenty Questions to reveal deeper insights into your characters that will create a solid foundation for an immersive adventure in the Legend of the Five Rings universe. If you are seeking to play a rōnin, gaijin, or peasant character, the revised set of questions helps you better tackles the nuances of struggling, surviving, and succeeding in life outside of the Great Clans in a society that loathes those who do not fit neatly into the Celestial Order. You will still need access to the Legend of the Five Rings Roleplaying Game Core Rulebook throughout the character-building process, but the additions you will find in Path of the Waves will breathe life into your characters like never before.

Mechanical attributes and modifiers are assigned to your character as you make vital decisions about your character’s desires, bonds, history, and regrets. As the character begins to take shape, you will learn all about the skills they learned while growing up in a specific region, what gets them in to and out of trouble, and how their past affects them now, among other details that will build a window into the soul of your character from which you will see the world through their eyes. Perhaps they have many mouths to feed back home and you are willing to take any job, no matter the risk, as you struggle to provide for them; or maybe you failed once and live in constant fear and anxiety, forcing you to always keep your promises no matter the cost. Always remember that your character is more than a set of statistics on paper—their personalities and values will change how they are likely to behave in a situation, and ultimately shape the adventure that you are about to embark on more than any other factor.

A Lonely Road

The life of a rōnin is arduous, but the adventures that await you when stepping into this role promise to be unparalleled. Will you embrace the freedom of a life outside the Celestial Order? There is no telling what trials await you, but you will know that the path you follow will be your own.

Pre-order your copy of Path of Waves (L5R10) at your local retailer today or online through our website—with free shipping within the continental United States—here!

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